Garry's Mod

Garry's Mod

Fair Damage
댓글 120
matthewwwww 2025년 6월 29일 오후 1시 16분 
yes but i already have other AI mods which conflict with inpc. i'm gonna try and see if i can fix the proficiency sliders myself.
aombi 2025년 6월 26일 오후 10시 40분 
@matthewwwww use iNPC with this mod, iNPC allows you to change NPC proficiency (accuracy with weapons, from terrible to pretty much literal aimbot)
matthewwwww 2025년 4월 5일 오후 9시 40분 
i think the weapon accuracy modifiers are broken, they don't seem to do anything
GLoriG][UnV:C17-14] 2024년 12월 10일 오후 9시 38분 
Its was an Old Issue, Weird nobody mentioning this or they dont really care. But I do care, I dont want to fight a average Incompetent bad guys soldier. I mean come on, theyre the combine they can make a dangerous warmachine from stick
DanilaFoxPro  [작성자] 2024년 12월 10일 오후 9시 35분 
I see. I guess I will download Garry's Mod and check myself in the next few days. Thanks for letting me know.
GLoriG][UnV:C17-14] 2024년 12월 10일 오후 9시 14분 
and I already did "clear up everything" and Restarting map and they still didnt chance, NPC from map and spawn by myself.
GLoriG][UnV:C17-14] 2024년 12월 10일 오후 9시 10분 
Everything that altering npc code is disabled or unsubed, The only other NPC mod I had is VJbase, and Z base for custom NPCs
DanilaFoxPro  [작성자] 2024년 12월 10일 오후 8시 59분 
If those are NPCs spawned on a map, have you tried the 'Clean up everything' admin option? The way I am updating accuracy and convars is kind'a hacky. And then, do you perhaps have some other NPC addons that could interfere with it?
GLoriG][UnV:C17-14] 2024년 12월 10일 오후 8시 52분 
Hey, the Accuracy selection didnt work, Combine and rebels/Citizen still have vanilla weapon accuracy.
pablo.gonzalez.2017 2024년 12월 4일 오후 4시 26분 
i think it does
DanilaFoxPro  [작성자] 2024년 12월 3일 오전 11시 01분 
I have no idea, I suppose you could give it a shot and report your findings here.
pablo.gonzalez.2017 2024년 12월 3일 오전 10시 40분 
does this work with the "NPCs fight each other" script
DanilaFoxPro  [작성자] 2024년 11월 30일 오전 2시 36분 
I could look into it, but I haven't been playing Garry's Mod for a while, so I don't know when I would get to it. Vidgamenut made own version of this addon with more sliders (I think for ammo?). So you could try it, and try asking there for those sliders.
Bilirubin 2024년 11월 29일 오전 12시 06분 
Can you add settings for episodic npcs
DanilaFoxPro  [작성자] 2024년 11월 16일 오후 12시 18분 
@Vidgamenut
Oh, sure! Just put "based on DanilaFoxPro's addon (link)" in the description somewhere, and (optionally) submit me as a co-creator, if you are comfortable with that.
Vidgamenut 2024년 11월 16일 오전 11시 33분 
@DanilaFoxPro Would you be ok with me uploading an edited version of this that has more sliders?
matthewwwww 2024년 10월 5일 오후 4시 09분 
can you add a slider for Antlion Guard damage?
Peanut Butter Jelly Jam 2024년 8월 2일 오후 4시 38분 
@HOLY & DIVINE OP-4
"Now's my cue to come from nowhere (with a shotgun) and blow the fuck outta ya!"
MERCY_ALL 2024년 5월 15일 오후 3시 34분 
I have a slight problem... the fast zombies are uhh... dealing 600 damage?
Sevka Slav 2024년 4월 20일 오후 3시 59분 
found it, it's fine
DanilaFoxPro  [작성자] 2024년 4월 20일 오후 3시 25분 
I don't remember how the configuration is stored, and I don't have Garry's Mod installed to check now. But it might be either in the global config.cfg where convars are saved between game runs, or loaded from 'presets'. If it's loaded from 'presets', you could probably find them by searching the game folder for a file or folder named 'fair_damage'.

Regarding other comments that I neglected to respond to, about zombie speed multiplier and APC health -- I might look into it at some point. If the APC skill convar actually works, I will probably add a slider for it. Not sure if there are skill convars for zombie speed, and if not -- that's beyond the scope of this specific addon (I largely limit myself to modifying convars already in the game, because that's relatively easy as opposed to overriding something more intrusively). But even then, I rarely play Garry's Mod now, and so I might never actually get to look into making any of those changes to the addon.
Sevka Slav 2024년 4월 12일 오전 10시 09분 
where is the config location for this?
D MAS 2024년 2월 9일 오후 12시 52분 
Accuracy:
weapon_pistol: Perfect

unsubscribed, deleting gma off hard drive /jk
HOLY & DIVINE OP-4 2024년 2월 4일 오후 7시 40분 
Me : *Turns Corner without Pying bc I'm tired*.
Combine~Shotgunner Around Said Corner : *!BANG!* Anti-Citizen One Contained. :gmod::spacemarineskull::ppg_knife:
jogpreet_raj 2023년 12월 24일 오후 3시 02분 
sk_apc_health?
B1-series Battle Droid 2023년 12월 3일 오전 5시 28분 
do you plan on adding a speed multiplier setting for zombies and such
jogpreet_raj 2023년 10월 13일 오후 11시 37분 
Surely add some settings for bullet spread of each weapon lmao
DanilaFoxPro  [작성자] 2023년 6월 3일 오전 12시 26분 
I will look into it. If there are sk_ convars for them, then sure.
Sneaky Beaky 2023년 5월 31일 오후 4시 36분 
can you add sliders for the strider and turret?
WolfPax 2023년 4월 14일 오후 1시 23분 
well the point is, the health slider does not seem to work, when i spawn new npc's
DanilaFoxPro  [작성자] 2023년 4월 14일 오전 2시 13분 
Cytroen, I looked into it. SMG1 ammo drops seem to be inversely proportional to SMG1 damage ('sk_plr_dmg_smg1' convar specifically). The higher SMG1 damage, the lower the drops. It also varies a bit whether I pickup an SMG1 dropped by Combine or Metropolice. You can test it by changing SMG1 damage in this addon's configuration and observing changes in ammo drops.
DanilaFoxPro  [작성자] 2023년 4월 14일 오전 1시 27분 
The addon changes default NPC health, so they should have the health you specify when you spawn them. It does not adjust health of NPCs already present, it also does not adjust current nor default player health. Addon description refers to the fact that, with this addon in default configuration, most NPCs will have 100 health when spawned. Which is the same as default player health.
WolfPax 2023년 4월 13일 오후 5시 53분 
whenever i configue the health, my health and the npc's health does not seem to change, i dont have any damage mods
Bumface 2023년 4월 11일 오후 12시 24분 
got it, thanks
DanilaFoxPro  [작성자] 2023년 4월 10일 오후 12시 12분 
There is a bug in Half-Life 2 and Garry's Mod where Combine soldiers don't need to pump their shotgun if they fire while running. It practically becomes fully-automatic. You can adjust this addon's settings and lower NPC shotgun proficiency (which affects accuracy) as a workaround.
Bumface 2023년 4월 9일 오후 8시 42분 
shotgun soldiers now gun me down from full health and shields in less than half a second
DanilaFoxPro  [작성자] 2023년 3월 9일 오전 12시 31분 
Weird. I will take a look, this shouldn't happen.
Saint Arcades 2023년 3월 8일 오후 11시 08분 
Whenever I pick up an SMG from a defeated enemy, I only receive 7 rounds instead of 25 rounds. Is this intentional? Is there a way to change the rounds that I get from each weapon? The SMG's ammo pickup rate seems to be the only weapon affected by this mod.
Ellis 2023년 1월 2일 오전 12시 02분 
Oh wait, nevermind. Addon "simple combine" makes them more stupid, like before that gmod update, but allows everyone to shoot.
Ellis 2023년 1월 1일 오후 11시 58분 
Do you know how to disable this mechanic, that allows only two enemies to shoot?
Ellis 2023년 1월 1일 오전 10시 20분 
Yes, both has "perfect" proficiency, 4 rebels vs 4 elites, with SMGs, and with the same positioning. Also even with the same proficiency metrocops lose more troops than elites to rebels, maybe they have lower fire speed.
DanilaFoxPro  [작성자] 2023년 1월 1일 오전 9시 38분 
Both sides using same weapons, I assume? I haven't actually tested it. 'Weapon proficiency' should be the same for both, as well as damage. I know that only two combines in a squad can fire at the player at the same time, if they do the same when fighting rebels, and if rebels don't have the same restriction -- it would make rebels generally have more damage potential. Though combines can use grenades, so that could skew the results as well.
Ellis 2023년 1월 1일 오전 8시 30분 
Rebels win most battles, even with fair accuracy edited for both sides with NPC tools.
scherbutpashut 2022년 7월 29일 오전 2시 51분 
Finally, HL2 standard weapons is strong. Thanks you very much.
DanilaFoxPro  [작성자] 2022년 7월 28일 오후 1시 09분 
That's a type of Metropolice used on some Half-Life 2 levels. They use 'more dramatic flinching animations' and have health of 26 by default, compared to 40 of regular Metropolice.
king von 2022년 7월 28일 오전 2시 11분 
One question, what is "metropolice simple"? its a settings found under health
gat 8 fingle 2022년 6월 23일 오후 4시 15분 
finally fighting nps is hard
DanilaFoxPro  [작성자] 2022년 4월 4일 오후 2시 58분 
If individual weapon addons add such console variables -- yes. For example, I know that M9K adds a console variable that allows scaling damage across all weapons from the addon.
Igori 2022년 3월 31일 오후 7시 48분 
there is a way to change damage from workshop weapons on console ?
Tom 2021년 10월 25일 오전 7시 02분 
Has anyone noticed any performance issues with this mod?