Total War: WARHAMMER

Total War: WARHAMMER

Empire: Magic Trees for Lords and LL 2.0
18 Comments
SteveTheHero 10 Nov, 2017 @ 1:51pm 
EXCEPT FOR BRETONNIA!
SteveTheHero 10 Nov, 2017 @ 1:51pm 
PLEASE PLEASE PLEASE!!! MAKE THIS FOR WARHAMMER 2!! ITS THE ONLY REASON WHY I PLAYED THIS!
Abokan 5 Oct, 2017 @ 1:32pm 
Love this mod :steamhappy:
Abokan 5 Oct, 2017 @ 1:31pm 
If it does not complicate you, please make similar mods for Total War: Warhammer II :steamhappy:
Fane Plays Dead 22 Jan, 2017 @ 11:58am 
plz update
mtjackal 16 Dec, 2016 @ 3:17am 
Hey Dude - love this mod - would it be too much trouble to get this updated for the WElves magic?
D34DF0X 8 Jul, 2016 @ 1:53am 
dwarfs carnt use magic , in game they can get ruby ring of fire and use it witch dosent even follow lore >.> u carnt use an arcain item unless your a wizard lol
Kronus 7 Jul, 2016 @ 8:54pm 
You da mang!
Ekzel  [author] 7 Jul, 2016 @ 5:13pm 
Sure, I'll put one together tomorrow.
Kronus 5 Jul, 2016 @ 11:32pm 
Any chance of a Dwarves version?
D34DF0X 22 Jun, 2016 @ 1:39pm 
undead orcs would b a cool mod like basicly make them all have the undead buff , combined with this for the magic tree then they would have fobbiden lore anyway XD make up some lore of how they suddenly died from infighting
Waves 21 Jun, 2016 @ 5:54pm 
I mean, if NPCs can learn these spells, and actually have the AI to use them, then maybe it wouldn't be so bad since it could even the playing field, but, there is one absolute extreme abuse case that would be the most brokenly OP thing ever...

Archeon the Everchosen could literally solo armies by himself with this ability.
Ekzel  [author] 21 Jun, 2016 @ 5:39pm 
By default, no, Invocation of Nahek and its upgrade have invalid target flags set up for living units, meaning it won't work on those units.
If that's something you want changed (so that it does work on living units as well as dead units), I'll go ahead and make a mod for it, but I'll keep it separate from these in case others feel it's too cheaty.
Waves 21 Jun, 2016 @ 4:33pm 
So wait, I want to double-check, can use Invocation of Nahek on none-undead units to heal/raise them?

It says 'Target if: Undead', so I thought that wouldn't work?
Ekzel  [author] 19 Jun, 2016 @ 11:22am 
While it's not something I have experience doing, it doesn't seem like it'd be difficult to do since there's already an example of it going on with chaos and the vampire counts. It isn't something I'm planning on for the immediate future, but it's certainly something worth exploring.
Roque the Rogue 19 Jun, 2016 @ 9:46am 
Having access to raise dead "mercenaries" would be ideal for your mods, also.. can you perhaps make new lords? The Empire has its own stock of mage agents, if some of these agents were converted into "lords" it would make a lot more sense, because most Empire Lords are made of Empire Captains, plus.. Balthasar Gelt is a fine example of Wizard Lords
Ekzel  [author] 19 Jun, 2016 @ 12:02am 
You certainly can raise them in battle, but unfortunately that's all you can do with this mod (though combine that with a mod that edits/removes the limit on raise dead and it's worth speccing on its own for the ability to make scary units appear behind enemy lines).

As for giving access to the raise dead 'mercenaries' for other factions, I searched in vain when I made the azhag crown dual magic mod, since it would have been pretty cool for Azhag to be able to raise dead in campaign in addition to outside of battle. If there's a way to make it happen, it's probably out of my understanding atm, but I haven't given up on the thought.
Roque the Rogue 18 Jun, 2016 @ 8:19am 
You sure you want to place vampire magic in that tree? I mean.. you can't have undead units as the empire unless... you raise them in Battle? it would be AWESOME if there was a way for Vampire Lore users/empire necromancers to gain the option to "raise undead" in the campaign map if they had a skill