Total War: WARHAMMER

Total War: WARHAMMER

Unit Size Expansions - Towers, Special Units, Lords/Heroes - 125%
37 Comments
Railgun  [author] 23 Aug, 2017 @ 6:32pm 
*Updated for Norsca Hotfix 8.1*
Archarius 15 Aug, 2017 @ 3:46pm 
Thanks :)
Railgun  [author] 15 Aug, 2017 @ 9:53am 
*Has been updated for Norsca*
Archarius 7 Jul, 2017 @ 8:19am 
@Railgun Still don't know why only Vlad affected (at least I didn't find any other lords with that problem yet).
Archarius 7 Jul, 2017 @ 8:17am 
@Railgun This one Cataph's Magic: Closer to Tabletop https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=720729515
Archarius 7 Jul, 2017 @ 8:11am 
@Railgun It should be it. But no idea which one can cause it yet.
Railgun  [author] 7 Jul, 2017 @ 7:36am 
@Archa0n
Hum... sounds like a conflict, it seems to works fine for me.
Have you tried with only this 2 mods ?
Archarius 7 Jul, 2017 @ 3:58am 
@Railgun Hi again. Playing with combo 150% unit size + 125%hp as I said before, and it's great. But I found a small problem. For some reason Vlad got a default hp (3788). ;(
Archarius 22 May, 2017 @ 8:28am 
@Railgun 150% unit size is great for me, but not 150% hp and such ;) thanks anyway
Railgun  [author] 22 May, 2017 @ 7:29am 
@Archa0n
Yes but all of this units will have only 125% more instead of 150%, so I really don't recommend it. https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/717803481/351660338730692420/
Archarius 22 May, 2017 @ 6:39am 
@Railgun Yeah, I saw it. 150 for 150. But can this 125% version work with 150% main mod?
Railgun  [author] 22 May, 2017 @ 6:32am 
@Archa0n
Read the description, you have a link for a 150% version. ;)
Archarius 21 May, 2017 @ 9:00pm 
Can it work with Unit Size Expansions - 150% mod by any chance?
Railgun  [author] 1 Mar, 2017 @ 12:50pm 
New Update :
- DM/AP are now increased for Luminark of Hysh and Templehof Luminark instead of their life.
- The Explosion damage and Explosion damage AP of defense towers, Luminarks and Hellcannons are now also increase (to test).
aeON 15 Dec, 2016 @ 6:00am 
Awesome thanks a lot!
Railgun  [author] 15 Dec, 2016 @ 5:25am 
@WARPIGEON
Sorry I had forgotten it, it's Ok now.
aeON 15 Dec, 2016 @ 4:58am 
Is the other option updated as well? The special units, lords and heroes one?
MrHavoc 9 Dec, 2016 @ 2:02pm 
WOHOO! Thanks a bunch Railgun!!
Railgun  [author] 9 Dec, 2016 @ 1:20pm 
Updated for 1.5.0 CA build :)
MrHavoc 9 Dec, 2016 @ 6:24am 
Very nice @Railgun. I thank you for your efforts. Just wanted to see if you were gonna do it is all ;) take your time. Gonna rampage with durthu in the meantime...
Railgun  [author] 9 Dec, 2016 @ 6:09am 
@MrHavoc
Not currently, I will work on this mod within a few minutes, but keep in mind this mod is not quick to update, it requires some work.
MrHavoc 9 Dec, 2016 @ 5:59am 
is this updated for latest dlc's?
Railgun  [author] 21 Oct, 2016 @ 8:45am 
@[(PI)] Wolvaras |NL|
No worries, it's coming soon.
This mod take me just more time to be update. ;)
Wolveras 21 Oct, 2016 @ 7:29am 
Don't forget to update this also!
Railgun  [author] 3 Sep, 2016 @ 6:09am 
@MrHavoc
Hey, thank you very much, I play with my 2 main units size mods but external feedback is always well come, I would like to be the closest of vanilla game and this is not necessarily obvious.
MrHavoc 3 Sep, 2016 @ 2:00am 
Thanks! @Railgun Havent played for some days as im busy but will give you a feedback as soons as possible ;)
Railgun  [author] 2 Sep, 2016 @ 8:10am 
*Updated*
Railgun  [author] 31 Jul, 2016 @ 8:33am 
@LordHavoc @Baboom
Ok thank you, so I think it's currently fine, I will probably try in more depth to be sure it's the best way to work.
Baboom 31 Jul, 2016 @ 7:20am 
@Railgun
Yeah LordHavoc is right. When I first read the patch notes for this mod I thought the health bonus was for what you refer to as defense towers but thanks for clarifying that.
MrHavoc 30 Jul, 2016 @ 7:40pm 
@Railgun
I think Baboom means you need to reset tower healt to normal. He uses up too much ammo to kill them beacause they have too much healt... Hope that helped ;)
Railgun  [author] 30 Jul, 2016 @ 7:03pm 
@Baboom
Sorry I don't really understand what you said, my english is not perfect.
So, you speak about Defense or Siege towers ? because the Defense towers have not their health increased (The health is increased only for the Siege towers when you attacked a city because Desense towers make more damage/AP damage).

So I don't really understood why you need more munitions because once the towers have reached the wall it's too late. I tried quickly the siege battle and I think seems to be roughly equal to vanilla with my values for Defense and Siege towers.
Hum can you explain me what you need again please, I do not really understand what you need, and I would really understand your resentment to improve the mod if necessary.

Anyway, if you don't like the sieges modifications, look into the desciption you have already a version without the defense towers and siege engines : {LINK REMOVED}.

Thank you very much.
Baboom 30 Jul, 2016 @ 3:41pm 
Could you revert the hit points bonuses on towers since hellcannons, which already suck against them, are now even weaker. For most of my singleplayer games the extra hp on towers just makes me consume more ammo and time. Most of my units are protected behind my target-dummy lord.
Railgun  [author] 30 Jul, 2016 @ 12:48pm 
@LordHavoc
Thank you very much, it's a pleasure :)
MrHavoc 30 Jul, 2016 @ 12:44pm 
LOVING IT! with the beastmen and the minotaurs plus the caos spawns >.< im all giddie inside :P
Railgun  [author] 28 Jul, 2016 @ 11:26pm 
*Updated*
(AP damages of Hellcannon are also changed now (for testing).
I'm currently thinking to up finally their health or update also some other alone units damages instead of their health, I don't know...)
I'm open to any feedback ! ;)
Railgun  [author] 10 Jul, 2016 @ 2:59am 
Update : Remove all unnecessary entries for better compatibility with other mods than mine.

@Spartan Scrub
You're welcome. ;)
Scrublord 8 Jul, 2016 @ 2:18am 
Thank you sir, this mod is great!