Total War: WARHAMMER

Total War: WARHAMMER

AI suffer full attrition
42 Comments
VEF215 26 Jul, 2018 @ 5:38pm 
Doesn't work
Gutvald 16 Jan, 2018 @ 6:38am 
It would be cool to have this mod in TWW2. The AI is much more agressive in colonization, and sometimes in the chaos campaign, i can see the whole Norsca conquered by Bretonnia, or Kislev and Empire marching though Desolations, without many losses ...
Archarius 31 Oct, 2017 @ 3:56am 
Any chance for WTW2 version?
Emrys of Ailliau 20 Aug, 2017 @ 12:40pm 
plz update this mod as is causing rebel elf quicksilver shards to suffer undeads lands of the living attrition.
Archarius 13 Aug, 2017 @ 8:15am 
A must have mod. Update it plz if you have time.
BENNI.RoR 6 Jul, 2017 @ 8:55am 
Please update this. I need this.
Lampros 6 May, 2017 @ 1:29pm 
So is this mod now no longer updated?
CapitaineYolo 29 Apr, 2017 @ 2:58pm 
What about replenishment? I bet it gets a bonus on that aswell.
Oszych 11 Mar, 2017 @ 5:30am 
update please
TlpTop 1 Mar, 2017 @ 12:42pm 
Hey there! Any plans to update?
Uziel 17 Feb, 2017 @ 11:17am 
This mod is NOT, apparently, compatible with Radiou's total unit mods. I've just spent a couple hours tracking down the culprit and its definitively this mod. Trying to use them both together gives a black screen after the warhammer logo. Dont know if the nerfed version has the same issue, though.
Perturabo 12 Jan, 2017 @ 3:14pm 
For some reason this mod affects both the "No Public order cheats for the AI" and "No Public Order Penalties" from MINOS and stoppes them to work. I wonder why this mod changes the logs for public order? Please take a look on that if possible, would love to use them together and don't want to be forced to decide :(

Ps: Thanks for this mod really enjoyed it so far! :)
leosackser 11 Jan, 2017 @ 11:20am 
This mod is compatible with Radiu, isn't it?
leosackser 10 Jan, 2017 @ 7:00pm 
I instaled de mod and my game started to crash wen i open it. Does the mod is working?
Feaurie V  [author] 13 Dec, 2016 @ 6:07am 
Updated! Couldn't test it too thoroughly yet... I kinda suck at Wood Elves.
Feaurie V  [author] 13 Dec, 2016 @ 5:40am 
@metalizanagi i guessed as much, thanks! I'll see what i can do about that.
Metal Izanagi 12 Dec, 2016 @ 5:15pm 
This mod doesn't modify "campaign_map_attritions_tables" but does modify "campaign_map_attritions_damages_tables", so this results in "campaign_map_attritions_tables" having an entry for Athel Loren that calls on "attrition_athel_loren" for the damage value, except that entry doesn't exist in "campaign_map_attritions_damages_tables" since CA placed the new entry at the top of the table, instead of appending it to the end of the table.(Whoever it was at the studio that decided that adding the value to the top of the table instead of the bottom was a good idea screwed up. You never add new stuff to the beginning of a table, because it leads to situations like this when the user modifies it.) The attrition table tries to call on an entry that doesn't exist, so the game crashes.
Metal Izanagi 12 Dec, 2016 @ 5:15pm 
To clarify a bit on why the CTD is happening, the "campaign_map_attritions_tables" table is what tells the game to apply attrition damage for certain areas on the campaign map. It calls on the "campaign_map_attrition_damages_tables" table for the specific damage values. With Athel Loren's addition to the map in the Wood Elves DLC, a single entry was added to both "campaign_map_attritions_tables" and "campaign_map_attrition_damages_tables" with the one in the attritions table specifying that Athel Loren's terrain on the campaign map should cause attrition, and with the one in the damages table specifying how much damage the attrition should have.
Metal Izanagi 12 Dec, 2016 @ 5:08pm 
Treetop69, already diagnosed the issue actually, just below your post. :D
Treetop69 12 Dec, 2016 @ 5:07pm 
This mod is causing a crash in the new patch for me. I use a few mods, but not many, mostly retextures or resizes, i went through 1 by 1 testing the mods to find the one causing the CTD.

IT occured when i played as elves, on turn 36, when Clan Angrund was moving in from the east with a underway as my military allies, Not sure what was causing it, ill be happy to provide information.
Metal Izanagi 12 Dec, 2016 @ 5:05pm 
Alrighty, took a look, and I think I found the problem, and a solution.

In "campaign_map_attrition_damages_tables" the Wood Elves DLC added a new entry in the table, "attrition_athel_loren" above "attrition_besieged". It has a value of "0.005", same as some of the other attrition levels. That's probably what's causing the crash when armies march into Athel Loren. The game's looking for an attrition value because the terrain says there should be attrition, but it isn't finding one so it shuts down.
Metal Izanagi 12 Dec, 2016 @ 4:59pm 
Feaurie V, I've only ever used Pack File Manager, so I'm not sure how the tools that CA shipped with the game work, but I can't imagine it'd be too different in terms of which tables are in which place. Going to take a quick look and see if there's anything obvious missing in the table.
Feaurie V  [author] 9 Dec, 2016 @ 11:30pm 
Hi Guys, please disable this mod for now if it's causing crashes. I'm not entirely experienced with the DAVE tool, so i'm not sure how to update to the latest tables... If anyone knows how, a little bit of insight would be appreciated. Sorry, and thanks in advance!
MrBlazzar™ 9 Dec, 2016 @ 3:13pm 
I'm having the same issue as JTTHEHITMAN. Something you might want to look into if you get some time.
Cobsy 9 Dec, 2016 @ 1:10pm 
This seems to crash my game when an army enters the wood elves Attrition
Jotunheim 18 Oct, 2016 @ 10:59am 
is possible to have a radious compatible version?
Archarius 14 Sep, 2016 @ 6:27am 
update or its still working?
Mundordin 26 Aug, 2016 @ 12:40pm 
thanks for this. got annoyed that I always taking more damage crossing lands then what others did on mine
Feaurie V  [author] 30 Jul, 2016 @ 6:57am 
@BaronPorkface Sorry, I think they both use the same table, which is the ai_difficulty_handicap or something. I'm not sure what to do about that.
Baron Porkface 29 Jul, 2016 @ 5:50pm 
This doesn't seem to work with the no ai public order bonus mod, is there anything i can do about that?
Feaurie V  [author] 29 Jul, 2016 @ 5:46am 
updated! Sorry for the wait. My internet here is crap.
Feaurie V  [author] 23 Jul, 2016 @ 8:13pm 
Guys, I will make the weaker variant, but wait till after the Beastman patc his released, in case that breaks stuff. :) Glad ya'll are enjoying this.
Baron Porkface 21 Jul, 2016 @ 7:54pm 
Could you please create a variant to put it at Easy's 30% so that the AI does not hose itself with it's suicidal marching
Dou B Jin 17 Jul, 2016 @ 9:37am 
Finally. I been playing Chaos and its so freaking unfair because I got 4 army chasing me down in the forst and I cant even stack units like they do because I loose like 10% for having a second army even near me.
TotalWar 5 Jul, 2016 @ 5:59pm 
Save game compatible?
DiViNe NeKO 5 Jul, 2016 @ 4:52am 
I use Radious overhaul so this could be conflicting getting startup crash.
Mona 4 Jul, 2016 @ 11:05am 
This has a conflict and over-writes Mino's No Public Order Penalties from Difficulty. (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=690960863)

Any chance you can see if you can fix that? Appreciate it!
Aleskyr 3 Jul, 2016 @ 4:14pm 
you have no iea of how many AI anoying cheats i've already disabled thaks to modders like you.
SpiralRazor 3 Jul, 2016 @ 1:09pm 
The AI also kinda cheats in other ways...so losing there resistance is quite justified..they are cheaty enough already.
Death death to the IOF! 3 Jul, 2016 @ 1:04am 
Thanks, no pressure.
Feaurie V  [author] 3 Jul, 2016 @ 1:01am 
@NotWhitepower I've been trying, but the attrition damage tables are quite arcane. If I get it working I'll update it.
Death death to the IOF! 3 Jul, 2016 @ 12:58am 
Any Chance you could do another mod that reduce by half? Since the AI is kinda dumb and will always take attrition dmg if it will go through your lands, this way they suffer slightly more then they should.