Total War: WARHAMMER

Total War: WARHAMMER

DeStark's High Magic & Archmage
134 Comments
AEONoomog 8 Jan, 2020 @ 9:19pm 
anyone know how to fix the sound muting
Zephyr 5 Dec, 2019 @ 5:23am 
Port this to Warhammer 2 please!
bullyforme01 22 May, 2019 @ 10:44pm 
why does the sound get muted in battles containg this unit
bullyforme01 22 May, 2019 @ 11:58am 
i just got him as a mission reward at turn 7, is this supposed to happen
Machiavelli 27 May, 2018 @ 2:10am 
nvm fixed it
Machiavelli 27 May, 2018 @ 2:00am 
every time i load up my game is the mod on it crashes when im loading in i have tried making a new ave but same out come what is this mod not work with
Infernal Deacon 29 Jan, 2018 @ 7:18pm 
hey um ive ran into a slight problem for some reason every campaign battle hes involved in mutes the sound
BokChoyBoy 26 Nov, 2017 @ 8:21am 
Great to have this in ME!
crisord 10 Nov, 2017 @ 5:29pm 
Update for Mortal Empires?
Tomahawk231 1 Nov, 2017 @ 6:10pm 
yes please make it for Warhammer II
stefan_kolbe 28 Oct, 2017 @ 7:14pm 
Could you do this very good mod, for Warhammer 2, please.
asto1qasw1 4 Jul, 2017 @ 12:14pm 
It was very interesting in that it was a really powerful magic mode.
However, wide-area magic does not raise the kill count. Do you know the cause of this?
Eos 24 Jun, 2017 @ 7:22am 
The mysterious archmage, lorewise, can't be a high elf, because it'd be all kinds of stupid for a species that considers itself guardians against chaos to work with them.
XAnd^ 7 May, 2017 @ 4:40am 
Please make this available for wood elves!
Rocoloco 23 Apr, 2017 @ 11:59am 
Is it just me or are the archmage and witch king's kill count not registering all the kills they get?
Zephyr 17 Apr, 2017 @ 11:38pm 
DeStark could you please add a steed for this mighty archmage? it would be preferable if it's the Black Dread just recolored to white. that'll be nice!

@Knight of Roses It's working :)
Vampire Kisses 15 Apr, 2017 @ 6:00pm 
Does this mod still work in it's current state?
HammahTime 4 Apr, 2017 @ 8:13am 
Can you please update this? Von carsteins and bretonnians don't have access to it :/.
Hungry Tapeworm 21 Mar, 2017 @ 5:32am 
Would love to see this on the bretonnian roster :D
Thunde 20 Mar, 2017 @ 1:06pm 
Great mod, you almost feel like a mage from the Malazan realm.
Bronhoms 17 Mar, 2017 @ 7:16am 
a mod to simply visually redo chain lightning (so it's actually chain lightning) would be nice
regis619 14 Mar, 2017 @ 1:38pm 
Dasnt work in Carstein fraction
Hunter671 11 Mar, 2017 @ 8:07am 
Anyway to have the rest of the factions have this mod implemented as well into there roster?
Karl Hunt 9 Mar, 2017 @ 7:30pm 
Looks like Stark updated on the 7th
Vlerk 8 Mar, 2017 @ 12:31pm 
This looks good.. got my tower but no mage ..update or someone else update its a shame for such a good mod.
Karl Hunt 7 Mar, 2017 @ 3:56pm 
I can do that, but I don't want to take over his mod if he's coming back.
ChiefDavid 7 Mar, 2017 @ 10:23am 
Needs to be updatet so Wood elves and the bretoonian kindoms can buy him.
Karl Hunt 4 Mar, 2017 @ 8:39pm 
I have the same sound issue as islanderz671
crisord 4 Mar, 2017 @ 7:02pm 
Pls update! This mod is too good to die.....
Karl Hunt 13 Feb, 2017 @ 7:07pm 
Hi DeStark - I'm currently working on a High Elf faction mod and was wondering if I could include this mod in mine. Thoughts?
< blank > 29 Jan, 2017 @ 12:32pm 
Might you consider a different design of the mage? And a script that DENIES the randomly picked archmage for early missions as a reward and thus bankrupts you early on? The skull mask are just weird.
Hunter671 28 Dec, 2016 @ 12:58pm 
If the chance comes around, would you be able to look into the sound problem? For me, everytime I cast a spell it tends to cut or mute all the other sounds after casting.
CL4P-TP 23 Dec, 2016 @ 5:17pm 
You know if the author is unable to, then maybe someone else can try and re-make this mod so its reflecting the most recent updates? This is by far my favorite mod for TWW, I really want a Wood Elves Variant.
javichouxfrance 27 Nov, 2016 @ 4:10am 
Hello your mods is really great :steamhappy:! Could be quite your mods adapted in faction minor ? Please, thank you :steamhappy:
Hunter671 25 Nov, 2016 @ 2:15am 
Also, would it be possible to implement a mount for the mage as well?
Hunter671 18 Nov, 2016 @ 5:10pm 
Would there be a future update on your awesome mods both this & the dark one to be implemented on future race packs?
TMXFroZeN 7 Nov, 2016 @ 2:50am 
Hi, I'm try to make a small mod for myself, but I can't find the way to create a new lore group. Can you please tell me how to do it? =) My mod won't be complicated, I just want to create a own lore group for Kemmler (kinda like Gorst has his own unique Lore of Vampires), where I can pick the spells for him without the need to separate them into 2 lore group in the battle UI. I've checked into your mod file, but couldn't tell how you created a new lore group.
☾Clanzzy yzznalC☽ 1 Nov, 2016 @ 2:36pm 
Can you add these to the bloody handz free dlc? Also your other mods? :steamhappy:
Wulfric_VIXIII 30 Oct, 2016 @ 11:23am 
Could you please add this to the newer factions. You haven't even added it to the Beastmen yet.
Earyx 26 Oct, 2016 @ 2:39pm 
@DeStark Thanks for the quick fix, my saves now work again and the game doesn't crash. Mod is working again
ChiefDavid 24 Oct, 2016 @ 11:43am 
Do not work with the other orc tribes that you can now play. Is there anyway to fix this? Main problem is that the AI has this units and its pretty unfair at the moment. Playing as The Bloody Handz, and he is not showing up.
22 Oct, 2016 @ 5:02pm 
i love you ,author.
< blank > 21 Oct, 2016 @ 3:06pm 
Also, please consider making a Gandalf variant, i'm not really that fond of a Chaos Cultist styled one, they're very overused already in the mod section.
< blank > 21 Oct, 2016 @ 3:05pm 
Have you finally fixed the "Holy Sword" magic ability it had that never showed up if i chose it as a newly acquired skill learned? It didn't work earlier and existed only on paper.
DeStark  [author] 21 Oct, 2016 @ 1:18pm 
Just updated it, it should be good now, thanks guys for the feedbacks, please let me know if you still have crushing issues.
SanooZ 21 Oct, 2016 @ 9:15am 
i really like this mod but it is causing my game to crash, does it need an update?
Earyx 21 Oct, 2016 @ 9:00am 
@♤ |J0n4s| ♤ Is not another mod. The one causing the crash is this one. All the other games let me launch the game but when i mark this on it's when the game won't even launch. Of course even i launch the game without it the saves won't work so im fucked haha. Funny thing is neither me nor my coop mate recruited the Archmage, guess the AI did :/
Shifter-- ツ 21 Oct, 2016 @ 7:21am 
@Loobiz maybe another mod is creating the crash... Try to disable all mods. Any savegame where you have a archmage recurited will crash when you disable the mod.
Earyx 20 Oct, 2016 @ 5:13pm 
The mod is creating a crash on my game after the last update (the king and the warlock) and is not letting me launch the game at all. At the same time when i disable the mods i crash after passing turn i guess because i don't have this one activated anymore. Help please?
Wulfric_VIXIII 9 Oct, 2016 @ 8:31am 
When will you update this to include the Beastmen?