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OKW can perform salvage operations on both sides, and if they start in Player 1-4 slots, there are about 5-6 wreckages that they can salvage for a significant boost of 25-30 fuel whilst they cap the early control points.
Hard to say if it "throws off the balance" but the additional fuel allows the OKW player to rapidly tech up for a Mechanized regiment and put out a Luchs tank so fast that it can get deployed within less than 7 minutes of the match starting.
The OKW player can let team mates focus on capping and taking the points while he has 2 Sturms going about salvaging the left side of the area, and if he wanted to, he could get about 15-20 more fuel for salvaging the wrecks on the right side of spots 1-4 on the map.
What I really like about the map is that it does feel like a long battle line on each side of the river.
2. Terrain balance. The right side of the map isn't in any way equal on both sides of the river. To fight on one side would give one Team a significant disatvantage/advantage over the opponent. Of course it's never 100 % equal, especially not on remade maps from ROH2 but I try to make it fair for everybody. And the right side isn't fair if I make players fight for it.
These are my reasons:
I wonder what your next project will be. A good convertion of Grain Elevator would be nice.
What ever it will be, keep up your great work!