Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
some comments:
chaos limits are way to low for some units, you can only have 1 type of building per horde and horde growth is slow, so you will mostly have 2-3 "elite" units. i suggest to increase the cap of most troops. my suggestion would be:
Chaos Spawn, Hell Cannon: 4
Chosen, Gorebeast Chariot, Armored Trolls: 3
Rest: 2
A similar critique holds true for the beastmen, although they have way higher horde growth, but i would advocate higher limits as well.
Another problem are the Lords general skills, which will be nerfed indirectly. is it possible that the skills increase the troop limit as well? e.g. a VC Lord with Flying Horros could add + 1 Vargheist slot at Flying Horros 2 and +1 Vargheist and +1 Terrorgheist (+2/+1 total) at Flying Horros 3.
All of that being said, with so many units coming in the future DLCs, I'm not sure if I'm going to support this mod for much longer.
I wish CA had implemented army restrictions similar to Warhammer Table Top or that it was possible to do so as a mod.
if you don't like using top tier units in every army, like me, you can just you know, not recruit them, like me
I've been giving the AI a fair(er) chance by mostly using middle tier units and a few elites
https://www.youtube.com/watch?v=KOayZt6MOSM
Your mod solved the problem so thanks again to you and to Brujah also for inspiring you.
Set merc limit cap of 1 for Hex Wraith, Cairns Wraiths, Grave Guard with Great Weapons, and Black Knights with Barding.
Set merc limit caps of 2 for Fell Bats, Vargheists, and Crypt Horrors.
Set merc limit caps of 3 for dire wolves.
Feedback in game for raised armies is appreciated. You should not be seeing armies raised with these specific units over their cap. I'm not a big VC player so it'll be a while before I can test personally.
Thanks bro!
Do you have any idea if it's possible to instill a unit cap on a per-army basis?
Given you've done all the races though, it does (or should at least) offer some sort of balance, rather than just making it harder as it would by only editing Dwarfs, so nice one!
I'll check it out when I get a chance and report back on the balance.