Total War: WARHAMMER

Total War: WARHAMMER

Wiids Affects: Legendary Lord Traits
104 kommenttia
Sometimes_Consistent 5.3.2017 klo 4.30 
Will this be updated for the new Brettonia LL's?
Nigerian Prince 27.2.2017 klo 22.06 
Update for bretonnia sir
Wiid  [tekijä] 8.2.2017 klo 8.21 
Then I'd have to say no
Sometimes_Consistent 8.2.2017 klo 4.49 
Is this save game compatible? Because it doesn't show up in my current VC campaign.
Lv1 Crook 7.2.2017 klo 16.06 
I will let you know if I spot anything odd.
Lv1 Crook 7.2.2017 klo 16.05 
Thanks for the update :DDDD my hero!
Sometimes_Consistent 7.2.2017 klo 1.05 
Nice job! Been waiting a while for this, totally worth it!
Wiid  [tekijä] 6.2.2017 klo 22.50 
Let me know I guess.
Wiid  [tekijä] 6.2.2017 klo 22.33 
OK, I broke down and updated it. I have no idea if most of this works I cant test it. The List of the new effects is in the Discussion above.
Wiid  [tekijä] 6.2.2017 klo 18.42 
Please do, I want to get back and update this but not have all the lords makes it impossible to test, the up coming patches and updates are going to break it, and the fact that I'm the (Assistant Project Lead/Lead Data Coder) for Seven Kingdoms just takes all my time away. The only reason I dont take this down is its a reminder to me that It needs to be done.
Leri-Weill [FRA] 6.2.2017 klo 14.02 
Hey Wiid, I'm planning on to making a complete traits & triggers overhaul. Would you mind if I incorporate your mod in mine ? I'd of course credit your work :)
Lv1 Crook 7.1.2017 klo 7.46 
Completely understand you not wanting to update with all the DLC... it's sickening that we can expect 3x more DLC before this game is anywhere near complete... already spent £70 on this game myself. Don't get me wrong, I enjoy the game but still feel like I have been robbed lol.
Seven Samurott 18.12.2016 klo 17.32 
Don't get me wrong. I totally understand the frustration, especially at the clip they re releasing DLC. I've tried shopping around for other LL mods in the event you decide to move on but have not found anyone with the same vision you do
Sometimes_Consistent 18.12.2016 klo 9.50 
Can you still update it without DLC and still make it work, or doesn't that work like that?
Wiid  [tekijä] 18.12.2016 klo 9.49 
whenever the DLC goes on sale, Ill get the new LL and update the mod. I dont see the point in in finishing something thats not really gonna be finished.
Seven Samurott 18.12.2016 klo 9.20 
I hope you don't lose your taste for maintaining this mod at least. I feel you are the only one that truly gets the Legendary Lords and gives them flavorful traits.
[L9] Rhinopotamus 10.12.2016 klo 22.37 
Can you update it (even if you can't add the Wood Elves yet) but you might not be able to edit them until you own them.
Wiid  [tekijä] 10.12.2016 klo 19.09 
Apparantly some people reported issues with it. I cant test it I dont have them.
[L9] Rhinopotamus 10.12.2016 klo 18.26 
Wild did I read that right? You can't get the Beastmen Lord Traits to work?
NoSkill 10.12.2016 klo 1.37 
Afraid we have to wait for an sale:/
Wiid  [tekijä] 9.12.2016 klo 20.57 
I know but I dont have the new DLC so I can add the new lords. Which is annoyying and for some reason I cant get the beastmen lords to have traits ether. The DLC stuff is murdering my will to do any Warhammer mods.
Malagor Złośliwy 9.12.2016 klo 20.11 
Pls man update. without this masterpiece legendary lords are pussies
Sometimes_Consistent 9.12.2016 klo 9.03 
Will this be updated with the WE DLC and the patch?
VanillaFrosting 8.12.2016 klo 20.24 
Please update I love this mod
Wiid  [tekijä] 3.12.2016 klo 18.46 
@SIGMAR BLESS THIS RAVAGED BODY soryy I havent gotten anything, My gifts is empty.
DDkiki 3.12.2016 klo 16.26 
Yes pls make the beastmen workable at least together with Wood Elf traits later, i can't wait to play Durthu :3
Malykriss 3.12.2016 klo 16.05 
did you receive the dlc yet?
Wiid  [tekijä] 27.11.2016 klo 14.17 
I wont say no
Renan 27.11.2016 klo 12.19 
Damn let me see if i can buy the dlc for you in this week ok?
Wiid  [tekijä] 27.11.2016 klo 11.30 
I could do that but its like the beastmen I dont have them myself so I cant test it if I do it.
Renan 27.11.2016 klo 11.21 
Hey, first of all, many thanks for your mod, it's one of my favourites, also I want to know if you could make traits for Borist Todbringer, that will be pretty cool, there is already a mod out there that makes him playable and gives him 2 legendary items, so with a good trait the gameplay as middenland will be awesome, thanks for your time
Malykriss 10.11.2016 klo 13.14 
Hi so, is it normal that khazrak and malagor have no traits ? they just have their base traits for me :(
TMXFroZeN 8.11.2016 klo 23.58 
Hi, I think you forgot to put in the extra traits for beastmen, or you just deleted it by accident. =)
Wiid  [tekijä] 4.11.2016 klo 14.36 
I think base vampires should be the fastest thing in the game. If you put a vampire on a Mount it shouldnt be to gain speed but durability.
Leo_Africanus 4.11.2016 klo 12.13 
The Vlad traits are so much fun. With a few levels and items, he runs faster than a horse now. Really makes him feel like a superhuman vampire ancient!
Wiid  [tekijä] 1.11.2016 klo 11.30 
None of thst has anything to do with what I added so its a conflict on your end. I didnt even add the unbreable trait to any lord. So this problem has nothing to do with my mod
LaoDao 1.11.2016 klo 6.32 
This mod makes ALL THE UNITS IN THE GAME unbreakable. Also, auto-managing fights in
campaign does NOTHING, no one dies, 0 0.
DDkiki 31.10.2016 klo 5.43 
Mod not works for beastmen, dunno why. Any other hero have all their traits, but Khazrak and Malagor only default ones. Any possible conflicts with other mods? I use only reskins so I kinda lost.
Leo_Africanus 30.10.2016 klo 16.44 
Fair counterpoints! I saw sigvald's buff, but figured it could apply to all units instead of just infantry but at a lower rate. But I understand if theyre too close for taste. I like the flavor of the poison attacks a lot, but I've gotten little use out of them since AI doesn't seem to rush Gelt very often (and once he's on the pegasus not much can catch him). Regarding gunpowder, this is from Lexicanum: "In fact, due to his research into black-powder, Balthasar even became popular with the College of Engineers, despite their usual scepticism of magic"- which is what inspired the gunpowder related traits. There's also a story about him turning another empire faction's gold to lead, so you could incorporate a trait based on that (big extra income penalty for opponent when his army is raiding?). Though, I'm not sure if AI cares how much gold they have anyway. I like the idea of spreading his armor buff around. Alternatively, more armor piercing for his troops could be flavorful
Wiid  [tekijä] 30.10.2016 klo 16.02 
Fair points, just remeber that the +2 to battle mages is the trait CA gave him and I cant change that with out compatability issues and I tried to give all the lords unique traits. Sigvald already has a movement speed buff. And the posion attacks were a more defensive measure, the poison attacks slow attackers to allow Gelt easier kiteing potential, and because it made alot of sense thematicaly. As a mage focused on metal I didnt think he would have any thing to do with gunpowder but an alchemist is an alchemist I suppose. Maybe Ill change the armour buff to all units at a lower value to make it more impactfull all game.
Leo_Africanus 30.10.2016 klo 15.54 
I still find Gelt's traits are a bit underwhelming. +2 battle mage levels is a bit meh. Extra armor for war machines is cool, but pretty niche; it might help them survive a swarm of bats, but not much else. Poison attacks for gelt are nice, but you'd have to be a bit of a psycho to make a habit of throwing gelt into melee encounters willfully.

To be constructive, here's a few alternative trait ideas:

(Mercurial Alacrity) +10% battle speed for all units in this lord's army (or more? not sure how strong a trait like this would be)
(Friend of the Engineer's Guild) -1 to recruitment time for Hellblaster Volley Guns, Great Cannons, and Helstorm Rocket Battery
(Alchemical Mastery) +15% reload time reduction for artillery (alternatively, +10/15% range for artillery, handgunners, etc to demonstrate Gelt's superior ability at creating gunpowder)






Jotunheim 24.10.2016 klo 15.55 
grad to help :)
check also Skarsnik. Tonight i started a new campaign with him and do not works "King of the Gobboz". I havent -10% upkeep bonus
lazylegionspark 24.10.2016 klo 14.58 
Thank you good very much! Glad to see this mod updated. I find these traits so very important to make the legendary lords more special and actually better the some vanilla lords.

However for some reason this mod if active with All Tabletop Lords causes Archeon for some reason to have Empowerer the Runes on his attacks which buff enemies. I informed the author long ago and he said he had no idea why that would happen, but figured it might be due to your mod not being updated and would look at it if he had the spare time since it does not really damage the campaign much. One just has to choose if you want more lords vs Archeon buffing his enemies.

Nothenless love the mod. Thanks again. :)
Wiid  [tekijä] 24.10.2016 klo 14.21 
@Jotunhiem

Changed (Waaagh Dance) to +5 to Winds of Magic at the start any battle. Thanks for the heads up
Jotunheim 24.10.2016 klo 12.57 
hi @wild
what is it this trait? -> (Waaagh Dance) +3 to passive religious conversion in local province
ps: there is no effect for now
stompie5 24.10.2016 klo 7.45 
I love this mod! Thanks for updating!
Wiid  [tekijä] 23.10.2016 klo 23.27 
I cant test if everything works ok but It load and works for the Lords I have, so let me know if theres any issues.
Wiid  [tekijä] 23.10.2016 klo 23.26 
I updated it since you people showed the intrest heres my thank you
Seven Samurott 22.10.2016 klo 5.51 
I feel ya Wild, there is quite a bit of DLC they are going to be adding. Makes updating a pain
Unnamed_Shadow 21.10.2016 klo 23.24 
That gyrocopter mount would have been amazing!