Total War: WARHAMMER

Total War: WARHAMMER

Hochland Longrifles Sniper Elite Edition
82 kommenttia
Zephif cp_dustbowl team 4.6.2018 klo 5.57 
Is this savegame compatible and does the ai use this unit? thanks for the (possible) reply.
Aztec 31.10.2017 klo 9.15 
привет сделай этот мод для warhammer 2 пожалуйста
Fire Destroyer 15.9.2017 klo 10.41 
Good Mod!
Redguard 9.5.2017 klo 0.28 
Is it possible to make normal handgunners to look like this unit ? I love the uniqe "dirty" look of it and wish to use more than only 30 men and single unit :)
Aizen2468 27.2.2017 klo 23.10 
I love these Hochland rifle men, they look so badass! Any chance you can update them so we can use them with the Bretonnia update? I'd greatly appreciate it :D
[HS]Yellow 3.2.2017 klo 1.09 
if you could tell me how to install PFM that would be great
[HS]Yellow 3.2.2017 klo 0.49 
thnx sorry PS
Hugh de Salle 13.1.2017 klo 8.49 
Sorry you need to add the projectiles table to you mod forgot to say..
Hugh de Salle 13.1.2017 klo 8.48 
@hunter12262...Too add a rifle to the witchunter , Download PFM , create your own mod and simply add the land_units table , then find the witchhunter in the table change his animation to the same as handgunner .
Next becuse he does more damage than a hand gunner you cant use the same gun you have to create a new projectle in the projectles table name it witchhunter bullet and alter the damage , ap damage and range , you might also want to alter splash damage.

Save and enjoy...the whole process takes 5 mins tops....now you can stop bugging the Author...:steamhappy:
[HS]Yellow 11.1.2017 klo 19.48 
Thankyou So much and i understand and im so sorry for being edgy Thankyou So much Again :)
TAS04159  [tekijä] 11.1.2017 klo 12.12 
@hunter12262 sorry for the delay. I'm trying my best to mod it in the time I'm allowed by real life. Also, as I'm finding out, modding a hero is somewhat trickier than units because of the various tables i need to pull. I understand your excitement and I will do my best to realize the great idea you've presented to me! :)
[HS]Yellow 10.1.2017 klo 20.59 
Hello i was just wondering how the production of the Rifled Witch Hunter is coming along because you confirmed the construction on December 29th and it is now 11th of January and no news so i would like to know. And sorry if im being edgy but im just really excited for this mod because it would be cool to be able to control a litteral singleman sniper like the Elven Waystalkers
Hugh de Salle 30.12.2016 klo 18.06 
Nice mod thankyou.
no 30.12.2016 klo 5.43 
hi, love this mod and all, but i cant recruit in campaign. i will get the ability to recruit, commission the unit and then next turn nothing. the option to recruit disappears as well
[HS]Yellow 29.12.2016 klo 4.46 
Thank You So Much TocCo your awsome thanks

Your now da best modder ive ever encountered on Total War Warahmmer Workshop now :steamhappy:
TAS04159  [tekijä] 29.12.2016 klo 3.32 
@hunter12262 Sure why not. Rifle Witch Hunter Coming up
[HS]Yellow 28.12.2016 klo 20.02 
Is it possible for someone to give the vannila Witch Hunter a Rifle instead of a pistol. That would be awsome. If you cant do it please tell me so and if possible tell me a modder who can thankyou.
[HS]Yellow 28.12.2016 klo 20.01 
Is there a More OP Version?
If so can you please link one so i can install it thankyou
TAS04159  [tekijä] 24.12.2016 klo 5.09 
@Captain Black I'll give it some thought :)
Professor Von-Wulfen  17.12.2016 klo 11.16 
Thanks for the update :) Would it be possible to another less OP version of this unit?
Say Range: 180, Less damage, faster load time and unlock same time as hangunners?
TAS04159  [tekijä] 16.12.2016 klo 7.36 
Has been updated. Sorry it took so long! I had to reimport all the tables and edit the data again :(
Professor Von-Wulfen  11.12.2016 klo 14.22 
Please update, my fave unit :)
VanillaFrosting 9.12.2016 klo 12.03 
update please
TAS04159  [tekijä] 21.10.2016 klo 9.46 
Updated for latest DLC
/_Leon_\ 13.10.2016 klo 14.47 
Thanks :D
TAS04159  [tekijä] 9.9.2016 klo 18.33 
Mod will be updated within the next 48 hours. I just got back from a long business trip, so I need a moment to rest
aarficcc10 9.9.2016 klo 13.29 
could you make a all in one mod for your mods thx
Hektor Varvaras {GR} 4.9.2016 klo 21.54 
is this up to date with grim and grave ?
Evil Lead 4.9.2016 klo 14.23 
Love your mod! Cant wait for the update so I can continue my game!
TAS04159  [tekijä] 14.8.2016 klo 1.25 
@Wiid sure thing will get to it. Thaknks for the compliments!
Wiid 9.8.2016 klo 20.29 
your unit mods are really good. Hope you do some of the other factions. Id love to see someone make and Elite version of Gyrocopters. Like Ace pilots or a red baron.
Wiid 9.8.2016 klo 20.26 
Great mod 2 suggestions, can you post a picture of the unit stat card so we can see its stats on the page, and you should add bonus to large to help them really excel at there role of sniping high prority targets like monsters and mounted Lords.
⎝👽⎠ Markus ⎝👽⎠ 30.7.2016 klo 12.24 
would it be possible to you to make a version with 60 unit ?
TAS04159  [tekijä] 8.7.2016 klo 21.46 
@MMXHellFiRE that's what seemed to happen. Might need more exact testing but I couldn't find anything else that affected accuracy
Ineni 8.7.2016 klo 17.49 
In the land_unit_table every unit has an accuracy of 10 no matter if they are dwarfen thunderers (normal accuracy in unit description) or Ork Arrer Boys (Bad accuracy in the unit card) So if you edit this table your unit becomes more accurate?
TAS04159  [tekijä] 8.7.2016 klo 8.02 
@Pyrosan that is funny indeed. I think I might decrease their ammunition count in the future
Urpog 8.7.2016 klo 4.34 
It's not all ranged troops, I just moved these guys up to pick off the flanks and they ended up diminishing their army while the AI was set on Very hard difficulity
I'm not really complaining since it's an ez win but lmao
TAS04159  [tekijä] 8.7.2016 klo 3.06 
@Pyrosan Interesting. I dunno if its a mod but for me when I hav no arty and my range units move up to get in range, the enemy starts advancing too
Urpog 7.7.2016 klo 19.43 
You can break the AI with these guys if you use no artiliery in your army
They don't advance if you keep them at range, archers can't respond due to the range

GG.
Wish they were better in melee though
TAS04159  [tekijä] 1.7.2016 klo 17.03 
@jordandewig yes you can use these units in the campaign as well
jordandewig 1.7.2016 klo 15.19 
does this mod can play in campaign ?
TAS04159  [tekijä] 1.7.2016 klo 6.12 
@DiViNE NeKO: I couldn't keep my subs waiting too long lol
DiViNe NeKO 1.7.2016 klo 5.53 
wow quick response, I was just about say other version of this ' Wild Hunt ' is working, nice see your on top of this update crisis
TAS04159  [tekijä] 1.7.2016 klo 5.50 
@DiViNE NeKO : Hey, I just reupdated it cuz I forgot to fix the main_entity entry in the land_units tables. Had to add this little line _blood_dismembers to it. It should work now, just tested it myself as well with only that mod on.
DiViNe NeKO 1.7.2016 klo 5.48 
Still getting a startup crash for me, could be a mod conflict im not sure tryin redo my entire mod list with this update broke about 1/2 my list
TAS04159  [tekijä] 1.7.2016 klo 5.35 
Mod has been updated for latest patch!
Aften 1.7.2016 klo 5.08 
Thanks for the update keep up the good work !
Zen 1.7.2016 klo 4.25 
Thanks!!!
TAS04159  [tekijä] 30.6.2016 klo 23.50 
Mod will be updated in a few hours! Sadly still at work :(
Aften 30.6.2016 klo 19.08 
Hi my dear ! Unfortunately the game crash due to the last DLC. Any idea when you gonna fix it ? Thx for your work !