安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
campaign does NOTHING, no one dies, 0 0.
To be constructive, here's a few alternative trait ideas:
(Mercurial Alacrity) +10% battle speed for all units in this lord's army (or more? not sure how strong a trait like this would be)
(Friend of the Engineer's Guild) -1 to recruitment time for Hellblaster Volley Guns, Great Cannons, and Helstorm Rocket Battery
(Alchemical Mastery) +15% reload time reduction for artillery (alternatively, +10/15% range for artillery, handgunners, etc to demonstrate Gelt's superior ability at creating gunpowder)
check also Skarsnik. Tonight i started a new campaign with him and do not works "King of the Gobboz". I havent -10% upkeep bonus
However for some reason this mod if active with All Tabletop Lords causes Archeon for some reason to have Empowerer the Runes on his attacks which buff enemies. I informed the author long ago and he said he had no idea why that would happen, but figured it might be due to your mod not being updated and would look at it if he had the spare time since it does not really damage the campaign much. One just has to choose if you want more lords vs Archeon buffing his enemies.
Nothenless love the mod. Thanks again. :)
Changed (Waaagh Dance) to +5 to Winds of Magic at the start any battle. Thanks for the heads up
what is it this trait? -> (Waaagh Dance) +3 to passive religious conversion in local province
ps: there is no effect for now