XCOM 2
Spart's SPARKBashes
38 Comments
Gguy 4 Jul, 2021 @ 3:54am 
@BlazingHothead I use the WOTC version and I'm not getting any issues. My guess is that the textures are in the same location in both versions.
BlazinHothead 4 Nov, 2020 @ 6:44am 
Should I get the legacy Total Advent Weaponry linked here or the WotC version?

I play WotC btw.
Gguy 23 Feb, 2020 @ 10:08am 
Works in WOTC without any sort of issues.
Slayer0fKings 21 Jun, 2018 @ 4:40am 
I know this might as well be necro but the salvaged Advent weapons do not show up at all in Long war 2
Sturm Krahe 2 Sep, 2017 @ 12:19am 
Seems to be a few missing textures on some of the heads, specifically the up armored head at the very least, looks like it might need an update for WotC.
darktoto 25 Apr, 2017 @ 10:47pm 
could you make a purely cosmetic LW2 version without the need for total advent weaponery ?
Mbos 26 Feb, 2017 @ 3:49pm 
maybe a weird question but are the guns only cosmetic or are they upgrades ??
Aunariez BlackWing 88224 14 Feb, 2017 @ 5:33am 
huh useing a spark armor thingy seemed to mess with it
Aunariez BlackWing 88224 14 Feb, 2017 @ 5:25am 
why is it missing all of the options but the heads?
Ramrod 17 Jan, 2017 @ 5:54am 
Spart, I get a weird T-pose with the SPARK whenever it is gravely injured, and the T-pose fix doesn't seem to be working. No compatibility added yet, I suppose. I've posted a comment asking if there is something I can modify in that mod's files on my end to fix the problem. Is there any quick fix I can do in your mod's files?
MS-14A Gelgoog 21 Dec, 2016 @ 8:23am 
spart send me this mod if you cna thanks pal
Mimic Bait 3 Oct, 2016 @ 8:28pm 
is there ever gonna be an option to change the "eye" color?
Spart117MC  [author] 11 Jul, 2016 @ 3:30pm 
SparkRifle_Salvaged_CV_Schematic
SparkRifle_Salvaged_MG_Schematic
SparkRifle_Salvaged_BM_Schematic

SparkRifle_Captured_CV_Schematic
SparkRifle_Captured_MG_Schematic
SparkRifle_Captured_BM_Schematic
marshmallow justice 11 Jul, 2016 @ 9:08am 
Hey Spart, what's the schematic names for the Salvaged & Captured Spark Rifles? Gotta add em to Balanced Finite Armory XD
Spart117MC  [author] 11 Jul, 2016 @ 12:52am 
It has to be enabled though the mod allows you to disable it's weapons through ini files or the MCM. Which I still haven't implemented into my own mods because I can't understand toomuchcodebraintoostupid.
marshmallow justice 11 Jul, 2016 @ 12:23am 
can Advent Weaponry be "disabled" in the launcher, or does it need for it to be activated? My Engineering is filled to the brim with all of these extra weapons XCOM has scavanged from another universe.. :D
Blazin' Fists 10 Jul, 2016 @ 10:19pm 
Ooooh, I have an idea---for a SPARKbashed tier three weapon, maybe a scavenged-looking Andromedan cannon?
Spart117MC  [author] 10 Jul, 2016 @ 2:51pm 
It's fine if other people like it, I won't hold it against them or you. I just don't like it.

Yeah, but one is a mild edit of the old cannon.
marshmallow justice 10 Jul, 2016 @ 2:24pm 
LOL how come you have "Resistance MECs" crossed out? It wasn't that bad, cmon... I liked some of the backpack and arm/torso options...

Also, if I'm understanding correctly, this mod + Res MECs mean there's an extra 3 cosmetic SPARK guns floating around from the two mods? Neat! I can make them like an SMG, Sniper, Shotgun etc.
Spart117MC  [author] 10 Jul, 2016 @ 1:42pm 
Haven't figured out a good combo yet but I'm looking.
Hazard 10 Jul, 2016 @ 1:37pm 
Nice! Subscribed, and thank you. :)

Do you have any plans for creating more SPARK weapons? Looking at your Carbine mods, I'm wondering what kind of cool guns you could slice and dice from, say, the Grenadier cannons. Anyway, keep up the good work.
Spart117MC  [author] 10 Jul, 2016 @ 12:15pm 
@zenwolf117
Don't give me that kind of power. Things could happen.
Oh Deer 10 Jul, 2016 @ 12:14pm 
You are a GOD! Thank you!
Rylien 10 Jul, 2016 @ 10:46am 
That's fair enough :)
Spart117MC  [author] 10 Jul, 2016 @ 10:44am 
@RacingM3GTR
Totally possible but I'll have to make it another set of options.

@talemore
Sorry to say but that isn't on my to do list. The only laser mod I'm going to be working to integrate into my mods is LWS's.
Arkhangel 10 Jul, 2016 @ 10:30am 
@Staniel: think of it this way, your SPARK is trying to blind ADVENT and aliens with it ;)
talemore 10 Jul, 2016 @ 3:19am 
Since you need total advent weaponry to use sparts sparkbashes, you already have all the content except the module versions to create a complete laser tech tree. LWS pulselaser, at least - "Alternative weapon tech" allow you to use the LW concept of laser weapons in early game and then use LWS pulselaser weapons at late game.
Rylien 10 Jul, 2016 @ 2:20am 
Is it possible to make the MEC lights red to go with the laser pack?
Blazin' Fists 9 Jul, 2016 @ 11:41pm 
These are wicked-looking! Looks stylish but practical.
Spart117MC  [author] 9 Jul, 2016 @ 9:55pm 
Looks like bloom is causing that issue. I'll have a fix up after I finish patching my weapons for use with LWS's laser mod.
TheGTF 9 Jul, 2016 @ 9:46pm 
I like them, but if I have anti-aliasing to any degree of on, the light in the MEC face turns into an incredibly bright floodlight. Is there an easy way to dial that back a bit?
Arkhangel 9 Jul, 2016 @ 8:47pm 
well, in fairness the "snowshoes" make sense for all-terrain footpads. we do fight in the desert and tundra, after all. a SPARK isn't light.
Spart117MC  [author] 9 Jul, 2016 @ 7:17pm 
Also, that's quite flattering. :)
Spart117MC  [author] 9 Jul, 2016 @ 7:16pm 
Those were Skyranger landing gears. I was thinking of putting some in, this time with the more sensical Advent Transport landing gears but I went against it as I thought it wouldn't look that great. I might add a variant doing that sorta thing later but for now there are none.
Arkhangel 9 Jul, 2016 @ 7:07pm 
@ Spart: well, the "snowshoe" legs were kinda cool, hopefully they stayed in. it was really mainly the heads being really low res that made it a bit weird. this one vastly improves on it. also, i think i literally use all your mods XD
Spart117MC  [author] 9 Jul, 2016 @ 7:05pm 
@Akrhangel
As I've said before, the old mod is crap. Fun, but utter crap. I may one day attempt to revist the concepts I explored in that mod but with much better quality.

@zenwolf117
That is an added bonus yes. Same with weapons and Bits.
Oh Deer 9 Jul, 2016 @ 7:03pm 
does this one allow us to use all customization options regardless of armor tier? As in can I have the sweet kevlar with tier three armor?
Arkhangel 9 Jul, 2016 @ 7:02pm 
in fairness, the Resistance MEC one was a little... crap for resolution on the head, compared to the one the ADVENT MEC mod added. this one looks a bit better.