Total War: WARHAMMER

Total War: WARHAMMER

Living Dismemberment : A Mere Human Edition
21 Comments
Armorchin  [author] 16 Jan, 2017 @ 7:32am 
eh, It use battle_entities db file or the movement speed file for all units. So anything that affect movement is incompatible, Kinda blame this one on CA part.
GONZO 14 Jan, 2017 @ 6:05am 
does it work with an overhaul mod. NOT radious its something else but it dosent add many units
Tormented Feline 10 Dec, 2016 @ 3:19pm 
update please
Orkfæller 6 Sep, 2016 @ 5:42am 
Dude, I don't what to say. Thank you! Will give it a try asap.
Armorchin  [author] 5 Sep, 2016 @ 12:07am 
i will make the proper combat one just for you, maybe today, I'm going to test something anyway so yeah.
Orkfæller 4 Sep, 2016 @ 12:20pm 
Ah, too bad. Guess I'll save this for my next campaign then. Thanks for the reply.
Armorchin  [author] 4 Sep, 2016 @ 10:01am 
I'm pretty sure that "Less Blood,Less Gore" can use with this mod because it had none of the conflicted file at all.

But the "Proper combat" use the movement change file, The same file that i used to made this mod (I seriously had no idea why is it that CA put them in the same file) I would not recommend to use this mod if you wish to use the proper combat.
Orkfæller 4 Sep, 2016 @ 7:14am 
This looks great-

you wouldn't be able to tell me if this is compatible with some other mods like

combat overhaul / rebalance mods like "Proper Combat Mod" - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691006940&searchtext=combat to be specific ) ?

Asking because the Radious mod has its own version, but I don't know if thats because of radious balance changes or expanded unit roster.

Or "Less Blood, Less Gore" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=715878344&searchtext=less+gore ?

Eitherway, will have to give this a try.
The Rogue Roman 1 Sep, 2016 @ 4:44pm 
Please update.
Armorchin  [author] 1 Aug, 2016 @ 1:59am 
the radious version is out now.
Armorchin  [author] 31 Jul, 2016 @ 11:34pm 
Haha you can also use this version by using PFM and delete the "dismember" name in data__core part of the file name, But the reason i seperate the mod is because radious also edited the same file i use to make this mod.

So to make the radious mod fully function, i made the new one off his file and only edit the part i needed to. it'd be better off this way.
Pharaoh Joe 31 Jul, 2016 @ 10:17pm 
Oh I see. Well, I definitely can't wait for a radious version of "A Mere Human" and I'm with you man, nothin but free time till classes start haha
Armorchin  [author] 31 Jul, 2016 @ 9:32pm 
I wrote that before the update, Maybe i'd change it. oh well.

Yeah, i will make one for this and another version too. ( i still got hell of a freetime, university next month)
Pharaoh Joe 31 Jul, 2016 @ 12:56pm 
"high compatibility for those mortal who like modding"

Does this mean that "A Mere Human Edition" is already compatible with radious, or is only the "Radious Submod" one usable for radious modded games?

Also, If this one isn't already compatible, then any chance you would consider making a radious submod version of "A Mere Human Edition" too?
Armorchin  [author] 29 Jul, 2016 @ 10:58am 
yes yes, i'm on it. maybe tomorrow.
Argus von Stein 29 Jul, 2016 @ 10:43am 
Could u update?
Armorchin  [author] 22 Jul, 2016 @ 10:43pm 
Thank you for the suggestion! I'm not famillar with the lore that much, So i went with the mixes of my speculation and a bit of reading.

I'm going to make a new version soon with only orc and beastmen and higher tier chaos? The maurader and chaos warrior use the same model so i'm not sure i can change it that much (might try lower the health-ratio which will cause to trigger only on higher chaos tier units)
Argus von Stein 22 Jul, 2016 @ 1:54pm 
As far as I know, there's not a big difference between humans, elves (incoming) and dwarfs. Elves are softer, but they age incredibly slowly and don't fall ill (afaik), while dwarves live only two times longer. They are not that much damage resistant at all. Well, they are much more resistant for blunt damage, their bones are tougher and their muscles grant em protection from hits with hammers or so, but they are in no way more adapted to survive loses of a limb than humans are. Considering their size, they might be even more subjected to bleeding (they must have way less blood and I haven't heared of their magical ability to heal wounds). SO, it would be very reasonable to add dwarves to this mod.

BTW, can u also change it for lesser chaos servants? Such as marauders. They are tough insane bitches, but still, they are not much more than a mere human.
Tenshin51 17 Jul, 2016 @ 9:15pm 
Ty!! It makes chaos more dangerous.
GwynnTheGreen 17 Jul, 2016 @ 2:14pm 
Dat berserk artwork doe
Charlie 17 Jul, 2016 @ 2:10pm 
"human shouldn't be able to fights on after Missing a limb", I dont think there's any science to support that... :steamhappy: