RimWorld
Project Fallout v1.8b (Weapon Texture Overhaul)
1.093 bình luận
Cat Burglar 22 Thg06 @ 5:14pm 
o7
Gideon 3 Thg10, 2024 @ 8:17am 
Oh. This being updated to 1.5 would be damned amazing! Double down for that. Hope that sneaky genius Mlie can and does do so! LOL.
GeekyRaptorStudios 7 Thg04, 2024 @ 6:31pm 
I'll ask him, he's friends with me so.....
Gritsko Boserup 9 Thg02, 2024 @ 9:46am 
Mlie is badass and has already done a ludicrous amount of mod resurrections (and some nice originals!), I both don't know how a human can manage what they do yet have no doubt they could pull this one off too. If they accept m friend request I'm asking about this one first!
Foxxee 14 Thg12, 2023 @ 3:48am 
It's a shame too. It was one of my favourite mods out there.
Sato Monster 30 Thg05, 2022 @ 10:07am 
It hasn't been updated in nearly three years now, unless someone else takes it up, like Mlie, no.
RogueCmdr 13 Thg05, 2022 @ 5:56pm 
1.3?
Bhaer 1 Thg12, 2021 @ 7:13pm 
Sorry.
PalmerA 19 Thg08, 2021 @ 10:23am 
wonder if thats because its not updated Bhaer
Bhaer 14 Thg08, 2021 @ 4:53pm 
Error while drawing Settlement Vault 87 (tile=279903): System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModContentHolder`1[T].Get (System.String path) [0x00000] in <00638943358e4807bd44cd7bc8f572da>:0
at Verse.ContentFinder`1[T].Get (System.String itemPath, System.Boolean reportFailure) [0x0004b] in <00638943358e4807bd44cd7bc8f572da>:0
at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader, UnityEngine.Color color, System.Int32 renderQueue) [0x00000] in <00638943358e4807bd44cd7bc8f572da>:0

This is causing my world map to lag out and is spamming the debug Log.
I do not know what is causing the problem.
khn 13 Thg06, 2021 @ 3:37am 
update pls, 1.2 last rimworld release i think.
TurtleShroom 28 Thg04, 2021 @ 4:25pm 
I don't really care about the weapons an drugs. I want the other stuff, personally.
SetArk <Nyanverick 07> 20 Thg03, 2021 @ 6:57pm 
Question.. Will this be updated to 1.2?
test 12 Thg08, 2020 @ 10:50am 
12
RamRod 11 Thg08, 2020 @ 7:01pm 
@Everyone I would like to reach a lot of people for questions about how the mod should be balanced, I would greatly appreciate it if you joined my Discord so I can spit ball ideas of of you guys. https://discord.gg/bDj7F8P

Sontine 28 Thg07, 2020 @ 1:25pm 
I'm dying to play with this mod. Please update it to the current version! It's not working well with my game.
PalmerA 12 Thg07, 2020 @ 12:28pm 
ah... sorry, im not testing for 1.0. im testing for new stuff so i cant explain why its not working.
owgrax 11 Thg07, 2020 @ 5:15pm 
@PalmerA
I use 1.0
PalmerA 11 Thg07, 2020 @ 6:34am 
@owgrax, because its not updated to 1.1...
owgrax 10 Thg07, 2020 @ 5:00pm 
It's now don't work with CombatExtended 1.0? I try with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1877495405&searchtext=Project+Fallout+ patch, but for example 10mm pistol don't shoot and don't have ammo as parameter, and paws with weapon after load savegame disapear from list of colonists and now not moving at all.
PalmerA 25 Thg06, 2020 @ 5:43am 
@AVE, his team is Beta testing aspects of it as we speak.
AVE 25 Thg06, 2020 @ 12:20am 
@RamRod any idea when it might be updated? Im holding off a playthrough for it
RamRod 18 Thg06, 2020 @ 3:07pm 
@PalmerA Project Fallout has 3 Power Armor, 2 armors, 2 clothes, 65 guns, 7 melee, 4 throwables, 6 animals, 7 crops, 12 chems, 12 pre war foods, 4 drinks, and 1 faction.
PFC has (old info) 1 power armor, 11 armors, 16 outfits, 54 guns, 16 animals, 8 crops, 11 chems, 2 pre war food, 8 Robot races, ghoul race, super mutant race, NCR faction, Wastelander Faction, vault faction.
Join our discord for more info https://discord.com/invite/bDj7F8P
PalmerA 18 Thg06, 2020 @ 12:47pm 
whats the sitrep on the update please and thank you?
swordsensei 1 Thg06, 2020 @ 9:33pm 
@RamRod Good to hear you've taken up the reins of this mod. Love your others on the workshop man. The more Fallout goodness the better!
RamRod 1 Thg06, 2020 @ 5:31pm 
PSA The author has handed the torch off to me. He is busy with real life things and my team is working on recreating this mod from the ground up with a total overhaul.
torqueravingmad 1 Thg05, 2020 @ 12:02pm 
what would it take to update this mod? it's the only thing keeping me from playing
SetArk <Nyanverick 07> 30 Thg04, 2020 @ 10:11am 
I remember the mod author saying something, a long time ago, about re-making the mod from ground up, going modular, like Project Fallout :Weapons, Project Fallout:Armors and the like.
Maybe that's why he haven't updated this version yet?
Germann Höring 28 Thg04, 2020 @ 10:49am 
could you please update nthis to 1.1?
ZurgOtter 23 Thg04, 2020 @ 2:01am 
Miss this mod. :(
[TSF] Mason 1290 14 Thg04, 2020 @ 6:03pm 
can you atleast make the structures up to date?
Cinex920 1 Thg04, 2020 @ 10:58pm 
i cant wait not longer ... u will get my first son but pls update to 1.1
Margrave 29 Thg03, 2020 @ 1:40pm 
1.1 update train
brody1601 28 Thg03, 2020 @ 1:54pm 
Please update for 1.1
Liam 27 Thg03, 2020 @ 5:45pm 
Anybody be willing to update this?
Who is Pepe Silvia? 26 Thg03, 2020 @ 11:06am 
Pls lord update this thing for 1.1
Sasha Fox #SaveTF2 24 Thg03, 2020 @ 7:48pm 
*Chants for 1.1*
Kepi 17 Thg03, 2020 @ 1:28pm 
great
LunashineK9 (She/They)  [tác giả] 16 Thg03, 2020 @ 1:36pm 
There is something coming soonish, though not necessarily an update.
Cinex920 15 Thg03, 2020 @ 11:13pm 
1.1 please
Hyeenu 13 Thg03, 2020 @ 5:34pm 
1.1 update please? I really would love to use this mod!
Zandy man 8 Thg03, 2020 @ 9:33pm 
1.1?
大鸡炖蘑菇 1 Thg03, 2020 @ 12:27am 
DAMN,i can see boyar everywhere
Boyar 29 Thg02, 2020 @ 12:48am 
update please!
Alistarh 28 Thg02, 2020 @ 3:21am 
Need update to 1.1
Halt Bizqit 25 Thg02, 2020 @ 2:12pm 
would appriciate an update to 1.1
[TSF] Mason 1290 24 Thg02, 2020 @ 9:52pm 
update to 1.0/1.1?
fluxuat 28 Thg01, 2020 @ 11:55pm 
Many items are coming up as red X's, any idea why?
Sc@nd@l1st 23 Thg01, 2020 @ 7:54pm 
Hmm, the description of Xander Root says, that it can be combined with Broc Flower to herbal medicine, but I can`t found this option for any kind of workbenches. Do i need to make some research to do it?

P.S. sorry for my English
xG™Vampyr 30 Thg12, 2019 @ 8:45am 
Hi are you planning doing a CE update in the future?