Windward

Windward

New Ship: Galley
21 Comments
German 28 Sep, 2018 @ 8:05am 
i need news mods :(
German 28 Sep, 2018 @ 8:04am 
:(
Thunder-Invader  [author] 28 Sep, 2018 @ 8:01am 
No, I only know how to create 3D models and put them as new ships in the game.
German 28 Sep, 2018 @ 7:39am 
Can you create a mod to buy several boats in the city and thus be able to kill all the boats in the difficult maps?
Fin 5 Jul, 2017 @ 6:25pm 
I pwn ALL the enemies now! :D
Thunder-Invader  [author] 10 Jan, 2017 @ 7:55am 
ok
SOLID SNAKE 10 Jan, 2017 @ 7:28am 
hey thunder i like your youtube
Darkness2k 23 Jul, 2016 @ 1:39am 
I'm not overly familiar with the ship scripts themselves - I've tinkered with the mod pack, but it's not my forte. Glad you've found the issue - I'll do some testing today and be glad to get these 3 back into the game!
Thunder-Invader  [author] 22 Jul, 2016 @ 2:48pm 
For the people that already placed this ship on their servers as a new ship. I updated the mod so that there won't be any errors while getting hit by AOE attacks(problem was that it was searching for a map that did nothing...) . Therefore you have to follow the steps to add the ship to the world again. The people that use the mod to replace the corvette don't have to do anything since it automatically updates for those people.
Thunder-Invader  [author] 22 Jul, 2016 @ 2:17pm 
I may have a way to fix it...
Thunder-Invader  [author] 22 Jul, 2016 @ 2:04pm 
the ship script got edited in the second update and you said the error was alreay there in the first one...
Thunder-Invader  [author] 22 Jul, 2016 @ 2:02pm 
This is really weird. I updated them with the part included what I thought that caused it but when I was testing it by sailing through AOE damage I got the error aswell. I got totally no idea what is causing this. I tested the drekkar mod without the oars to see if they caused it but I still got the errors. So the problem has to be with the ship scripts.
Thunder-Invader  [author] 22 Jul, 2016 @ 12:47pm 
Oars are not the problem, configs are not the problem. The problem what I think it is something I left out because I thought it did nothing.
Thunder-Invader  [author] 22 Jul, 2016 @ 12:39pm 
Ok I think I know the problem then I will update it later today.
Darkness2k 22 Jul, 2016 @ 12:23pm 
The tabs are correct even though the post lost it :P
Ships are called: -

Galleass.bytes
Galley.bytes
Viking Ship2.bytes


All of this is as a test mod - but it does it the same if I do a manual upload to a game.
Darkness2k 22 Jul, 2016 @ 12:21pm 
The sample config I'm using is as below: -

Version = 12
Ships
Galley = 0
Stats
Defense = 2.5
Offense = 4
Support = 2.5
Mobility = 1.1
Speed = 1.2
cargo = 4
townSize = 1
price = 1
minTier = 0
maxTier = 999
Galleass = 1
Stats
Defense = 3
Offense = 4
Support = 3
Mobility = 1
Speed = 1.2
cargo = 3
townSize = 1
price = 1
minTier = 0
maxTier = 999
Viking Ship2 = 2
Stats
Defense = 3
Offense = 4
Support = 3.5
Mobility = 0.8
Speed = 1.1
cargo = 3
townSize = 1
price = 1
minTier = 0
maxTier = 999
Darkness2k 22 Jul, 2016 @ 12:21pm 
I've had it the first time - the update had no effect on that error message.
Thunder-Invader  [author] 22 Jul, 2016 @ 10:31am 
When I uploaded the Galleass first time. did you have this error back then or did it happen after the update?
Thunder-Invader  [author] 22 Jul, 2016 @ 10:30am 
The weird thing is that I don't get this error
Darkness2k 22 Jul, 2016 @ 10:25am 
So I've done more testing - I think the "damaged" part isn't required. I just tested lobbing fire, gas and fog at a friendly faction Galleass and I get the relevant error as to whichever area effect was in contact with the vessel.

NullReferenceException: Object reference not set to an instance of an object
DamageAOE.TickEffect (.GameUnit target)
AreaEffect.OnUpdate (Boolean alphaChanged)
DamageAOE.OnUpdate (Boolean alphaChanged)
Effect.Update ()

NullReferenceException: Object reference not set to an instance of an object
FogEffect.TickEffect (.GameUnit target)
AreaEffect.OnUpdate (Boolean alphaChanged)
Effect.Update ()
Darkness2k 22 Jul, 2016 @ 10:05am 
Hey Thunder-Invader - thanks for another ship model.

Unfortunately, like the Galleass and the Drakkar (with oars) models I'm getting the same errors popping up when the ships seemingly go through and are damaged by Poison Clouds: -

NullReferenceException: Object reference not set to an instance of an object
PoisonEffect.TickEffect (.GameUnit target)
AreaEffect.OnUpdate (Boolean alphaChanged)
Effect.Update ()


I wish I could help diagnose further :(