Windward

Windward

New Ship: Galleass
19 Comments
Darkness2k 30 May, 2017 @ 7:49am 
Like the server I'm hosting - they are additional craft to the originals.
Thunder-Invader  [author] 30 May, 2017 @ 7:28am 
No, read the description please...
Rob / Litch 30 May, 2017 @ 5:33am 
your using them to replace existing ships, i prefer to just add more ships overall. the tiers i mean are like small, medium. large, capital ships. ect
Thunder-Invader  [author] 30 May, 2017 @ 5:26am 
You don't have to make it into mods to add more ships to a server. You can simply add the models to the game like I have written in my description. I'm not sure what you mean by new tiers. And sure you can use them.
Rob / Litch 30 May, 2017 @ 3:32am 
Would you be okay with me using these models for your ships on my server mod, aslong as i give you credit for the creation? trying to make an overhaul mod. adding lots of ships, new tiers of ship ect
Darkness2k 23 Jul, 2016 @ 1:36am 
Good news Thunder - I'll take a look at the updated models!
Thunder-Invader  [author] 22 Jul, 2016 @ 2:47pm 
For the people that already placed this ship on their servers as a new ship. I updated the mod so that there won't be any errors while getting hit by AOE attacks. Therefore you have to follow the steps to add the ship to the world again. The people that use the mod to replace the frigate don't have to do anything since it automatically updates for those people.
Thunder-Invader  [author] 16 Jul, 2016 @ 7:11pm 
I did not change any of these though. possibly something else. The only thing I changed was the wind effect curve.
Darkness2k 16 Jul, 2016 @ 10:25am 
Still getting at least the PoisonEffect error with this updated model :(
Darkness2k 16 Jul, 2016 @ 10:12am 
Also - although it may be fixed by whatever you've updated - I've been trying to pin down some of the errors I get with custom ships.

I appear to be getting these ones since adding the Galleass. It's difficult to validate the testing from my end with the logging available to me: -

NullReferenceException: Object reference not set to an instance of an object
DamageAOE.TickEffect (.GameUnit target)
AreaEffect.OnUpdate (Boolean alphaChanged)
DamageAOE.OnUpdate (Boolean alphaChanged)
Effect.Update ()

NullReferenceException: Object reference not set to an instance of an object
PoisonEffect.TickEffect (.GameUnit target)
AreaEffect.OnUpdate (Boolean alphaChanged)
Effect.Update ()
Darkness2k 16 Jul, 2016 @ 10:09am 
Hey Thunder, I notice you've updated it recently. What were the changes?
Thunder-Invader  [author] 15 Jul, 2016 @ 4:24pm 
I planned the man o' war since I started with the fluyt. The problem is that a man o' war has to be a magnificent ship so I should not rush it.
❀ Cønnie ❀ 15 Jul, 2016 @ 11:16am 
I would love to get my hands on a man o' war, i love that ship from potbs, i would like use that ship all the time
Thunder-Invader  [author] 15 Jul, 2016 @ 7:00am 
For the people that already placed this ship on their servers as a new ship. I updated the mod so that ships with oars that sail against the wind won't get slowed down. Therefore you have to follow the steps to add the ship to the world again. The people that use the mod to replace the frigate don't have to do anything since it automatically updates for those people.
Thunder-Invader  [author] 13 Jul, 2016 @ 6:43pm 
Ships planned next: Galley, Dromon, Trireme. Ships that may come in future aswell: Paddle-frigate, Man o' war, Dhow.
Thunder-Invader  [author] 12 Jul, 2016 @ 10:12am 
Caravel wasn't that much work since it was just a smaller Carrack. I made it to see if the lateen sails for the Galleass would be alright.
Darkness2k 12 Jul, 2016 @ 9:32am 
I'll get it uploaded to The Dark Realm :D
Darkness2k 12 Jul, 2016 @ 9:32am 
Wow you're really pushing them out now! :steamhappy:
SomberFlight 12 Jul, 2016 @ 3:03am 
awesome!