Kenshi
Stronger Group Combat
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Update: 23 Apr, 2021 @ 11:21am

after a year of being homeless, im finnaly able to work on my mods again.
I have gone throu the feedback and made some adjustments. fixed a issue or two.
upped some spawns
lowered others
fixed some stats
MA left alone. becuse..

Update: 29 Oct, 2019 @ 10:22am

Update to animal healing via vannila version.

Update: 2 Aug, 2019 @ 6:17pm

Adjustments to nest spawns.

Update: 22 Jul, 2019 @ 8:37am

adjusted some nest spawns

Update: 31 May, 2019 @ 11:06am

Dilaoge fixes

Update: 22 Apr, 2019 @ 8:23am

Updated regions to include new spawns
more spawns
every region except 1 has animal nests
Bone Dogs will be found everywhere now. as a source of Xp and annoyance. and food.
spawns in areas that basically had none, now do. and spawns are much more frequent.
Gutters have migrated and can now be found in new areas.
Cleanser Units are now in more areas that makes sense.
Animal Swarms are now more frequent.
More skeletons.
more screamers.
More cannibals. and not just fine young cannibals either.
More total nest spawns in each region.

Update: 3 Dec, 2018 @ 9:11am

Genral Fixes and some NPCs neededed stats added.

Update: 16 Nov, 2018 @ 8:41am

Small update,
Removed some old NPCs that are no longer used by the Dev.
added the 100 stat for select bosses. though only found one so far.
adjusted 2 NPCs that are new.

Unless anything new is added by the Devs, this mod is basicaly completed except for any minor tweeks anyone finds that need to be done.
Let me know in the comments section.

Update: 25 Sep, 2018 @ 7:32pm

Bulls wandered off into the ashlands, and came back changed, mutated

They have been sent to the
Essex House for Mutant Rehabilitation under guard by William Stryker.
they should no longer bother us

Update: 22 Sep, 2018 @ 12:21pm

More balancing to Stats so they do not go over 100 naturaly.

Southernhive and Eygore should now have stats that range from 100 and lower. Not including weaposn or armour bonues or negatives.