XCOM 2
Pistols Use Medium Range
35 Comments
Gwynbleiid 19 Sep, 2017 @ 8:32pm 
oh great, it would never work XD thanks, i'm new to modding and been trying to figure it out
Juravis  [author] 19 Sep, 2017 @ 8:20pm 
LW is Pistol_LS and Pistol_CG
Gwynbleiid 19 Sep, 2017 @ 8:14pm 
Hi @ADVENT Avenger, just to check, this is what mi ini looks right now

ChangePistolNames[0]="Pistol_CV";
ChangePistolRanges[0]="MEDIUM";
ChangePistolNames[1]="Pistol_MG";
ChangePistolRanges[1]="MEDIUM";
ChangePistolNames[2]="Pistol_BM";
ChangePistolRanges[2]="MEDIUM";
--------------- I ADDED THIS THREE----------
ChangePistolNames[3]="AlienHunterPistol";
ChangePistolRanges[3]="MEDIUM";
ChangePistolNames[4]="BEAM_PISTOL";
ChangePistolRanges[4]="MEDIUM";
ChangePistolNames[5]="Pistol_LASER";
ChangePistolRanges[5]="MEDIUM";

is that correct or i have to add every weapon tech for the shadowkeeper? the others two are from alternate weapon tech an LW laser pack, but those just add one weapon tech each, so i would greatly thanks if you can help me, and awesome work thanks for that too.
Juravis  [author] 13 Sep, 2017 @ 1:36pm 
Use my New Weapon Range Tables mod.
Piari S 13 Sep, 2017 @ 1:29pm 
Just to check, does this work with WoTC? I can't see why it shouldn't, but I'd like to know before I play.
Juravis  [author] 21 Aug, 2017 @ 3:10pm 
It will mod anything you feed it, so yes it does. Just give it the proper template names if they have changed.
JohnTheScout 21 Aug, 2017 @ 2:57am 
Does this mod work with the Primary pistols mod aswell?
Lux Manifestus 7 May, 2017 @ 12:07pm 
@ADVENT Avenger, Excellent! I like the table too. Thanks so much.
Juravis  [author] 6 May, 2017 @ 11:48pm 
Custom tables are already supported, check the INI file
Lux Manifestus 6 May, 2017 @ 9:13pm 
I like the premise behind this mod: pistols shoudl not have the strengths and weaknesses of a shotgun with scattering at vrious ranges. I wonder though if it may be a little op by giving pistols the range accuracy of rifles. Would it be possible to make a custom range table for pistols only? It could be a bit more accurate than a rifle at short ranges (not as accurate as the shotgun) but begin to develop penealties at longer ranges (not as bad as the shotgun). What do you think?
Juravis  [author] 6 Feb, 2017 @ 9:08pm 
Works with anything you feed it. Replaces the range array with the medium array.
Boisegangpc 6 Feb, 2017 @ 8:46pm 
This works with ETC and Laser weapons, right?
Juravis  [author] 26 Jun, 2016 @ 11:10am 
@Lorem Ipsum Incoming fix, check my workshop soon as separate mod.
Juravis  [author] 26 Jun, 2016 @ 9:02am 
I'm on it. I also want to add Dodge to Smoke Grenades.
Lorem 26 Jun, 2016 @ 8:49am 
Intuitively it should, but I've tested it several times and it didn't.
Juravis  [author] 26 Jun, 2016 @ 8:21am 
Holy shit you mean it doesnt count already?
Lorem 26 Jun, 2016 @ 3:17am 
Hey man, you're currently my favorite modder for small mods to "fix" the game. I have a suggestion, could you make a mod to add Blademaster damage to throwing axe?
Juravis  [author] 25 Jun, 2016 @ 10:43pm 
If you dont mod anything, both mods work perfectly together. If you change any INI parameters, dont put the Shadowkeeper in here.
unikornus 25 Jun, 2016 @ 10:23pm 
I also subscribed to your DLC2 Range Fixing Mod. I am assuming I don't need to do anything re: Shadowkeeper here and on that mod?
Juravis  [author] 24 Jun, 2016 @ 6:10pm 
@Krylos You got part of your wish, check the new INI file. Unsub/resub if you dont see it.
Juravis  [author] 24 Jun, 2016 @ 2:39pm 
I'm retooling this. Expect an update later on.
grsspirit 23 Jun, 2016 @ 6:22pm 
ah thanks! just have to find a way to delete that perk. You have really helped
Juravis  [author] 23 Jun, 2016 @ 6:17pm 
Slot 2 is the secondary weapon, use Slot 1.
grsspirit 23 Jun, 2016 @ 6:16pm 
i will post on that mod
grsspirit 23 Jun, 2016 @ 6:15pm 
used the Add Perk Console Command mod to slot 2
Juravis  [author] 23 Jun, 2016 @ 6:11pm 
Did you add Rapid Fire via ClassData? Me thinks you didnt put it on the Primary Weapon.
Juravis  [author] 23 Jun, 2016 @ 6:11pm 
This mod is definitely not the source of your problem 100%.
grsspirit 23 Jun, 2016 @ 6:02pm 
something strange happened I added rapid fire perk to a sniper as my AWC perks does not work and when my sniper uses rapid fire he uses his pistol first and then rapid fire. Could this mod be cuasing this. Oh i am using a mod that allows my snipers to use none sniper weapons.
Juravis  [author] 23 Jun, 2016 @ 3:24pm 
Technically if you want to go nuts you would:

Make a mod with 2 parameters, the gun name, and its range name

Then the mod would find that template, and fix it's range modifiers to the new modifiers.

And after that, you would also add custom tables for new ranges.

It's a lot more work than just this one, and it's not something that interests me much, but you never know. Someone can just steal my code and expand it, that would be great.
José 23 Jun, 2016 @ 1:37pm 
A mod like that would be able to bring in all the other weapons from Long War: carbines, strike, and battle rifles.
Juravis  [author] 23 Jun, 2016 @ 12:11pm 
If i do that im going to add all weapons might as well make them all customizable
Juravis  [author] 23 Jun, 2016 @ 12:08pm 
I just made a quick fix since the medium values look ok to me but its feasible if theres demand i can make it
Krylos 23 Jun, 2016 @ 11:39am 
Great mod, man. I once tried to do something similar myself, but it didn't really work. Have you thought about giving pistols a separate range profile that can be individually adjusted in an ini file?
Panopticon 23 Jun, 2016 @ 11:12am 
Thanks man
Juravis  [author] 22 Jun, 2016 @ 9:59pm 
If you want to make the DLC2 special, you -could- remove them from the INI since it looks so much like a Flintlock gun, it could be used like a short range shotgun. The Shadowkeeper then becomes a close quarter pistol.