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When all the units move, sound is stuttering and then I lose all sound and music and Im stuck having to fight a battle in silence.
sound bug fix Please.
Just to help you along in PFM look for my model names
Example
vmp_lahmians_vampire_head_01.rigid_model_v2
and texture names
vmp_lahmians_vampire_head_diffuse.dds
If you wanna retexture my mod your going to have to use the name of my textures or change the variantmesh definition. Hope this little bit helps GL!
MIxXxu lately made new mod about Mouselion. With lahmians!!!! And he said - its ok, if we'll add them to ours lahmians... so i need a little training how to make it right-)
ps. What about hero abilities - lust and hunger. Do you texted how they work in compaign? They doesn't shown at that troop in compaign. Only in pre-define of custom battle.
wh_main_lord_passive_the_hunger
doesn't show in compaign. Anatu, i wish to make a Radious Compatible version of Lahmians. Is it ok?
Idea for you : A mounted version, on hellsteed. Could be a lot of fun !
And perhaps a scythe version ? (mounted and/or unmounted ^^)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=841894665
1. Plague Carcasses (zombies with posoned attacks basically)
2. The Wraith Lord (Wraith character)
3. Necromancer Acolytes (a type of magical point buff unit, with prhas some powerful, but limited range ranged attack that don't use the magic pool)
4. Yaghur (bigger, faster, more powerful Ghouls (NOT Crypt Horrors), vanguard deployment, magical resistance, stalkers)
5. Blood Dragon Regiment of Renown (Knights of Blood Keep). Missile Resistance (Banner). Magical Attacks possibly, to represent the idea that there are magical weapons scattered about in the unit of elite vempire knights. One could aslo argue for more Armour on them, as most Blood Knights are typically armed with chainmail etc 8like the bretonnians), but the Knights of Blood Keep are actually a former Knightly Order of the Empire (whom do wear more full platee armours etc).