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But in this version in the "00_defines.lua" the following has been changed:
(conflict score)
WAR_SCORE_LOSSES_RATIO =
WAR_SCORE_LOSSES_MULT_IF_CAPITULATED =
WAR_SCORE_AIR_WORTH =
WAR_SCORE_AIR_WORTH_CAP =
WAR_SCORE_AIR_MONTHLY_FALLOFF =
(final score)
ARMY_SCORE_MULTIPLIER =
NAVY_SCORE_MULTIPLIER =
AIR_SCORE_MULTIPLIER =
Feel free to tweak to your hearts desire..just becarefull not to break the game ;-)
thanks :3
After checking the files to see what needed to be updated for 1.4.2 Oak. i found that Paradox has included a solution like i used to stop the mad warscores of strategic bombing.
Their solution does lead to a theoretical higher posible warscore then mine.(roughly 30% more then mine).
How-ever seeing the other changes they made to the way how air combat works and so forth.
this mod seems redunded at this stage.
Will therefor no longer update it AFTER 1.4.2 Oak