RimWorld

RimWorld

Anti Material Rifle
65 kommenttia
Nick Nape'em 26.4.2024 klo 21.50 
1.5?
Nick Nape'em 2.11.2022 klo 20.55 
@Mr Whiskas you star
Mr Whiskas  [tekijä] 2.11.2022 klo 12.15 
@dimullaney5 Updated chief!:KOh:
Nick Nape'em 30.10.2022 klo 2.41 
1.4? this gun is irreplacable
Röstli 21.7.2021 klo 23.26 
@Mr Whiskas Thank you for the update, although I think I was a bit too optimistic about how compatible it was. After checking the file again, I noticed that 1.3 (and possibly 1.2 and 1.1 as well) added several new tags to weapons. I added those tags onto the Anti Material Rifle (based on the vanilla sniper rifle), and it now seems to work better with 1.3.

The Anti Material Rifle with the updated tags is uploaded here: https://www.dropbox.com/s/q3rj30bchq8cvn5/Weapon_AntiMatRifle.xml?dl=0

The main changes are that the Anti Material Rifle can now be a honorable / despised weapon (Long Shots / Ranged Heavy), and it now appear as a relic (for those who want to go on a quest for the boomstick). However, its stats and crafting cost remain the same as before.
Röstli 21.7.2021 klo 9.28 
After doing a bit of testing, it looks like it works fine with 1.3. The only thing that needs to be adjusted is the About file, and I've uploaded the 1.3 compatible file to Dropbox if anyone else wants to use this beautiful weapon in 1.3 .

1.3 compatibility file: https://www.dropbox.com/s/0jvt86xtzntweeu/About.xml?dl=0
Smrots 16.2.2021 klo 13.05 
This needs an update too :D
Nick Nape'em 1.4.2020 klo 1.56 
1.1 please i need this gun in MAH LIFE!
joseph_the_Impaler 15.3.2020 klo 9.30 
1.1
?
Another Nate 2.3.2020 klo 12.27 
@FloppyDolphins Anti-materiel doesn't have anything to do with antimatter. It is a designator assigned to something meant to punch holes through both sides of tanks, or cause structural damage to entire buildings from up to a mile away.
Mr Whiskas  [tekijä] 29.1.2020 klo 2.33 
@FoxAndRoses Can't say I've ever used multiplayer. Do you have a copy of the crash log I could look through?
FoxAndRoses 28.1.2020 klo 21.12 
Seems to crash the game if used in multiplayer... at all.
As soon as you click "Add Bill" poof, game no longer responds
"The" SeanMacLeod 12.10.2019 klo 16.47 
Well, all the high-tech components, tough materials, and special containment shielding are gonna take some time and effort to make and machine lol
TangerineSpaceRaptor 12.10.2019 klo 10.03 
Oh so that's why it's called an anti material rifle. Still, 2750 work seems excessive.
"The" SeanMacLeod 11.10.2019 klo 19.39 
Powered armor doesn't fire antimatter bullets.
TangerineSpaceRaptor 11.10.2019 klo 19.25 
2750 work - why does it take so much work to make? This amount of work is much, much more than even what it takes to make power armor and is too much. Could you please lower it to 1,500?
Mr Whiskas  [tekijä] 9.2.2019 klo 9.23 
@Dperounov I don't use a mac but my best guess would be the steam workshop folder, my path is "steamapps\workshop\content\294100\732511524"
Dperounov 9.2.2019 klo 8.38 
Where's it install to on mac? Wanted to tweak the accuracy.
Noxilie 6.1.2019 klo 0.35 
Couple of errors:
>>Could not resolve cross-reference: No Verse.SoundDef named InteractRifle found to give to Verse.ThingDef Gun_AntiMat20A (using undefined sound instead)

It's "Interact_Rifle" in 1.0

>>Exception in ConfigErrors() of Gun_AntiMat: System.IndexOutOfRangeException: Array index is out of range.
>>Config error in Gun_AntiMat: empty description

Could you add non-empty description to the Gun_AntiMat thing def please?
Snowmech 31.10.2018 klo 12.45 
I seem to be having an issue with this mod. I would like to take prisoners, but my best shooters keep taking off arms, legs, heads.. Oh well.. a thumbs up for me. Thank you for making this mod.
TheMugiMonster 9.9.2018 klo 5.49 
B19 please ^^
Friday 13 1.9.2018 klo 6.14 
Will this mod be updated to B19?
LS-Swapped HMT Olympic 18.7.2018 klo 18.39 
Looks like a PGM Hecate. Was that texture inspired by Fallout: New vegas? That game also models its AMR off of the PGM.
Emperor 31.5.2018 klo 12.35 
materiel*
carewolf 1.1.2018 klo 6.59 
Isn't there already such a riffle b18?
Alyfox 11.12.2017 klo 1.40 
That should be "materiel". Otherwise, good job
TheRequiem 3.12.2017 klo 12.47 
Thank you for the update
Mr Whiskas  [tekijä] 25.11.2017 klo 14.43 
@TheRequiem Yes I'll update it once A18 is officially released!
TheRequiem 25.11.2017 klo 13.39 
Would there be an update to this mod for 18? Thanks in advance :)
"The" SeanMacLeod 1.6.2017 klo 22.53 
I want an anti- matter rifle!
MaxTillentine 1.6.2017 klo 12.00 
Just dont drop down the stats, i beg you)))))) Recipe cost is Ok, to be higher. )
MaxTillentine 1.6.2017 klo 11.25 
Desert eagle comes in two variants, AM-rifle is separate. Why you don't unite this all? ) Something about uranium-tipped bulletted arsenal, where uranium as part of recipe is a must be? Anyway, it is my vision of mod, you are the maker. )
If you really intrested in my oppinion, i think that everyone is too much trying to create weaponry of "something". Historical weaponry, gamed weaponry, like HALO arsenal, so on. If you want - check out the Rimsenal vanilla expansion. There is some balance about staying vanilla in concept and expanding it. The one could learn from it.
Free your mind. Do your own design of weaponry, unite it by some good idea (Uranium-bulleted Arsenal sounds good.) and unleash it on the users.... ) I don't know how you taking my advices, i am just a user of your mod (and grateful one), but this could do the trick to get to the most subscribed. ) And all my "advices" becouse i don't know how to code, full of ideas and can see, that what you do is have some quality. )
Mr Whiskas  [tekijä] 1.6.2017 klo 9.56 
@MaxTillentine I like the idea, if I get any spare time I'll probably make it as I have an idea about graphics actually. What do you think I should do; have it as an update to this mod or a completly new one??
MaxTillentine 1.6.2017 klo 9.52 
Well, the rifle is definetly OP. And i like it) But why not buff it up a little? Well, damage is Ok, rate of fire as well... What about range? I mean, at least 70? ))) You could give it some balance, by adding plasteel and uranium to the crafting recipe - that will do. )
Or two recipes, like with your desert eagle mod? One is early-game AM rifle, and second, with uranium and plasteel - for the later game and some high-tech design?)
Mr Whiskas  [tekijä] 1.6.2017 klo 8.38 
@Alæstor No it never has been.
Honshitsu 29.5.2017 klo 4.34 
is this up on the forums yet?
Mr Whiskas  [tekijä] 25.5.2017 klo 4.31 
@MaxTillentine Hadn't noticed that, thanks for letting me know.
MaxTillentine 25.5.2017 klo 4.24 
Why it is only 1 kg?????????
MaxTillentine 19.5.2017 klo 9.16 
Handy. )
[ ] 21.3.2017 klo 14.32 
@Hellstorm901 DON'T forget the hairstyle too ;3
Xen 24.1.2017 klo 22.14 
Might want to change the name to Anti Materiel rifle.
Materiel = military equipment
Material = cloth/wood/stone

not hatin' or anything - just letting ya know.
It's a nice mod otherwise ;)
Hellstorm901 16.1.2017 klo 5.41 
Great, all we need now is a Sinon outfit
Mr Whiskas  [tekijä] 27.12.2016 klo 15.42 
Updated now, took me too long to realise that you can only update in dev mode
"The" SeanMacLeod 27.12.2016 klo 15.32 
!
Mr Whiskas  [tekijä] 27.12.2016 klo 6.38 
Yup, got it updated unfortunatley the button to update the mod has gone, will try and get it sorted today :)
"The" SeanMacLeod 27.12.2016 klo 2.17 
Any word on a16? ('kuz this mod is kuul!) [=8
van_nova 12.11.2016 klo 7.00 
oh okay, that cool. I will just hope for the best.
Mr Whiskas  [tekijä] 12.11.2016 klo 5.55 
I'll have a look into it nova but im not entirely sure how to do it
van_nova 11.11.2016 klo 18.09 
Will you be making a patch for Combat Realism A15 (NoCCL)?
Mr Whiskas  [tekijä] 10.9.2016 klo 9.00 
Correct, I based it off of that because it was easy to draw! :KSmiley: