Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ChangePistolNames[0]="Pistol_CV";
ChangePistolRanges[0]="MEDIUM";
ChangePistolNames[1]="Pistol_MG";
ChangePistolRanges[1]="MEDIUM";
ChangePistolNames[2]="Pistol_BM";
ChangePistolRanges[2]="MEDIUM";
--------------- I ADDED THIS THREE----------
ChangePistolNames[3]="AlienHunterPistol";
ChangePistolRanges[3]="MEDIUM";
ChangePistolNames[4]="BEAM_PISTOL";
ChangePistolRanges[4]="MEDIUM";
ChangePistolNames[5]="Pistol_LASER";
ChangePistolRanges[5]="MEDIUM";
is that correct or i have to add every weapon tech for the shadowkeeper? the others two are from alternate weapon tech an LW laser pack, but those just add one weapon tech each, so i would greatly thanks if you can help me, and awesome work thanks for that too.
Make a mod with 2 parameters, the gun name, and its range name
Then the mod would find that template, and fix it's range modifiers to the new modifiers.
And after that, you would also add custom tables for new ranges.
It's a lot more work than just this one, and it's not something that interests me much, but you never know. Someone can just steal my code and expand it, that would be great.