Total War: WARHAMMER

Total War: WARHAMMER

Diplomacy and Resurrection
211 Comments
true.tryggvi  [author] 10 Aug, 2020 @ 6:21am 
@Dvamain, if you want to resurrect dwarfs, then you need to start a new campaign. Otherwise resurrecting should be possible in the current campaign.
DvamainTheSpaceMarine 10 Aug, 2020 @ 4:29am 
hey, I just want the resurrected factions. Kinda tired of fielding super strong armies just to deal with cowardly beastmen. Do i need to start a new campaign just for that feature?
kinngrimm 12 May, 2020 @ 3:55am 
ok thx
true.tryggvi  [author] 12 May, 2020 @ 2:41am 
No idea. I haven't touched this, so it must be like in the vanilla.
kinngrimm 11 May, 2020 @ 3:37am 
Subjugated aka vassals could be confederated later on?
true.tryggvi  [author] 26 Dec, 2017 @ 12:13pm 
To resurrect Dwarf factions, you need to start a new campaign. Otherwise, it's save game compatible.
Evan 26 Dec, 2017 @ 9:39am 
is this save game compatible?
true.tryggvi  [author] 25 Sep, 2017 @ 7:51am 
@o9re, unlikely, as the mod doesn't use tables with Norscan scripts. However, you can check it by yourself if you have a save before the battle. Just turn off the mod and fight the battle again (everything should work as in the vanilla game - except of the startpos which is irrelevant to the Norscan scripts).
OlafrTheOgre 25 Sep, 2017 @ 6:50am 
Playing as Norsca and defeating the Skaeling faction leader in battle didn't force the faction to confederate. Is it likely that this mod is the cause?
true.tryggvi  [author] 18 Sep, 2017 @ 12:51pm 
It seems that people just don't read my comments...
Jim 18 Sep, 2017 @ 7:50am 
Hi true.tryggvi... I would like to confirm that this mod does not work with the current version of Warhammer. I have installed a clean version of the game and run this as the only mod, it freezes on load. You must fix it otherwise this mod is outdated and useless.

Thanks!
Jim 17 Sep, 2017 @ 2:16pm 
It freezes for me also.
I suspect it may be interferring with the "Summon the Elector Counts" mod. I'll test and find out.
RwexHouston 27 Aug, 2017 @ 4:34am 
i played with a heavy moded game and i had no problems but after the new norse dlc was add (i havent brought) my game will freeze on startup and i haft to use task manager to close it
无远弗届 26 Aug, 2017 @ 9:58pm 
Thanks dude, I will try it.:steamhappy:
true.tryggvi  [author] 26 Aug, 2017 @ 2:58pm 
So the mod is updated.
In fact, it has been rather a Wurrzag's work. I mean, like a shaman dance. I can't 'repair' the mod because it has worked fine for me from the very beginning.
So if mod works for you, I'm glad. If it doesn't - alas, can't help that.
Anyone, who knows about PFM, can help himself by deleting one by one elements of mod (startpos, tables, script) and trying to launch the game. If you manage to start the game after certain step, report about it. Then I will know where I should look for a bug.
Useless reports about 'mod not working' I'll just ignore.
true.tryggvi  [author] 24 Aug, 2017 @ 2:43pm 
It isn't updated yet.
无远弗届 24 Aug, 2017 @ 5:03am 
what a good mod but... not working now:steamsad:
Alan 20 Aug, 2017 @ 1:10pm 
No one speaks English I see..

The Mod crashes on start-up using no other Mods which means this Mod is broken.
holahuman 17 Aug, 2017 @ 4:52am 
true.tryggvi, работает только без этого мода. Сейчас попробую по хардкору - снес игру полностью и переустановлю.
true.tryggvi  [author] 16 Aug, 2017 @ 11:45pm 
holahuman, так а новая кампания работает?
holahuman 16 Aug, 2017 @ 3:35pm 
true.tryggvi, возможно, дело в том, что, после патча, я продолжил старую кампанию, вместо начала новой... Буду пробовать дальше.
true.tryggvi  [author] 16 Aug, 2017 @ 11:30am 
holahuman, поскольку у меня всё работает, починить я ничего не могу. Когда будет патч, обновлю стартпоз на всякий случай. Если это не поможет, то у меня нет идей.
Если вы знакомы с PFM, то вы сами можете мне помочь. Просто удалять по очереди стартпоз, файл скриптов, таблицы - и смотреть, запустится ли мод.
holahuman 16 Aug, 2017 @ 8:50am 
true.tryggvi, отписывался и удалял его в ланчере, после подписывался заново - результат тот же.
bostondunn 15 Aug, 2017 @ 7:17pm 
mod still crashes my game on startup, have tried subbing then unsubbing
true.tryggvi  [author] 14 Aug, 2017 @ 12:34pm 
Отпишитесь от мода и подпишитесь заново. Возможно, он просто не обновился.
holahuman 14 Aug, 2017 @ 11:54am 
It doesn`t work with Norska dls and last patch
aGingerCarrot 13 Aug, 2017 @ 9:09am 
Works for me at least! Thanks man, good work :)
true.tryggvi  [author] 13 Aug, 2017 @ 8:13am 
It seems that I've managed to update the mod at last. So try it again, ladies and gentlemen.
true.tryggvi  [author] 11 Aug, 2017 @ 12:41pm 
Well, yeah. Due to a bug of my launcher, I can't upload the mod - it's automaitcally reuploads the previous version from the Steam. So the mod is unplayable, until I overcome the launcher bug.
Brictom 11 Aug, 2017 @ 9:47am 
Norsca isn't playable in the campaign with this mod active.
aGingerCarrot 10 Aug, 2017 @ 10:29pm 
Letting you know that your mod needs to be updated as it clashes with the Norsca DLC
Malykriss 20 May, 2017 @ 12:06pm 
Thanks a lot man!
true.tryggvi  [author] 20 May, 2017 @ 11:35am 
@SIGMAR, ok. I guess, you should delete:
- startpos.esf
- liber.loc
- tables containing a word 'liberate' in their title - in the directories: campaign_group_member_criteria_originating_subcultures_tables
campaign_group_member_criteria_subcultures_tables
campaign_group_members_tables
- then you need to delete all lines, where a word 'liberate' is mentioned, in tables:
campaign_groups_tables > ash_liberate_dw_data__core
culture_settlement_occupation_options_tables > culture_settlment_occupation_liber_data__core.

Hope it will help.
Malykriss 20 May, 2017 @ 10:59am 
Oh no no, I am saying I just want the part of the mod WITHOUT the resurrection. My question is, which tables do I have to delete on PFM so I can just have the part of your mod that changes vassals.
true.tryggvi  [author] 20 May, 2017 @ 10:45am 
@SIGMAR, sorry, it seems that I haven't understood you correctly. Do you need to merge this mod with another one - or you just experience vassal problems playing this mod?
Malykriss 20 May, 2017 @ 9:35am 
Hi there. If I want to just want to keep the vassals part of this mod, what do I have to do on PFM? I'm currently having this trouble in my campaigns where every god damn time Middenheim becomes a vassal of the one of the greenskins factions and it's extremely immersion breaking. Was hoping you could help me out :)
Zorander 8 May, 2017 @ 6:49am 
@true.tryggvi: I don't know how to add rebel factions. If you could tell me what you did or send me your files, I would try to make my mod compatible with my next update.
true.tryggvi  [author] 7 May, 2017 @ 9:49am 
@Zorander, yes, only to resurrect Dwarfs and the 2nd Vampire faction.
If you need, I can give you a list of region arrays I've edited. In a PM or wherever you want.
Zorander 7 May, 2017 @ 4:18am 
@true.tryggvi: Do you use the startpos.esf file only to include the new Dwarf rebel factions, so Dwarfs can be resurrected?
If so, would it be possible for another startpos mod to include your new rebel factions and thus, maintain compatibility with your mod?
CapitaineYolo 5 May, 2017 @ 8:59am 
Yeah, they moved the startpos change for the dwarves into a separate mod, to make the main mods compatible with faction unlockers. I had the dwarves start pos change enabled, still vassalising overrides liberating.
true.tryggvi  [author] 5 May, 2017 @ 8:28am 
@CapitaineYolo, well, nice)
As for the diplomatic options package, it just adds the liberate option but Dwarfs can't be liberated because there are no Dwarfs in the campaign startpos. I've added them in D&R. The price of that is incompatibility with other mods changing startpos, e.g. faction unlockers (in fact, one can play both mods but Dwarfs can't be liberated then).
CapitaineYolo 4 May, 2017 @ 12:51pm 
Hey ^^ nevermind my request, your mod is great as is and works like a charm. The restrictions are what sets it apart from the diplomatic options package. With the latter, I couldnt liberate the Dwarfs in Karak Norn as the Empire, because it was Crooked Moons last settlement, and the vassal option overwrites the option to liberate - leaving me with an unreliable, aggressive greenskin vassal instead of the stalwart, dependable defender I had hoped for.
CapitaineYolo 4 May, 2017 @ 12:50pm 
Not an issue with your Mod, thanks to the smart restrictions you set in place. I would never want to vassalise a Greenskin as the Empire anyway, so no freedom lost in my opinion. I simply switched out those mods for yours mid-campaign, and got my Dwarven Vassal. Which als confirms, that this mod is compatible with plummusducis - liberate as vassals.
CapitaineYolo 4 May, 2017 @ 7:08am 
could you make that an option? otherwise the only way I of getting to the dead faction would be to conquer, wait for a rebellion to take the settlement, (which should be lead by the dead faction right?), and THEN subjugate by force.
true.tryggvi  [author] 4 May, 2017 @ 6:54am 
No, destroyed settlements can't be liberated.
CapitaineYolo 4 May, 2017 @ 6:50am 
So could I raze the settlement and liberate next turn?
true.tryggvi  [author] 4 May, 2017 @ 6:22am 
@CapitaineYolo, I haven't checked it but I didn't edit wh_campaign_setup.lua. So it seems to be compatible.
As for the second question, as far as I remember, the liberate option doesn't work in that case.
CapitaineYolo 3 May, 2017 @ 3:20pm 
Oh and what happens if you capture a dead factions capital, which also happens to be an alive factions last settlement?
CapitaineYolo 3 May, 2017 @ 3:20pm 
I wonder if this works with PlummusDucis liberate as vassal mod.
GPM 21 Mar, 2017 @ 11:12am 
Thank you so much its brilliant saves me trying to figure out the tables in DAVE!. Thanks again its a brilliant mod!