Garry's Mod

Garry's Mod

Fair Damage
120 Yorum
matthewwwww 29 Haz @ 13:16 
yes but i already have other AI mods which conflict with inpc. i'm gonna try and see if i can fix the proficiency sliders myself.
aombi 26 Haz @ 22:40 
@matthewwwww use iNPC with this mod, iNPC allows you to change NPC proficiency (accuracy with weapons, from terrible to pretty much literal aimbot)
matthewwwww 5 Nis @ 21:40 
i think the weapon accuracy modifiers are broken, they don't seem to do anything
GLoriG][UnV:C17-14] 10 Ara 2024 @ 21:38 
Its was an Old Issue, Weird nobody mentioning this or they dont really care. But I do care, I dont want to fight a average Incompetent bad guys soldier. I mean come on, theyre the combine they can make a dangerous warmachine from stick
DanilaFoxPro  [yaratıcı] 10 Ara 2024 @ 21:35 
I see. I guess I will download Garry's Mod and check myself in the next few days. Thanks for letting me know.
GLoriG][UnV:C17-14] 10 Ara 2024 @ 21:14 
and I already did "clear up everything" and Restarting map and they still didnt chance, NPC from map and spawn by myself.
GLoriG][UnV:C17-14] 10 Ara 2024 @ 21:10 
Everything that altering npc code is disabled or unsubed, The only other NPC mod I had is VJbase, and Z base for custom NPCs
DanilaFoxPro  [yaratıcı] 10 Ara 2024 @ 20:59 
If those are NPCs spawned on a map, have you tried the 'Clean up everything' admin option? The way I am updating accuracy and convars is kind'a hacky. And then, do you perhaps have some other NPC addons that could interfere with it?
GLoriG][UnV:C17-14] 10 Ara 2024 @ 20:52 
Hey, the Accuracy selection didnt work, Combine and rebels/Citizen still have vanilla weapon accuracy.
pablo.gonzalez.2017 4 Ara 2024 @ 16:26 
i think it does
DanilaFoxPro  [yaratıcı] 3 Ara 2024 @ 11:01 
I have no idea, I suppose you could give it a shot and report your findings here.
pablo.gonzalez.2017 3 Ara 2024 @ 10:40 
does this work with the "NPCs fight each other" script
DanilaFoxPro  [yaratıcı] 30 Kas 2024 @ 2:36 
I could look into it, but I haven't been playing Garry's Mod for a while, so I don't know when I would get to it. Vidgamenut made own version of this addon with more sliders (I think for ammo?). So you could try it, and try asking there for those sliders.
Bilirubin 29 Kas 2024 @ 0:06 
Can you add settings for episodic npcs
DanilaFoxPro  [yaratıcı] 16 Kas 2024 @ 12:18 
@Vidgamenut
Oh, sure! Just put "based on DanilaFoxPro's addon (link)" in the description somewhere, and (optionally) submit me as a co-creator, if you are comfortable with that.
Vidgamenut 16 Kas 2024 @ 11:33 
@DanilaFoxPro Would you be ok with me uploading an edited version of this that has more sliders?
matthewwwww 5 Eki 2024 @ 16:09 
can you add a slider for Antlion Guard damage?
Peanut Butter Jelly Jam 2 Ağu 2024 @ 16:38 
@HOLY & DIVINE OP-4
"Now's my cue to come from nowhere (with a shotgun) and blow the fuck outta ya!"
MERCY_ALL 15 May 2024 @ 15:34 
I have a slight problem... the fast zombies are uhh... dealing 600 damage?
Sevka Slav 20 Nis 2024 @ 15:59 
found it, it's fine
DanilaFoxPro  [yaratıcı] 20 Nis 2024 @ 15:25 
I don't remember how the configuration is stored, and I don't have Garry's Mod installed to check now. But it might be either in the global config.cfg where convars are saved between game runs, or loaded from 'presets'. If it's loaded from 'presets', you could probably find them by searching the game folder for a file or folder named 'fair_damage'.

Regarding other comments that I neglected to respond to, about zombie speed multiplier and APC health -- I might look into it at some point. If the APC skill convar actually works, I will probably add a slider for it. Not sure if there are skill convars for zombie speed, and if not -- that's beyond the scope of this specific addon (I largely limit myself to modifying convars already in the game, because that's relatively easy as opposed to overriding something more intrusively). But even then, I rarely play Garry's Mod now, and so I might never actually get to look into making any of those changes to the addon.
Sevka Slav 12 Nis 2024 @ 10:09 
where is the config location for this?
D MAS 9 Şub 2024 @ 12:52 
Accuracy:
weapon_pistol: Perfect

unsubscribed, deleting gma off hard drive /jk
HOLY & DIVINE OP-4 4 Şub 2024 @ 19:40 
Me : *Turns Corner without Pying bc I'm tired*.
Combine~Shotgunner Around Said Corner : *!BANG!* Anti-Citizen One Contained. :gmod::spacemarineskull::ppg_knife:
jogpreet_raj 24 Ara 2023 @ 15:02 
sk_apc_health?
B1-series Battle Droid 3 Ara 2023 @ 5:28 
do you plan on adding a speed multiplier setting for zombies and such
jogpreet_raj 13 Eki 2023 @ 23:37 
Surely add some settings for bullet spread of each weapon lmao
DanilaFoxPro  [yaratıcı] 3 Haz 2023 @ 0:26 
I will look into it. If there are sk_ convars for them, then sure.
Sneaky Beaky 31 May 2023 @ 16:36 
can you add sliders for the strider and turret?
WolfPax 14 Nis 2023 @ 13:23 
well the point is, the health slider does not seem to work, when i spawn new npc's
DanilaFoxPro  [yaratıcı] 14 Nis 2023 @ 2:13 
Cytroen, I looked into it. SMG1 ammo drops seem to be inversely proportional to SMG1 damage ('sk_plr_dmg_smg1' convar specifically). The higher SMG1 damage, the lower the drops. It also varies a bit whether I pickup an SMG1 dropped by Combine or Metropolice. You can test it by changing SMG1 damage in this addon's configuration and observing changes in ammo drops.
DanilaFoxPro  [yaratıcı] 14 Nis 2023 @ 1:27 
The addon changes default NPC health, so they should have the health you specify when you spawn them. It does not adjust health of NPCs already present, it also does not adjust current nor default player health. Addon description refers to the fact that, with this addon in default configuration, most NPCs will have 100 health when spawned. Which is the same as default player health.
WolfPax 13 Nis 2023 @ 17:53 
whenever i configue the health, my health and the npc's health does not seem to change, i dont have any damage mods
Bumface 11 Nis 2023 @ 12:24 
got it, thanks
DanilaFoxPro  [yaratıcı] 10 Nis 2023 @ 12:12 
There is a bug in Half-Life 2 and Garry's Mod where Combine soldiers don't need to pump their shotgun if they fire while running. It practically becomes fully-automatic. You can adjust this addon's settings and lower NPC shotgun proficiency (which affects accuracy) as a workaround.
Bumface 9 Nis 2023 @ 20:42 
shotgun soldiers now gun me down from full health and shields in less than half a second
DanilaFoxPro  [yaratıcı] 9 Mar 2023 @ 0:31 
Weird. I will take a look, this shouldn't happen.
Saint Arcades 8 Mar 2023 @ 23:08 
Whenever I pick up an SMG from a defeated enemy, I only receive 7 rounds instead of 25 rounds. Is this intentional? Is there a way to change the rounds that I get from each weapon? The SMG's ammo pickup rate seems to be the only weapon affected by this mod.
Ellis 2 Oca 2023 @ 0:02 
Oh wait, nevermind. Addon "simple combine" makes them more stupid, like before that gmod update, but allows everyone to shoot.
Ellis 1 Oca 2023 @ 23:58 
Do you know how to disable this mechanic, that allows only two enemies to shoot?
Ellis 1 Oca 2023 @ 10:20 
Yes, both has "perfect" proficiency, 4 rebels vs 4 elites, with SMGs, and with the same positioning. Also even with the same proficiency metrocops lose more troops than elites to rebels, maybe they have lower fire speed.
DanilaFoxPro  [yaratıcı] 1 Oca 2023 @ 9:38 
Both sides using same weapons, I assume? I haven't actually tested it. 'Weapon proficiency' should be the same for both, as well as damage. I know that only two combines in a squad can fire at the player at the same time, if they do the same when fighting rebels, and if rebels don't have the same restriction -- it would make rebels generally have more damage potential. Though combines can use grenades, so that could skew the results as well.
Ellis 1 Oca 2023 @ 8:30 
Rebels win most battles, even with fair accuracy edited for both sides with NPC tools.
scherbutpashut 29 Tem 2022 @ 2:51 
Finally, HL2 standard weapons is strong. Thanks you very much.
DanilaFoxPro  [yaratıcı] 28 Tem 2022 @ 13:09 
That's a type of Metropolice used on some Half-Life 2 levels. They use 'more dramatic flinching animations' and have health of 26 by default, compared to 40 of regular Metropolice.
king von 28 Tem 2022 @ 2:11 
One question, what is "metropolice simple"? its a settings found under health
gat 8 fingle 23 Haz 2022 @ 16:15 
finally fighting nps is hard
DanilaFoxPro  [yaratıcı] 4 Nis 2022 @ 14:58 
If individual weapon addons add such console variables -- yes. For example, I know that M9K adds a console variable that allows scaling damage across all weapons from the addon.
Igori 31 Mar 2022 @ 19:48 
there is a way to change damage from workshop weapons on console ?
Tom 25 Eki 2021 @ 7:02 
Has anyone noticed any performance issues with this mod?