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Bat not in game... its anoder history
But I have to decline as I would not have the motivation to work it out.
I can't update the mod as I don't own the last DLC's to this TW entry.
I am sorry, I cannot update the mod as I don't own the last dlc's , i do not play TW:Warhammer anymore and they changed quite a lot of things in the files since I made my mods.
I am not intending to edit my mods anytime soon.
But if you try it out, please report to me if it is or not.
Thanks.
You would need to make a proper icon, to create a group for abilities and to edit units to get attached to that group.
TW:Warhammer is pretty easy to mod comparred to many other games though.
Maybe its the easiest game to mod (quite possibly).
How hard would something like this be to mod in?
What the game needs is a massive thoughtfull overhaul.
Also, there might be another solution. Straight from previous Total War games, and notably Rome 2 (which physics was a bit different from other titles).
Add a new ability to every infantry unit:
When activated -x% speed, +x% mass.
This is exactly how Rome 2 is handling pikes.
What this mod does is add the brace mechanic to spearmen against infantry units.