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this works with the unofficial wotc smg port.
Or is there another way I can edit those ini's to add rapid fire to them???
The Rifle still has the higher base, better long range accuracy, and ammo.
Shotgun similiarly will have higher ammo; even if the smg's max damage with rapid of both shots hitting is higher than the shotgun's max
Adds in the EU weapons as a 1.5 tier
To use a poker analogy, it's like "running it twice".
The new SMG acts like two weapons: at medium range it behaves like a slightly better pistol when you're taking single shots. Because of Rapid Fire's aim penalty you're going to waste ammo and probably not hit anyway if you try to Rapid at range.
Up close you can use Rapid Fire, which will deal greater damage than a rifle if both shots hit, but to do that you'll have to flank aggressively because otherwise they won't.
I've switched out my SMGs to your specs (+1 mobility, no detection, clip size 6 (so only three shots at full auto) and damage at -2 from the rifle instead of -1) and I'll see how they go. Could be interesting.
Sorry for wasting your time! :)
Is there a way I could edit some ini's to give the added packs the same ability??
Although I did edit longwars ini files to have the template you suggested.
Btw, I've pretty much got all of your mods, love your stuff :)