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I am interested to see the Horde you're cooking up though, that sounds like a good deal of fun ^^
It's also allowing me to make some sweeping, long overdue formatting changes to make things easier on my end. While this has no real effect on the mod, it does require me making changes to every entry in every table. At the time of this, I'm about half way done with the basics of the units (excluding talent trees). Once I have something playable, I'll say something here.
However, there are still a number of things that I need to figure out, and I've already began working on something for TW2. I don't want to get anyone's hopes up, but I've began working on Gitilla's Drippin' Fangs faction. It will be a Horde and will utilize the Encampment mechanic rather than Settlements (at least initially), will focus on Cav, will have Hill Goblins, Fire Kobolds, Fire Archers, and some explosives.
Needless to say, this will take a lot of time to do, while making sure nothing else breaks (settlements are extremely picky). As such, the decision comes down to, Do I start this process now, knowing that we'll most likely see TW3 next year, or do I wait for TW3?
Also want to apologize for lack of updates recently. Time and motivation just haven't been there. :(
I'm really hoping someone makes a Skink-heavy Southlands Lizarmen army roster (I recall some special army list they had back in 6th or 7th Edition).
I'm still getting some blank skills for some lords, where the tactical skills Boyz and 'Ard Ladz are in vanilla for example. If it's a conflict i'm not getting with what else. All Tabletop Lords ?
While I did say "as is", as I push forward with my ME Goblins mod, I'll still try and keep this mod up to date with any tweaks and adjustments that I make over there, and as I figure out some new things I'll probably try and continue to enhance this mod as well.
Also, TW:W2 is getting close! I'm looking forward to see what new mechanics I can pull into this and future mods. :)