Total War: WARHAMMER

Total War: WARHAMMER

Better Battle Effects - No Trails mod!
168 Comments
Nigrinus  [author] 22 Mar, 2018 @ 10:07am 
I might update it for TW 1 soon but I'm occupied in RL pretty much now.
Also I won't start making this mod for TW 2 until every DLC is released and there won't be any patches for it because its a pain in the arse to look through everything again and again to see what they have changed after each patch. I hope you guys understand.
Ourg 20 Mar, 2018 @ 4:09pm 
any chance to have it on TWW2 ?
XColdMineX 24 Jan, 2018 @ 10:45am 
note to all - this makes the hellcannon shots invisible until impact
jpinard 5 Nov, 2017 @ 5:52am 
Would love to see this updated.
Caius.Bingerus® 31 Oct, 2017 @ 12:33am 
i am on the hypetrain here, woooot wooot ;-)
Guvenoren 27 Oct, 2017 @ 4:50pm 
Anybody up for a WH2 Port?
Guvenoren 10 Sep, 2017 @ 2:05pm 
hmm, time to update? :P
WaRZa 27 Aug, 2017 @ 5:02am 
Pls fix the bug with HellCannon
Guvenoren 14 Aug, 2017 @ 10:51pm 
@Nigrinus ouch, alright. I'll see if I can survive xD
Nigrinus  [author] 14 Aug, 2017 @ 1:58pm 
Since im off to vacation soon i'll probably update it at the beginning of Sept. because there are a lot of changes since patch.
Guvenoren 14 Aug, 2017 @ 4:43am 
Any updates coming up? ;)
Ourg 12 Aug, 2017 @ 2:37am 
yes hellcanon doesnt work
{R.o.T} Karelian 11 Aug, 2017 @ 10:49am 
yea hellcannon and new units trails not work..CA overwrite some tables again i assume..lookin forward for your update
thx for great mod again
Simia 11 Aug, 2017 @ 3:44am 
What Lord Hoki said! Shogun 2 had the best projectiles
Lord Hoki 11 Aug, 2017 @ 3:01am 
What if I want to make the trail subtle, small and thin? Like in Shogun 2? I have hard times seeing the arrow coming.
Guvenoren 10 Aug, 2017 @ 11:59am 
noticed hell cannons overall can't be seen with this mod. Perhaps a recent change?
Guvenoren 10 Aug, 2017 @ 8:19am 
Yep! :)
Nigrinus  [author] 10 Aug, 2017 @ 8:11am 
Yeah thanks, i figure if this is the last Update for WH1 i might get to work soon to give this mod a well deserved update.
Guvenoren 10 Aug, 2017 @ 7:43am 
New update, The Soul of Damnation's trail is not visible. Just a report :P
Simia 3 Aug, 2017 @ 7:48am 
what pixy_unicorn said
PIXY_UNICORN 1 Jul, 2017 @ 2:57am 
Is there any chance you could make a mod that just reduces the size of the projectile trails to about half? Or could you provide any info on the tables that need to be edited?
௵Pailerr The DCS 13 Jun, 2017 @ 11:22pm 
Super random question and prob irrelevant but you are a decent modder, Are you able make the soldiers to fight more chaotic and without restraint, not caring much about holding the line and formations? Loose formations that dont reform? Likes ur mod!
Nigrinus  [author] 22 Apr, 2017 @ 6:25am 
The other mods seem to edit the same tables
CapitaineYolo 22 Apr, 2017 @ 6:10am 
Weirdly, this mod is incompatible with any and all other mods that edit tower projectile range during sieges.
Guvenoren 16 Mar, 2017 @ 12:11pm 
@Nigrinus the problem was really easy to fix thought, I did it myself so I don't have to fix the tower tracers again
Guvenoren 16 Mar, 2017 @ 12:05pm 
Thanks! :D
Nigrinus  [author] 16 Mar, 2017 @ 9:40am 
Good spot. Thanks. Will update coming weekend.
Guvenoren 16 Mar, 2017 @ 7:43am 
Just to let you know, Lamentation of Despair ability for Durthu is not visible
Guvenoren 4 Mar, 2017 @ 5:29am 
@Nigrinus exactly what I want :D
Nigrinus  [author] 4 Mar, 2017 @ 5:27am 
@Guvenoren Yeah, thats if you want the towers to maintain their trails.
Guvenoren 4 Mar, 2017 @ 3:00am 
Ok so, if I get this straight, you only need to press the "Trails_always_on" on the tower slots to solve my issue? :steamhappy:
Saphiron 3 Mar, 2017 @ 2:49pm 
Cool. Yeah, sucks that you have to redo it for the stats each time. Man it makes fights look better though.

All we need now is a regularly updated mod that cuts down on the ugly buff effects and this game will be as cinematic as any total war game ever has.

Hell of a job on the projectiles.
Nigrinus  [author] 3 Mar, 2017 @ 2:34pm 
thanks for pointing that out. I have missed that the woodelves have their own file. update incoming :) Thanks mate. And yes, i am Tokugawa from the forums ;)
Saphiron 3 Mar, 2017 @ 1:53pm 
Tried your mod (asuming you're tokugawa in the forums?). The visiual effects are great, amazing job. The only issue is it resets stats to pre-patch levels. I have no idea how much it changes, but I do know it changes the glade guard's range for sure (they had a range nerf).

It probably changes the waywatchers back to the way they were as well.

Amazing mod though, if you ever have a chance to redo it for the current patch, I'll be the first in line to try it!
Nigrinus  [author] 1 Mar, 2017 @ 9:00am 
Dont really know, i just do it to be sure i have all changes in it :)
Guvenoren 1 Mar, 2017 @ 7:52am 
Ouch, alright. I'll check what unit this mod changes range for. I don't think they messed around with range this patch or am I wrong?
Nigrinus  [author] 28 Feb, 2017 @ 3:54pm 
They happen to mess around with range.
Guvenoren 28 Feb, 2017 @ 11:09am 
Really? I haven't seen tables that specifically changes stats. What stats does it change?
Nigrinus  [author] 28 Feb, 2017 @ 10:51am 
yes, but its that way: If CA Balances units...my mod with the old values overrides their new values...thus no new balancing from the patch, thats why i have to wait for the patch, make my changes and upload it.
Guvenoren 28 Feb, 2017 @ 10:20am 
What you mean? You change stats in this mod? I thought it was just visual.
Nigrinus  [author] 28 Feb, 2017 @ 10:19am 
everytime stats change by CA i have to make it from scratch. So be prepared to take the new files and alter it to your will :)
Guvenoren 28 Feb, 2017 @ 9:45am 
To make it easier for me who has to edit your mod everytime you update, what have you changed? :P
Nigrinus  [author] 28 Feb, 2017 @ 8:25am 
havent seen them...would be possible i believe. update follows now.
Hero-0f-War 27 Feb, 2017 @ 5:49pm 
Hey! Don't worry, I'll not flame for not updating :P Bretonnias new flame arrows made me thinking, do you think it would be possible to give glade guards with fire arrows the bretonnian firearrow animations?
turkeyeyes3 23 Feb, 2017 @ 2:33pm 
I also agree that a "thinner trail" mod would be awesome if possible.
Nigrinus  [author] 23 Feb, 2017 @ 11:04am 
Hey, i was asked tha some time ago but as of now it is not possible. Its either on or off with the projectile trails. Haven't figured out yet how to change the trails themselves. Sorry man.
SK5 23 Feb, 2017 @ 5:16am 
I really like this, although i would love if all the projectiles had a small trail so i would still have an indication of their target etc.

Is there any chance you could you make a "light" version where all the only the trails from arrows and guns have been shimmered down?
TheGrandSirPiggy 26 Jan, 2017 @ 3:47am 
Thank you for your response, but what I`m asking is how do I give the thicker smoke to custom gunpowder units?
Nigrinus  [author] 25 Jan, 2017 @ 11:18pm 
Yes
Dwarf Child Bullied 25 Jan, 2017 @ 8:30pm 
Does it remove Projectile Trails for Wood Elves?