XCOM 2
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Spart's SPARKBashes
   
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File Size
Posted
Updated
88.913 MB
9 Jul, 2016 @ 4:06pm
11 Jul, 2016 @ 3:26pm
4 Change Notes ( view )
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Spart's SPARKBashes

In 2 collections by Spart117MC
Spart's Cosmetics
7 items
Spart's SPARKs
3 items
Description
This mod make use of textures from Total Advent Weaponry and requires it.

Customization Options:
  • 6 Torso
  • 9 Arms
  • 4 Legs
  • 2 Heads
  • Worn options for each

This mod does not and will not contain Resistance MECs.

Equipment:
  • Salvaged Advent Mag Cannon available across all tiers
  • Recolorable Advent Mag Cannon available across all tiers
  • Conventional / Mag / Beam Bits available across all tiers
  • Conventional / Mag / Beam SPARK rifles available across all tiers

Features (does not extend to Bits):
  • Grimy's Loot integration
  • Configurable damage
  • Configurable range
  • Configurable schematic costs/availability
  • Configurable mobility bonuses/penalties
  • Configurable aim bonuses/penalties
  • Configurable magazine size
  • Configurable critical chances
  • The option to hide depreciated tiers
  • The option to enable the weapon being added to the inventory on start.
  • The option to disable specific pieces of equipment.

Configure mod options via:
Steam\SteamApps\workshop\content\268500\721261179\Config\XComSparkBashes.ini

Known issues:
  • Heads clip when used with some torsos

Credits:
CMDBob - Advent Mag Cannon textures
Long War Studios - Nearly all the code
Dor - Showing that SPARK mods are possible and inspiring me to make my own
Firaxis - MEC models, base game, and Shen's Last Gift
Spart117MC - Didn't do much. Just put the parts together

Permissions:
A simple mention is all I ask.

This mod is not included in Spart's DLCBashes.

My mods
Spart's Kitbashes
Spart's ArmorBashes
Spart's DLCBashes
Spart's AnarchyBashes
Resistance MECs
Spart's SPARKBashes
Individual Arms
Sawed-off Shotgun - Standalone
Combat Shotgun - Standalone
Salvaged Cannon - Standalone
Multipurpose Combat Rifles - Standalone
Carbines - Standalone
Magnetic Carbines - Dependent
Popular Discussions View All (1)
4
21 Aug, 2017 @ 11:46am
PINNED: Bug Reports
Spart117MC
38 Comments
Gguy 4 Jul, 2021 @ 3:54am 
@BlazingHothead I use the WOTC version and I'm not getting any issues. My guess is that the textures are in the same location in both versions.
BlazinHothead 4 Nov, 2020 @ 6:44am 
Should I get the legacy Total Advent Weaponry linked here or the WotC version?

I play WotC btw.
Gguy 23 Feb, 2020 @ 10:08am 
Works in WOTC without any sort of issues.
Slayer0fKings 21 Jun, 2018 @ 4:40am 
I know this might as well be necro but the salvaged Advent weapons do not show up at all in Long war 2
Sturm Krahe 2 Sep, 2017 @ 12:19am 
Seems to be a few missing textures on some of the heads, specifically the up armored head at the very least, looks like it might need an update for WotC.
darktoto 25 Apr, 2017 @ 10:47pm 
could you make a purely cosmetic LW2 version without the need for total advent weaponery ?
Mbos 26 Feb, 2017 @ 3:49pm 
maybe a weird question but are the guns only cosmetic or are they upgrades ??
Aunariez BlackWing 88224 14 Feb, 2017 @ 5:33am 
huh useing a spark armor thingy seemed to mess with it
Aunariez BlackWing 88224 14 Feb, 2017 @ 5:25am 
why is it missing all of the options but the heads?
Ramrod 17 Jan, 2017 @ 5:54am 
Spart, I get a weird T-pose with the SPARK whenever it is gravely injured, and the T-pose fix doesn't seem to be working. No compatibility added yet, I suppose. I've posted a comment asking if there is something I can modify in that mod's files on my end to fix the problem. Is there any quick fix I can do in your mod's files?