Total War: WARHAMMER

Total War: WARHAMMER

More skills for Characters
143 Comments
chubbyninja89 (TNB) 22 Oct, 2017 @ 4:20am 
Would someone just take this guy's mods and update them themselves? Because it's pretty clear that this guy won't update these rather good mods.
Bayonetta 23 Aug, 2017 @ 9:43am 
pls update ty:medkit:
Sneaky 16 Aug, 2017 @ 6:50am 
Are you going to update this mod?
Quantum XX 14 Jun, 2017 @ 6:35pm 
can these mods at least be updated just to work with the current version of the game just that would be so greatly appreciated.
God of Urging 7 May, 2017 @ 2:27am 
No, it doesn't work. I think the Bretonnia update changed some stuff. Or it could be clashing with one of the other 5 million mods I have running, I don't know.
LifeIsHard 3 May, 2017 @ 4:15pm 
yeah that's kind of the problem
Neurohunter  [author] 3 May, 2017 @ 1:48pm 
it should work fine withoit updates, though new lords won't have the skills
Neverr 1 May, 2017 @ 9:43am 
I see it's outdated. But is it unusable?
Quantum XX 29 Mar, 2017 @ 10:52am 
Come back PLEASE these mods are the most important to my campains!
LifeIsHard 27 Mar, 2017 @ 6:12pm 
me too...
Morbax 22 Mar, 2017 @ 8:01pm 
i fear the worst boys
LifeIsHard 14 Mar, 2017 @ 5:40pm 
:(:steamsad:
LifeIsHard 14 Mar, 2017 @ 5:40pm 
11 days
me llamo sk 12 Mar, 2017 @ 4:43pm 
neurohunter hasnt been online in 9 days :/
steelmidnight 11 Mar, 2017 @ 2:34am 
I never doubted you Neurohunter :P
LifeIsHard 6 Mar, 2017 @ 11:45am 
are you doing the add on mods too?
me llamo sk 3 Mar, 2017 @ 10:10am 
thank you neurohunter!!!!!!!!!!
Neurohunter  [author] 3 Mar, 2017 @ 9:51am 
Hey guys, as it seems that CA has finally stopped with new updates for a while (until new part of the trilogy) i will be returning to update my mods in the next week, thank you for your waiting and understanding :D
steelmidnight 3 Mar, 2017 @ 3:00am 
Has Neurohunter responded on any of his skill mods? Its not like him to take this long....He is probably just busy as hell irl stuff....I have faith he will eventually update when he can, dont give up on him guys.
LifeIsHard 1 Mar, 2017 @ 5:07pm 
update pls
me llamo sk 28 Feb, 2017 @ 8:32pm 
guess no updates for the skill mods? :/
AdjutantReflex0 4 Feb, 2017 @ 6:44pm 
Morghur of the Beastmen is not benefiting from this mod. Is there any chance he'll be included in the next update?
Tuornin 14 Jan, 2017 @ 3:53pm 
Not to be rude but when will the next update likely be?
Neurohunter  [author] 7 Jan, 2017 @ 11:26am 
Yea AI can use those skills too, no i cannot get white dwarf journal in my country so i cannot make the mod for him and test it, + dwarfs have another skill tree in my other mods, check em out
lastspartacus 7 Jan, 2017 @ 8:50am 
AI gets to use these too?
Benomacer 30 Dec, 2016 @ 4:07am 
Why are the Dwarf Lords getting fewer skills than all others? The Empire has the "General" and Missiles skills. The Vampire lords the Necromacer and Vampire. The Orks have Teh Gits thing and the other. But the Dwarfs only Get the Clan skills.
Big Baby Skesus 25 Dec, 2016 @ 8:08am 
Does this not work for the White Dwarf?
TheGrandSirPiggy 4 Dec, 2016 @ 12:12pm 
Could you please make the new awesome skills available to the new lords added by the "All tabletop lords" mod? Please?! Rated and favorited, cause awesome mod! Keep up the great work!
Neurohunter  [author] 19 Nov, 2016 @ 5:11am 
Hey guys, updates for latest dlc are up!
⎝👽⎠ Markus ⎝👽⎠ 15 Nov, 2016 @ 2:07pm 
Hello to you I want to tell you a problem on the competence "student of dwarfs" it is found twice in the tree of competence and that only on the priest of combat like volkmar.

http://image.noelshack.com/fichiers/2016/46/1479247227-20161115225902-1.jpg
http://image.noelshack.com/fichiers/2016/46/1479247223-20161115221659-2.jpg


Sorry for my deplorable English ^^ I'm french
Neurohunter  [author] 8 Nov, 2016 @ 1:11pm 
Hey guys, i am thinking i will update this mod after the next big update come through, so that i may avoid problems associated with updating this mod for each update, i hope it is ok for you :) Also, i would surely like to make compatibility patches for some of the mods out there, but with current update policy of CA it would require A LOT of maintenance, so i think i will be doing that after they get this game fully ready i also hope that it sounds reasonable for you
Greyscale 6 Nov, 2016 @ 10:23am 
Joint support for these mods to continue pls!!!

Also if compativility to All Tabletop Lords could be accomplished that would be a godsend!!!
Darkrath 6 Nov, 2016 @ 3:23am 
I would love it if you could make a version of this mod for all tabletop lords. But alas I totaly understand if you are to busy with life or if it's too much work.
Neurohunter  [author] 3 Nov, 2016 @ 1:40pm 
Thank you very much for dedicating your time towards my mod, i sent you invitation to the friend list and if this would be reasonable for you i would like to offer you to work with me on this mod, if you would like to, since i think while i am unable to find time to make the whole new updates myself, with some help inbound we could actually divide work to progress this mod, if you would be interested.
andjca2000 2 Nov, 2016 @ 5:25pm 
Neurohunter, I have taken some time and updated your three skill mods using PFM to add in the missing lords and LLords. I have just started up my playthrough with skarsnik for some long term testing and stabby fun, how can i get you the updated files so you can look em over quick for anything i missed, and get them uploaded? My testing so far includes all skills showing up in proper spot for each lord/faction(some heroes have certain skills which i find is odd).

Taps did this for Ash's 33 new lord skills and it seems to work fine, so i took the liberty of doing the same for your mod since i spent countless hours enjoying what you have made so far, and you don't have the time to do it yourself. My motto has always been "many hands = little work!"
Fingon 28 Oct, 2016 @ 11:57pm 
@xxx

The mod creator is a bit busy with his real life right now and can't update. He'll update as soon as he can. You are right that the mod is awesome tho :D
WhatCanISay 28 Oct, 2016 @ 6:25am 
This is a very good mod, i hope it can be updated asap. Now the 3 new legend lord did not got extra skill.
steelmidnight 23 Oct, 2016 @ 8:05am 
Has anyone tried it yet? These skill mods worked last time the game was patched before he updated them? I may try em when I get home tonight, unless one of you beat me to it and tried already. And Neuro, we understand. Do what you need to do and hurry back. Games not NEARLY as good without your kickass skill mods.
Neurohunter  [author] 21 Oct, 2016 @ 6:25am 
I am sorry guys, but i am quite busy with real life now and i will update this mod once i'll have some time for this
Masrinth 20 Oct, 2016 @ 6:35pm 
Please update!
chubbyninja89 (TNB) 19 Oct, 2016 @ 5:47am 
A lot of the new Greenskin skills are missing from the goblin heroes and lords.

Though I think with the upcoming DLC, you guys should wait to give them all special new skills. Though I'd hope you guys wouldn't just give them the bare basics.
steelmidnight 1 Oct, 2016 @ 5:32pm 
Yeah I think I found who did it by loading each one. I forgot about the "Marks of Chaos" mod adding skills. and thats the culprit, heading over to tell him now, but I wanted to let you know first so you wouldnt be wasting time seeking a prob thats not yours.
Neurohunter  [author] 1 Oct, 2016 @ 4:52am 
@steel, as you might see, my updates are quite old, so it wasn't my fault, either there is uodate by CA that screwed something up or another mod you are using
steelmidnight 1 Oct, 2016 @ 4:49am 
Did you alter something recently? As these skills started to over-ride my Chaos Lords Melee tree today. (Sorcerer and LLS are still fine). Just the Melee chaos Lords....Could you plz look into it? Not using your mods sucks, but I need my melee tree on my Lords as well XD Thanks man.
Neurohunter  [author] 23 Sep, 2016 @ 3:19pm 
Yup
D Liquid 23 Sep, 2016 @ 12:35pm 
All your new skill mods are compatible with one another right??
Greyscale 21 Sep, 2016 @ 7:17am 
@ Justin - Jezz, dont pick those skills, or make ur own version or increase your difficulty level

From my perspective theyre perfectly fine, seeing as the AI uses them as well and presents quite a challenge. I also pick them RPG wise so not overdoing the diplo boost for example
Neurohunter  [author] 21 Sep, 2016 @ 5:58am 
Well it is not a cheat engine, it is a mod that makes the lords really powerful, as they should be in my opinion, since AI also uses that it seems fine to me, also it won't ruin your campaign cuz you can use/delete it during campaign freely if you want, as i was saying, i don't really have timw for new version, since i am unable to even keep this mod updated properly, so as i was saying if anyone wants to make tunedowned version of my mod, i am perfectly fine with that if all due credits given to me ( i mean indicate that i was original author somewhere)
Justin_760 21 Sep, 2016 @ 3:22am 
Another possible solution is to make a different version that is the same thing but one that is debuffed so it does not make your characters godlike. Idk if you tested this briefly in a short campaign, and it looks great on paper but once its played out, which can be done quickly considering the bottom line of tree skills you add can be accessed so easily and early in campaign, it breaks the game. I hope this didnt come off as bickering, I enjoyed the mod for the early campaign and think you did a great job, the ONLY downside is balancing, which can be fixed easily. Sorry for long post and great job.
Justin_760 21 Sep, 2016 @ 3:22am 
This is constructive criticism, keep in mind, but this mod is a glorified cheat engine. Which is fine because everyone has a diff play style but you should specify that in the description before people comitt and waste hours of gameplay and quit because campaign is so broken. I really like your execution on the placement of the skills in the tree, the lore canon names of skills and whatnot, and what each new skill provides, but they ALL need to be nerfed by literally 90%. For example diplo relations buff should be for say the faction leader ONLY, or maybe a 1-2% bonus if each lord can acquire it. I personally enjoy a difficult game and a wealth of challenge so maybe this style of mod isnt for me, but I was looking for a mod to add abilities/skills but one that would NOT make game significantly easier, just one that would add some flavour and extra articulation in hero/lord specialties.