Total War: WARHAMMER

Total War: WARHAMMER

Living Dismemberment
34 Comments
gvanmass 16 Oct, 2018 @ 5:08pm 
are you going to port this mod to tww2
Horderen 11 May, 2017 @ 8:39am 
Make one that only for Orks or Orks+Chaose please!
Armorchin  [author] 26 Apr, 2017 @ 7:35am 
@Baleur Nah, you can use it normally, And it will works on all Radious units.

The base file is movement file, Which radious mod did very little change to it and his custom unit just uses the same file as vanilla. So yeah.
Baleur 25 Apr, 2017 @ 7:55am 
Is there anything in particular that breaks if using this with Radious? Or is it just that his custom units wont have dismemberment?
I really miss this mod, but dont wanna utterly break stuff :p
But if only vanilla units get dismemberment, thats still good enough for the moment =)
FlyjngNarwhal 22 Apr, 2017 @ 10:52am 
@Armorchin Congrats! my first year seemed to be harder than my second year (though i am only finishing that in 2 weeks so i cant compare to later years)
Armorchin  [author] 20 Apr, 2017 @ 12:13pm 
One more week and I will be done with first year! Anyways I will try to update as soon as I finish, Promise!
[BRE] Faramond 22 Mar, 2017 @ 4:03am 
Still works, but update please?
cdj1506 15 Mar, 2017 @ 1:10am 
no more update? :steamsad:
Durzake 4 Mar, 2017 @ 6:52pm 
Update please? This is one of my favorite mods for TW! Ever since my bolt thrower took the arm off a Crypt horror and he still kept coming at me I knew I loved this mod!
Armorchin  [author] 10 Jan, 2017 @ 5:45am 
I too, Hope that Totalwar Steam workshop works just like you said, Just upload one file with Simple configurable/switch multi-version for user, ain't seeing it happen anytime soon though.

Steamworkshop collection is the only option.
☞ PrimarcH ☚ 10 Jan, 2017 @ 3:32am 
maybe give up this and recreates one units "Living Dismemberment" pack with all in one?:steammocking:
Armorchin  [author] 10 Jan, 2017 @ 1:16am 
huh maybe small update broke it yet again, maybe it is time for me to give up?
☞ PrimarcH ☚ 26 Dec, 2016 @ 10:29am 
i do no why but all "Living Dismemberment" work but this no...i don't know why?!:steamsad:
cdj1506 21 Dec, 2016 @ 4:48pm 
awesome!
Armorchin  [author] 18 Aug, 2016 @ 9:13am 
oh ahh, I don't think there is a way without messing with the weapon animation file which i have no clue how it works at all.

I will try something to have some new effect for dual wield units.
TMXFroZeN 17 Aug, 2016 @ 8:32am 
Is there a way for you to remove this effect for dual wielding weapons units?
Armorchin  [author] 6 Aug, 2016 @ 11:00am 
That sound like a really nice idea haha, but we will just have to wait for the more better modding tool for this new game engine or someone more capable than me. :steammocking:
FlyjngNarwhal 6 Aug, 2016 @ 10:20am 
Just a thought, but would it be possible for soldiers to sometimes lose both arms and switch to the kicking animation sometimes used by lords? Because I think that could be funny as hell :D
Armorchin  [author] 29 Jul, 2016 @ 9:03am 
DONE
[M]ursaat 29 Jul, 2016 @ 6:33am 
nice ;)
Armorchin  [author] 29 Jul, 2016 @ 6:17am 
i'm on it
[M]ursaat 29 Jul, 2016 @ 4:09am 
Please, need uptade for the very nice and good MOD
Armorchin  [author] 19 Jul, 2016 @ 9:47pm 
Lots of people claim a Crash on radious, I am already look into it but i can't find any problem atm and it just worked on my pc. I just gonna look into it again after beastmen updated.
Armorchin  [author] 19 Jul, 2016 @ 9:42pm 
It is form Radious units mod.
Blackt1gers 19 Jul, 2016 @ 7:18pm 
what are the imperial foot knights in the second picture (what mod did they come from)
Burnside's Sideburns 19 Jul, 2016 @ 10:59am 
I'm currently getting a crash with just this mod and Radious (and unit pack). Both work fine on their own but together it causes a ctd in game loading.
Armorchin  [author] 17 Jul, 2016 @ 9:01pm 
Use A Mere Human edition. This version doesn't include normal human (empire,bret)
(it also include dwarf but you know, They are stubborn as hell and won't give up so easiliy)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725533601
Tenshin51 17 Jul, 2016 @ 8:07pm 
It will be cool only greenskin, vampire lord and chaos are affected to this mod due chaos have special chaos armor keeping the chaos warrior alive and greenskin are fungus.

I know the game is set to fantasy but in real life, most battle casualty is due of not stopping the blood early. In modern military they mostly teach their soldier how to use tourniquet properly and even some modern military fatigue are design to use as tourniquet or can be use as a tourniquet.
Nagato 17 Jul, 2016 @ 10:33am 
ah, thank you very much
Armorchin  [author] 17 Jul, 2016 @ 10:33am 
Radious units mod.
Nagato 17 Jul, 2016 @ 9:01am 
what's the black armored unit in the third to last screenshot?
Armorchin  [author] 16 Jul, 2016 @ 9:01pm 
The Undead is already in the game by Default. This mod is made by base off the vanila undead and apply to all units.
S7 16 Jul, 2016 @ 8:49pm 
This is already for undead, I don't understand why a living thing would walk around with no arm..
Jacket 16 Jul, 2016 @ 7:50pm 
Can you make one that's undead only?