Total War: WARHAMMER

Total War: WARHAMMER

Ancient Holds - Lore-friendly Dwarf Recolor
107 Comments
Foehammer 29 Oct, 2019 @ 4:48pm 
Great stuff. Lore friendly, works in campaign AND all my dwarfs are wearing helmets now. Bonus.
Lucius Junius Aemilianus 15 Dec, 2017 @ 4:19pm 
Oh, I never found it before, got it now though, thanks
constantinople  [author] 9 Dec, 2017 @ 3:21am 
its copied, same name!
Lucius Junius Aemilianus 3 Dec, 2017 @ 6:20am 
Did you think about copying this mod to Warhammer II? Cause its really great and I am sure many would appreciate it ;)
constantinople  [author] 30 Aug, 2017 @ 1:57am 
so you decided not to even try and run the game..?
Markliuz Da Jesterly 29 Aug, 2017 @ 1:44pm 
Not updated and nothing in the comment section about it still working after updates. :P
constantinople  [author] 29 Aug, 2017 @ 7:56am 
yep. but, dear sir, explain to me please, why you didnt just try..? Im wondering this after every update!
Markliuz Da Jesterly 29 Aug, 2017 @ 6:08am 
Does this mod still work after norsca update?
Tebok 6 Aug, 2017 @ 6:18am 
Please somebody make a ‘nerfed Dwarfs’ or a ‘defensive Dwarfs’ mod.

As a fan of the lore, I really hate them having a good chance of stomping all over the Greenskins. They are supposed to be a doomed and dwindling race, albeit with very strong defenses.

A -25% income and growth penalty ought to do the trick.

Or some way to make them less aggressive, like the Wood Elves. Pls.
The RADUDE 24 Jun, 2017 @ 10:14am 
Some of the Peak gate guard (Hammerers RoR) have axes, can you please fix this little problem please?
Noobified 9 Apr, 2017 @ 5:57am 
does this make those dwarf shield mods redundant?
constantinople  [author] 5 Mar, 2017 @ 4:35am 
Mod is now updated to contain fully redone Clan Angrund, including Belegar.

Karak Izor is known as the Copper Hold, so their colors are the ones of copper! All credit for the banner decals go to Suspense, who let me use his work!
Commiss4r 3 Mar, 2017 @ 10:44pm 
Zhufbar is still getting the strange bug where the cities have the replaced texture but armies/lords do not :/
constantinople  [author] 26 Feb, 2017 @ 5:29am 
not yet, thats coming soon though.
omegaphoenix068 24 Feb, 2017 @ 9:37pm 
Does this mod change Clan Angrund at all?
constantinople  [author] 15 Feb, 2017 @ 7:05am 
MOD IS FINALLY FIXED. all thanks to heinous_hat for telling me what the problem was! haleluiah.
Jack Greedy 14 Feb, 2017 @ 2:51pm 
Yep crashing mine game too when playing Dwarven battles, mod is great needs only polishing
heinous_hat 13 Feb, 2017 @ 10:49am 
@constantinople

Heh, no such luck ;-)

The factions table needs to go to ver 28, with a change to all records in column 'unknown52' and the addition of a new column. It's purely audio related.

I'd gladly save you the trouble and upload the fixed table, but it's sort of awkward to do so in Steam Workshop. Is there a thread at TWC? I think you've also added a faction to the banners table, so I'm out of date.
constantinople  [author] 13 Feb, 2017 @ 9:26am 
did I fix it..? I was told I fixed it :D
magneticdickhealingdevice 13 Feb, 2017 @ 7:33am 
Can someone who can edit .pack files make those changes and re-upload soon?
heinous_hat 12 Feb, 2017 @ 2:58pm 
@constantinople

Factions table needs to be updated from 27 to 28.

- There's a change to audio_voiceover_culture (or 'unknown52' in current PFM schema)... dwarf records change from "vo_Dwarf" to "wh_main_vo_culture_Dwarf".

- New column added... default_audio_actor_vo_group (or 'new sound thingy' in current PFM schema). All Dwarf records use "wh_main_vo_actor_Dwarf_Lord" for this entry.

I think that's all. Works fine here.

Lucius Junius Aemilianus 17 Jan, 2017 @ 12:49pm 
Yeah same here...
Lancegrim 15 Jan, 2017 @ 2:28am 
Same here as Motte, activating it crashes the game at a 25% loading screen
Sir Motte 9 Jan, 2017 @ 9:48am 
Would love to see this updated, right now activating this mod crashes the game. Can't stand the normal dwarf colors!
Sкiткj3ll 26 Dec, 2016 @ 6:38am 
@constantinople I love your mods tbh. Made the dwarven factions bearable to look at at least ;D no rush, mate. We'll survive ;D
constantinople  [author] 26 Dec, 2016 @ 5:18am 
I hope its still working for a lot of people, which seems to have been the case...
constantinople  [author] 26 Dec, 2016 @ 5:18am 
I have to admit that Im not at the moment, Im sorry guys :/ Ill look into it as soon as I pick up the game again!
Sкiткj3ll 26 Dec, 2016 @ 5:11am 
Yupp. They released a hotfix which messed up these mods. Be patient ^^ I bet he's ontop of it.
@OneAndOnly 24 Dec, 2016 @ 1:59pm 
can confirm this mod crashes the game :(
ElvisDepressedly 22 Dec, 2016 @ 6:50pm 
Weirdly the mod seemed entirely fine for me up until maybe just today or a couple days ago, now it's causing crashes during the initial load-in screen for starting any and all campaigns. Do hope you can fix it, the mod's really neat and was appreciated until now.
Attila The Kern 14 Dec, 2016 @ 10:47am 
still crashes my game. was an awesome mod please fix.
@OneAndOnly 10 Dec, 2016 @ 1:19pm 
update pls !!!
Martin Walker 3 Dec, 2016 @ 8:06am 
No crash for me but Clan Angrund "Karak Izor" is stayed green which is probably wrong.
MRFlackAttack 29 Nov, 2016 @ 12:44am 
So is there any known procedure to make this mod functional again?
MercuryCircus 21 Nov, 2016 @ 12:17pm 
hey, cheers for your mod, constantinople. Sadly enough it seems to crash my game. Most of the time when i press the "end turn" button. Sometimes even on loading a savegame.
Gimmetoro 14 Nov, 2016 @ 8:07pm 
Hey, love your mod, but I'm also having crash when loading campaigns. Thanks for your work! @Seven Samurott - How did you resolve?
constantinople  [author] 13 Nov, 2016 @ 3:03am 
I didnt change anything :D just goes to show how fragile the whole workings are. sometimes it even goes in your favour...
Yerbamootay 13 Nov, 2016 @ 12:28am 
What did the update do? :3
Seven Samurott 12 Nov, 2016 @ 7:42am 
Yus! it doesn't crash my game anymore. Gracias Senor!
Sкiткj3ll 12 Nov, 2016 @ 5:03am 
Don't mind those unpleasant oafs ;) I'd very much like to see an update for this wonderful mod! I've used it since it emergence :D
constantinople  [author] 12 Nov, 2016 @ 4:55am 
yeah? not even a please anymore? :(
constantinople  [author] 4 Nov, 2016 @ 2:48am 
Ill look into it at some poit, sorry guys!
Sкiткj3ll 3 Nov, 2016 @ 6:53am 
Yupp! The other recolours (that are up-to-date) works. This one crashes :) great job anyway!
Professor Hobbton 3 Nov, 2016 @ 12:22am 
i have also experienced the crashing issue
billt568 2 Nov, 2016 @ 7:01am 
Crashes campaign load
constantinople  [author] 31 Oct, 2016 @ 12:36pm 
Im on a little TWWH hiatus right now, Ill look into modding new stuff once Im back into the game :)
Yerbamootay 31 Oct, 2016 @ 12:32am 
Constantinople, will you do anything with the new Angrund faction? Or perhaps change that to keep it vanilla color? Thank you :)
Lucius Junius Aemilianus 28 Oct, 2016 @ 8:07am 
@Hashbrown It is cause they replace Karak Izor, which is green
Natty Dread 28 Oct, 2016 @ 6:49am 
Even though this mod it up to date, it still makes my game crash.
Very sad. :steamfacepalm:
SirMadam 27 Oct, 2016 @ 3:13pm 
Clan Angrund turns greenish with this mod on. Is this intentional?