Total War: WARHAMMER

Total War: WARHAMMER

Player military boost (campaign cheat) (Absurd Edition)
71 Comments
Khairus 1 Jun, 2021 @ 6:28pm 
is this mod still working by any chance ? I tried subbing to it but it doesn't appear in the mod list in the Game launcher oo
alex.lorenzatti 4 Oct, 2020 @ 12:30pm 
Nice, thank you :)
Atm the mod have some bug:
Unit dont recipe charge, when you order to attack(every type of unit) your men dont do it
When you order to move the unit walk slow
Dannyboy 12 Jul, 2020 @ 5:07am 
how are these enabled in campaign?
1day2death 7 Jul, 2020 @ 11:52pm 
outdated please update
princeybear 4 Mar, 2018 @ 7:47pm 
Infantry play stupid during siege battles
< blank > 1 Nov, 2017 @ 4:51am 
Thank you, with this i'll rush the campaign for lousy achievement!
Mezz 6 Oct, 2017 @ 7:55am 
can you make this for warhammer 2?
WillAitch  [author] 21 Aug, 2017 @ 5:26pm 
>.> I haven't patched in a while, it's an easy fix but i've been lazy about warhammer recently. Prolly fix it within the week.
HolyMolyOllyPoly 21 Aug, 2017 @ 9:50am 
Don't wanna press you or anything, but how long would it take to change the movement speed?
WillAitch  [author] 20 Aug, 2017 @ 3:53pm 
Yeah, might just make em all 20% speed, it's just gotten worse with patches.
HolyMolyOllyPoly 20 Aug, 2017 @ 1:15pm 
The speed buff really breaks the game. Units constantly break formation as they run/walk and often don't respond properly to orders. I don't mind a speed buff, but just tone it down. By a lot.
Mezz 15 Aug, 2017 @ 9:28pm 
is it possible to get a no speed buff version units sometimes dont move in cities.
SteveTheHero 5 Aug, 2017 @ 4:16pm 
I have OP units, i dont think its working with the glory mods perhaps?
WillAitch  [author] 5 Aug, 2017 @ 6:52am 
Just checked, working fine on my end, consider your other mods, some large scale overhauls may conflict.
SteveTheHero 4 Aug, 2017 @ 2:21pm 
Doesnt work atm.
WillAitch  [author] 11 Jul, 2017 @ 5:34am 
Well, long as the tables remean relatively consistent, shouldn't take more than a week.
Pavl Pavlpav 10 Jul, 2017 @ 6:06pm 
Dude, I really hope you get versions of these up and running for TW:W2 as soon as it comes out. I can't really imagine playing the game without them anymore. Thanks boss!
the_small_adder 23 Jun, 2017 @ 9:48pm 
Thank you very much, also for the hints on PFM. Great for tactical idiots like me, who like the game but cannot fight properly.
Jman 30 May, 2017 @ 4:41am 
the extreme works but this one crashes for me also - I only use one at a time of course
CHG 9 May, 2017 @ 6:01am 
Thanks for an awesome mod. Thanks to your explanation, I also got PFM and changed the movement speed :) It also made me realize I now know how to affect certain things in other TW games :D So cheers and kudos to you! OP Vampire Counts who gives their enemies the slow realization of their deaths FTW :P
S 1 Mar, 2017 @ 11:29pm 
Your mod is not working. I have minimal mods on my game at the moment. Only changes to cosmetics to the campaign map, generals in game, adds a few lords, and leveling to 60 for generals and lords, no large scale overhauls.

Does this still work?
WillAitch  [author] 1 Mar, 2017 @ 3:39pm 
Aye, it would, I prefer not to keep 30+ copies of this mod on the workshop with various values, if I had free time and wasn't a student politician, i'd prolly even code a simple program to make your own changes easily, but for now, the easiest method is to use Pack File Manager(I use one build for attila but it works) to enter the tables in TWW and navigate thusly. (DB - campaign_difficulty_handicap_effects_tables - Data__core) If you are having trouble, just use PFM to pop open my mod and it will find you the table and values I entered.
noodles 1 Mar, 2017 @ 10:43am 
I was going to ask for a version of this mod with "this" or "that", but I realized that a lot of people asking you for that already. So maybe asking for info on how to make those changes myself would be better.
jordandewig 27 Feb, 2017 @ 4:29pm 
plz udate man
WillAitch  [author] 31 Jan, 2017 @ 9:16am 
I just tested it and it was functional in my game, are you sure you're not running some large scale overhaul that may be interacting oddly with it? Also note that it does not function outside the campaign mode.
< blank > 31 Jan, 2017 @ 6:48am 
Are 'tsunda' the guy that made this mod? It doesn't work.
WillAitch  [author] 30 Jan, 2017 @ 10:30pm 
Just a notice, if you comment here only to shit talk people who cheat in videogames, i'm removing your' comments, everyone has a right to play their games any way they wish. It's not about the intended developer ideal here but about the perceptive ideal of the user.
< blank > 26 Jan, 2017 @ 6:39am 
CRASHES MAH GAME! xO
Marik Marauder 12 Nov, 2016 @ 4:50pm 
i've tried, he's been on radio silence for a while now, but i doubt he'd impeached upon because there's one other mod that does this (though it changes the entire faction, not just the unit stats). So i'm asking you as he seems to not be responding
WillAitch  [author] 12 Nov, 2016 @ 4:32pm 
Well, i'd rather not impeach upon tsunda's modding area, so i'd recommend you talk to him about it.
Marik Marauder 12 Nov, 2016 @ 1:50pm 
okay, thanks, but if you do get any chance i would like to use something truly...absurd (get it?...i'll leave now)
WillAitch  [author] 12 Nov, 2016 @ 1:29pm 
I believe that it is sizeable, roughly equivalent to my "High-power" variant.
Marik Marauder 12 Nov, 2016 @ 10:58am 
from the screenshots, it looks like an ordinary boost.I want something where i can just chuck a few hundred against a few thousand and never have to concern myself (too much) with things like "strategy" and "playing the game" i don't have the game yet as i feel i don't have much control over the game without something like this, so is this op or what i think it is: an ordinary boost?
WillAitch  [author] 12 Nov, 2016 @ 8:42am 
Well, You don't need me to do it, because Tsundak already has. See here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=653366410&searchtext=tsundak
Marik Marauder 11 Nov, 2016 @ 11:44am 
do you think you could make something like this or the Extreme Edition for Rome 2?
garypd 22 Oct, 2016 @ 4:38am 
any update please
< blank > 14 Sep, 2016 @ 9:39am 
Ha hahahaha! I gotta try this for the fun of it! xD
m!ragE ♕ 3 Sep, 2016 @ 2:06am 
you are the best nordic man
m!ragE ♕ 1 Sep, 2016 @ 4:06pm 
need update my friend new mod arrived.
Azade12 30 Aug, 2016 @ 2:51am 
Ok, thanks!
WillAitch  [author] 29 Aug, 2016 @ 11:21am 
Not sure honestly, i'm changing armour with a difficulty modifier, you can pop my mod open and see how I do it.
Azade12 29 Aug, 2016 @ 3:43am 
I havent found a place in unit_tables in PFM to change armour. Only individual health.
WillAitch  [author] 28 Aug, 2016 @ 8:36am 
What do you mean?
Azade12 28 Aug, 2016 @ 2:25am 
How do you change armour above 120?
Hey 16 Aug, 2016 @ 7:39pm 
PLZ PLZ DO ANOTHER LINK WITH THIS BUT CUSTOM BATTLE TOO PLZZZZZZZZZZZZZZZZZZZ
WillAitch  [author] 6 Aug, 2016 @ 5:30am 
Regarding use in the standalone quest battles mode, i'm afraid that's not possible, your' best odds for cheating through those is to make a small mod that vastly overpowers the lord you get for the mission or something similar.
gahn0716 5 Aug, 2016 @ 11:56pm 
good thank
WillAitch  [author] 5 Aug, 2016 @ 2:33pm 
Going any higher for these values doesn't really provide any benefit to your units.
Rakaranok 4 Aug, 2016 @ 12:54pm 
maybe only affects quest battles launched from the campaign map

could you make one for not just campaign?