RimWorld

RimWorld

Mad Skills
853 Comments
Surgical 32 minutes ago 
it just works :steamthumbsup:
hushnow 1 hour ago 
1.6 please
Nuclear Muffin 20 hours ago 
can confirm that all feature of the mod work on 1.6
plusing123 (dragonheart) 12 Jul @ 1:08am 
also the other version of mad skills still works for the new update btw
Acidicnut 12 Jul @ 12:19am 
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Der Paul 12 Jul @ 12:14am 
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Pepe 11 Jul @ 11:53pm 
Guys chill.The mod author is a legend for making this mod and already said they plan to update. Like really. Jeeze guys.
不吃辣只要糖 11 Jul @ 11:19pm 
1.666666666
Felnel 11 Jul @ 3:33pm 
1.6?
The Gunslinger 10 Jul @ 11:37am 
Plz update, a must have mod
Ratysz  [author] 9 Jul @ 9:08am 
@Dimebag: I don't know, you tell me.
Dimebag 8 Jul @ 3:58am 
Does it still work in 1.6?

One of my must have mods
GhostLiner 23 Jun @ 4:17pm 
Great ! Thank you for your work on this mod, it's been a must include on my runs for the past few years lol
Ratysz  [author] 23 Jun @ 3:07pm 
@GhostLiner: Eventually.

Thanks for the suggestion; that one is in my notes already.
GhostLiner 23 Jun @ 10:50am 
Hey do you plan on updating this on 1.6 ?

Also I was reading the anomaly wiki and it seems there's a new trait "perfect memory" as a speciic reward that negates all skill loss. Maybe this mod can change it into +33% learning rate, similar to the great memory change ?
polaris.ursa 14 Jun @ 12:09am 
1.6 plz!!!
Ratysz  [author] 6 May @ 11:41am 
@crisp-tasty, @Untrostlich: this sounds like the Vanilla Skills Extended incompatibility. Removing VSE will fix the issue, alternatively @mystery_origin a few comments below suggested that removing Prepare Carefully instead also somehow fixes it.
Untrostlich 4 May @ 10:09am 
@crisp-tasty same problem,@Ratysz so how to solve it
crisp-tasty 14 Mar @ 7:37pm 
I'm running into a bug where when you hit the daily XP limit, you can no longer do that work type due to some sort of reference error. The colonist just tries over and over again to do work, without making progress.
LOSSYmooker 19 Feb @ 9:31am 
do you skibidi the rizzler?
Ratysz  [author] 8 Feb @ 6:30am 
@D: Thanks for the suggestion, made a note to investigate it at some point. No promises on when.
D 5 Feb @ 6:48pm 
Could you consider also providing alternative to 'Perfect Memory' trait carried by creepjoiners?
Ratysz  [author] 29 Dec, 2024 @ 8:50am 
@The Viral Divinity: No.
The Viral Divinity 28 Dec, 2024 @ 5:10pm 
Does the skill decay effects also affect animals? Been looking for a while now for a mod to stop all of my animals going feral.
Ratysz  [author] 28 Dec, 2024 @ 3:17pm 
@PatoPixelado: Yes, as is stated in the description.
sirduck 28 Dec, 2024 @ 10:44am 
is safe to remove in save mid game?
mystery_origin 19 Dec, 2024 @ 2:04am 
Can confirm that disabling prepare carefully (after game start so it's not needed anymore) fixes the issues with VSE.
Swolo 3 Dec, 2024 @ 2:13pm 
incompatible with vanilla skills extented ; game breaking level (you can use them together by making daily xp gain unlimited )
Ratysz  [author] 24 Nov, 2024 @ 8:38am 
@Weed: Известная проблема с Vanilla Skills Extended. Баг в их слое совместимости.
Weed 21 Nov, 2024 @ 11:19am 
Ру парни, столкнулся с такой проблемой, что периодически мои пешки переставали что либо делать. К примеру, будь то строительство или создание чего либо на рабочем месте. Они просто стояли на против, но количество требуемой "работы" не уменьшалось. Путем проб и страданий, спустя 10 дней, я в настройках мода поменял дневной лимит на обучение пешки. на угад поставил значение в 100 000. Пока работает.
Ох... сколько же нервов пришлось потратить!
plusing123 (dragonheart) 8 Nov, 2024 @ 2:53pm 
ah ok asking as it only started happening abit ago as i never use to get the error issue
Ratysz  [author] 8 Nov, 2024 @ 7:35am 
@plusing123 (dragonheart): It's a known conflict with Vanilla Skills Extended. The issue is on their end. Which is what you would have learned if you read just a few comments before yours.
plusing123 (dragonheart) 8 Nov, 2024 @ 3:55am 
question does this mod throw errors and make the pawns unable to use there skills? (asking as i am getting a skill error with is annoying as it stops them from doing anything connected to that skill or lag in the case of melee)

just asking here to see as i plan on asking all the mods i have that mess with skills in a way
Void Clown 26 Sep, 2024 @ 9:18am 
yeah mad skills+ supremacy, until mod author decides to do the same. Or atleast ask the guy to integrate his code in this mod
Ev 11 Sep, 2024 @ 11:08am 
I'm running both VSE and Mad Skills and once I disabled Prepare Carefully, the freezing, "standing", and other issues I had been having stopped. Would recommend anyone having this issue who's running Prepare Carefully to disable it if possible.
jingsen 2 Sep, 2024 @ 7:36pm 
interestingly, this bug will cause the pawn to gain exp insanely fast for those using RPG Level up mod. Just setting the pawn to do any action will cause it to start gaining exp fast
=M$= Oroberus 19 Aug, 2024 @ 11:05am 
Ahh is this missing compatibility the reason for my pawns just standing somewhere (menacingly of cause) instead of actually performing the planend deed?

I just ran into this too and it seems like a work around for this might be to just unlock the daily xp gain limit by setting it to 999999 as the 'standing' only occures if the daily xp limit is reached
Ratysz  [author] 17 Aug, 2024 @ 3:40pm 
@Adamantor: if you're using Vanilla Skills Extended, this is why. There's a bug in their compatibility patch for Mad Skills.
Adamantor 17 Aug, 2024 @ 10:57am 
Well, interesting thing- my pawns started to often keep standing after doing a task for a while- turned out that they get stuck after reaching learning limit for the day- after increasing the cap the IMMEDIATELY resumed tasks
Ratysz  [author] 29 Jul, 2024 @ 10:24am 
@Karambo: I don't know, I never used it. I'm not sure why you're asking me rather than the author of the mod in question.
Karambo 29 Jul, 2024 @ 10:22am 
hi. just read your comment about the incompatibility of VSE with this mod. in the steam workshop ive found a mod called "mad skills+" which seems to add new features and is also compatible with VSE.
so could i use that one? does it have the same features as this mod here? i mainly care about the tiered skill decrease, would leave the rest as in vanilla.

thank you in advance.
Ratysz  [author] 29 Jul, 2024 @ 5:58am 
@зомб: Most likely. Vanilla Skills Extended specifically is known to be incompatible; the problem is, ironically, with their Mad Skills compatibility patch.
zxc ♥♥♥♥♥♥♥ 28 Jul, 2024 @ 3:20pm 
Hi, I have a problem in the form of the pawns standing and not moving through time. After disabling it, the problem disappeared. Is it because of incompatibility with mods?
Ratysz  [author] 27 Jul, 2024 @ 5:56pm 
@5150: It's in my notes for when I'm making the next version. No idea when that might happen, though.
5150 27 Jul, 2024 @ 1:30pm 
Hello, are you planning to change the "Perfect Memory" of the Anomaly DLC to be like the "Great Memory" from that mod? I am using a translator, so my sentences might be awkward.
Ratysz  [author] 7 Jul, 2024 @ 9:10pm 
@basedleua: That depends entirely on VSE.
basedleua 7 Jul, 2024 @ 7:30pm 
Will this mod ever be VSE compatible?
Ratysz  [author] 7 Jul, 2024 @ 7:15am 
@Sotetsu: The issue is on VSE side.
Sotetsu 6 Jul, 2024 @ 11:07am 
I am seeing the same issue Qloshae is, with pawns failing to do any tasks when their skill xp maxes out. When the pawn tries to do a task with the maxed out skill, I get a "exception in jobdriver tick" error. It seems this is related to "Vanilla Skills Extended", then? Any chance of a compatibility fix? I really love both of these mods.