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Ships are called: -
Galleass.bytes
Galley.bytes
Viking Ship2.bytes
All of this is as a test mod - but it does it the same if I do a manual upload to a game.
Version = 12
Ships
Galley = 0
Stats
Defense = 2.5
Offense = 4
Support = 2.5
Mobility = 1.1
Speed = 1.2
cargo = 4
townSize = 1
price = 1
minTier = 0
maxTier = 999
Galleass = 1
Stats
Defense = 3
Offense = 4
Support = 3
Mobility = 1
Speed = 1.2
cargo = 3
townSize = 1
price = 1
minTier = 0
maxTier = 999
Viking Ship2 = 2
Stats
Defense = 3
Offense = 4
Support = 3.5
Mobility = 0.8
Speed = 1.1
cargo = 3
townSize = 1
price = 1
minTier = 0
maxTier = 999
NullReferenceException: Object reference not set to an instance of an object
DamageAOE.TickEffect (.GameUnit target)
AreaEffect.OnUpdate (Boolean alphaChanged)
DamageAOE.OnUpdate (Boolean alphaChanged)
Effect.Update ()
NullReferenceException: Object reference not set to an instance of an object
FogEffect.TickEffect (.GameUnit target)
AreaEffect.OnUpdate (Boolean alphaChanged)
Effect.Update ()
Unfortunately, like the Galleass and the Drakkar (with oars) models I'm getting the same errors popping up when the ships seemingly go through and are damaged by Poison Clouds: -
NullReferenceException: Object reference not set to an instance of an object
PoisonEffect.TickEffect (.GameUnit target)
AreaEffect.OnUpdate (Boolean alphaChanged)
Effect.Update ()
I wish I could help diagnose further :(