XCOM 2
Double Enemies
24 Comments
Spotter 3 May, 2018 @ 2:39pm 
Write down that number at the end. It is the folder that the mod sits in.
🎖xXStretcHXx🎖 2 May, 2018 @ 10:43pm 
Spotter 2 May, 2018 @ 5:53pm 
@xxStretchxx I only modify the ini of weapons, found in Weapons ini, and soldiers in Soldiers ini. The mods can be edited in \user\Documents\my games\XCOM2 War of the Chosen\XComGame\Config for WOTC and just XCOM2 for vanilla

Mods themselves are in the MODS folder. You can get the number/serial of the individual mod by mouse over on the load screen that shows your mods you want to select. Then you go to the mood folder and find that serial number, and got to CONFIG in it.
🎖xXStretcHXx🎖 2 May, 2018 @ 12:57pm 
@Spotter Bro this is too complicated for my simple mind, how did you edit these .inis? There are too many options
Spotter 30 Nov, 2017 @ 1:58pm 
AHA! The INI files in WOTC were named different than the ones here. Hence it won't work in WOTC. They are in the XComENCOUNTERS.ini file for WOTC
Spotter 29 Nov, 2017 @ 6:31pm 
@Desolationsmith haven't tried it yet in WOTC, but rumor has it that it does not work there. I'd like to know what files this changes, so I can beef up the enemy count in WOTC myself
Die By My Sword666 24 Oct, 2017 @ 1:07pm 
Be so cool if this was fixed for WOTC. There's hardly any aliens in WOTC. The maps are nearly empty.
desolationsmith 6 Oct, 2017 @ 1:43pm 
@Tigu,
Actually Double Enemies does work with Long War 2. I'm guessing however that it has been confirmed as not working with WOTC?
Cookiesnm1lk 8 Sep, 2017 @ 5:39pm 
mobs in every pod...... uhhh. not noticing an increase. what am i doing wrong? or am i looking for something different? it just occurred to me that "pod" could refer to drop pod, or, enemy reinforcements.
Mac Dog64 1 Sep, 2017 @ 4:03am 
@Tigu
Okay, thanks for the reply:) I'll be crossing my fingers for the future
Tigu  [author] 1 Sep, 2017 @ 2:59am 
@Mac Dog64
Hi, my old PC with all Mods and Moddingtools has broken down a half year ago. For me it means a complete startover if i decide to update all of my XCOM mods. I would never say no, but there are no plans in the moment for an WOTC update.

@frizzeldian12
The last Mod in your loadorder will be active in game, you can just get the effect of one enemy count increasing mod.

@LiveWire
It's a shame, but i never played LW or LW enhancing mods, so i can't say if its compatible or not. But LW is like a total conversion, changing so much, that i don't think my mod works there.
Mac Dog64 31 Aug, 2017 @ 3:14am 
@Tigu: Hi dude/dudette will you make an update for this for WOTC DLC? I really love this mod it just makes the game that much more awesome:)
ArchTerran 30 Aug, 2017 @ 10:28am 
@frizzeldian12 You are one crazy sum' of a gun, I like it.
Dęąth Viper 23 Jul, 2017 @ 12:06pm 
what happens if I sub to this AND triple enemies? Will that be 5x enemies??
LiveWire 24 Dec, 2016 @ 3:27pm 
Will this mod work with the long war studios expanded alien pack?
Daiggsta 23 Dec, 2016 @ 1:36am 
Would this conflict with the mod that removes the officer from Gatecrasher - Only Troopers In Monument Sabotage?
🎖xXStretcHXx🎖 24 Nov, 2016 @ 2:28pm 
love this mod but can't win a single "Protect device" mission anymore lol
xanbalest 11 Nov, 2016 @ 1:31pm 
Hi, i'm planning on creating a conglomerate mod that contains the info from the multiple mods I already use, and creditting all the authors whose mods will be part of it. I just wanted to inform you and give you a chance to deny me permission to use your code specifically. If you do so, I shall respect your wish and remove your portion, and continue to use your mod personally for gaming purposes. There will be no additions or subtractions from your mod as I lack the knowledge and desire to change your work, with the minor exception of where the sdk considers it necessary in order for the mod to actually work. Thank you for your time, and good luck with your continued modding efforts. I shall check back in three days for a response, should it not exist, I shall move forward in the assumption that you are not denying me permission at that time. Fair warning, I use multiple of your mods, so you'll recieve multiple of this message.
Tigu  [author] 8 Aug, 2016 @ 11:57am 
It should conflict with the Better pods Mods, because every mod who changes the size or the kind of enemies of a default pod ( not new added pods ) sets the effect of my mod to zero
ssslaveikov 1 Aug, 2016 @ 7:31am 
maybe the problem comes from XCOM2: Better Pods PLUS and XCOM2: Better Pods
ssslaveikov 1 Aug, 2016 @ 6:00am 
Doesn`t work at me, I don`t know which mod makes conflict with this one? same problem at other two mods for multiple enemy counts
Martin Zzz 22 Jul, 2016 @ 9:54am 
after a long time I finally found mode that really works for complete edition with all dlc :-)
finally begins proper fun :-))

+with this mode is game more challenge
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626617018
michael_fuller 18 Jul, 2016 @ 11:52am 
Agreed I had another mod which increased pod sizes but stopped working when the DLC came out
[PBS] Kafka Rambo 12 Jul, 2016 @ 6:06pm 
Great work, thanks!

So many mods make stuff easier, it's surprisingly hard to find mods which increase the challenge.