Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alright, well, may I friend you and then I can send my Email to you? I'd rather not put it into the comment section where everyone could see it. Whenever you can or are ready, you can send me the VPK then.
Your work is much appreciated and feel free to unfriend me after if you so desire.
I have to contact (and annoy) the creators of such mods over small things only a few people care for. So far, only two creators agreed to update their mods with my icons. Rocky ain't one of 'em.
Anyway, I can e-mail or Dropbox you the compiled VPK with an icon.
The point is, all weapon animations in Left 4 Dead are right-handed, except the ported CSS weapons. The default scripts of these guns therefore have a special line that fixes it.
No, that's still not the point. When you compile right-handed SA80 anims for right-handed M16 or AK, you don't have to edit the scripts. But if you do so for the left-handed SG552 anims, you'll have to change that single line.
http://vignette4.wikia.nocookie.net/callofduty/images/e/e9/M14_BO.png
http://vignette4.wikia.nocookie.net/callofduty/images/c/cd/M14_Dusty_BO.png