Portal 2

Portal 2

Science spheres 47, 48 and 49
7 Comments
DR3AM  [author] 20 May, 2012 @ 3:30pm 
Ah, oh well in that case: nevermind my previous comment :D
Ladicuis 20 May, 2012 @ 3:22pm 
I meant the elements that are not needed, which you put in intentionaly which you explained.
DR3AM  [author] 20 May, 2012 @ 2:54pm 
Yeah, the central room was originally a lot simpler but then I got bored and started extruding random bits. Also, how were some elements not working? Any specific examples? I know there's a tiny bit of randomness to the source engine that makes cubes and spheres not always go the exact same way twice, I've encountered that but it shouldn't be too much of a problem.
Ladicuis 20 May, 2012 @ 2:44pm 
Like the ideas you put into the level. The level itself is a bit confusing, the nexus is a bit desorientating with it's layout.
Also some elements were not working, I've read your explanation here and I like the idea of making the tests easier, but it was confusing (should read before playing haha :-) ).

Please try my map
Meow++ 20 May, 2012 @ 9:59am 
oohh ok thats what you were talking about in your description(the light bridge bonus) things are much clearer now :)
DR3AM  [author] 20 May, 2012 @ 9:57am 
Thanks, the second lightbridge is not needed per se, it's a bonus you'd get for solving the other two first. And the cube button in the centre is not a must either, just another way of solving it.

I'll play it in a bit got some other stuff I need to get done first.
Meow++ 20 May, 2012 @ 9:23am 
This map had a good collection of some unique ideas for puzzles. It was good overall. I have found a problem with the laser bridge puzzle. I was able to solve it without using the cube button in the center or the second laser bridge. Otherwise This was a great map.
Try out mine
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=72633184
and leave some feedback please