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It's pertty sad that heroes and generals, the guys with big portrait you'll stair a lot on the campaign map, have less variations than the basic unites.
I'll also be expanding this mod over the next week, I have a fair bit if spare time so look out for more additions!
Also Empire already has 5 different generals, so this just replaces two of them, some people may prefer the helmets (knight helmet is nice) but I love my floppy hats.
Otherwise, great mod, thanks for your work on this.
Also, Is the 5 variant thing a hard-cap? I really need at least 7, is there any chance you or anyone else will be able to expand this number without a patch from CA or do I need to go bitch about it on tge official forums? :p
(Theres only so many twin brothers, and father-son combinations you can use to explain away the clones before immersion is broken)
100% Critical - I'll look into it, I still have him so I'm not sure if it's my mod causing it?
Also added some beastmen variations!
Oh, something I might need to consider: I use the mod that resizes all leaders and lords of most humanoid factions. I guess there is a good change those two wont be compatible?
If it's the latter than at least I know a cool mod for a second playthrough...this one. :D
Also, I'm not sure if this is intended but at the moment I can't seem to get any of them without helmets. I am also running this with other mods - Radious, Radious Units, and Men of the Empire/No Floppy Hats, so I'm not sure if any of those are conflicting with it, but I didnt have this issue before and my assumption is if there was a compatibility issue the first mod to load would just override all of the others.
Either way, I love the idea of this mod!