RimWorld

RimWorld

Anti Material Rifle
65 Comments
Nick Nape'em 26 Apr, 2024 @ 9:50pm 
1.5?
Nick Nape'em 2 Nov, 2022 @ 8:55pm 
@Mr Whiskas you star
Mr Whiskas  [author] 2 Nov, 2022 @ 12:15pm 
@dimullaney5 Updated chief!:KOh:
Nick Nape'em 30 Oct, 2022 @ 2:41am 
1.4? this gun is irreplacable
Röstli 21 Jul, 2021 @ 11:26pm 
@Mr Whiskas Thank you for the update, although I think I was a bit too optimistic about how compatible it was. After checking the file again, I noticed that 1.3 (and possibly 1.2 and 1.1 as well) added several new tags to weapons. I added those tags onto the Anti Material Rifle (based on the vanilla sniper rifle), and it now seems to work better with 1.3.

The Anti Material Rifle with the updated tags is uploaded here: https://www.dropbox.com/s/q3rj30bchq8cvn5/Weapon_AntiMatRifle.xml?dl=0

The main changes are that the Anti Material Rifle can now be a honorable / despised weapon (Long Shots / Ranged Heavy), and it now appear as a relic (for those who want to go on a quest for the boomstick). However, its stats and crafting cost remain the same as before.
Röstli 21 Jul, 2021 @ 9:28am 
After doing a bit of testing, it looks like it works fine with 1.3. The only thing that needs to be adjusted is the About file, and I've uploaded the 1.3 compatible file to Dropbox if anyone else wants to use this beautiful weapon in 1.3 .

1.3 compatibility file: https://www.dropbox.com/s/0jvt86xtzntweeu/About.xml?dl=0
Smrots 16 Feb, 2021 @ 1:05pm 
This needs an update too :D
Nick Nape'em 1 Apr, 2020 @ 1:56am 
1.1 please i need this gun in MAH LIFE!
joseph_the_Impaler 15 Mar, 2020 @ 9:30am 
1.1
?
Another Nate 2 Mar, 2020 @ 12:27pm 
@FloppyDolphins Anti-materiel doesn't have anything to do with antimatter. It is a designator assigned to something meant to punch holes through both sides of tanks, or cause structural damage to entire buildings from up to a mile away.
Mr Whiskas  [author] 29 Jan, 2020 @ 2:33am 
@FoxAndRoses Can't say I've ever used multiplayer. Do you have a copy of the crash log I could look through?
FoxAndRoses 28 Jan, 2020 @ 9:12pm 
Seems to crash the game if used in multiplayer... at all.
As soon as you click "Add Bill" poof, game no longer responds
"The" SeanMacLeod 12 Oct, 2019 @ 4:47pm 
Well, all the high-tech components, tough materials, and special containment shielding are gonna take some time and effort to make and machine lol
TangerineSpaceRaptor 12 Oct, 2019 @ 10:03am 
Oh so that's why it's called an anti material rifle. Still, 2750 work seems excessive.
"The" SeanMacLeod 11 Oct, 2019 @ 7:39pm 
Powered armor doesn't fire antimatter bullets.
TangerineSpaceRaptor 11 Oct, 2019 @ 7:25pm 
2750 work - why does it take so much work to make? This amount of work is much, much more than even what it takes to make power armor and is too much. Could you please lower it to 1,500?
Mr Whiskas  [author] 9 Feb, 2019 @ 9:23am 
@Dperounov I don't use a mac but my best guess would be the steam workshop folder, my path is "steamapps\workshop\content\294100\732511524"
Dperounov 9 Feb, 2019 @ 8:38am 
Where's it install to on mac? Wanted to tweak the accuracy.
Noxilie 6 Jan, 2019 @ 12:35am 
Couple of errors:
>>Could not resolve cross-reference: No Verse.SoundDef named InteractRifle found to give to Verse.ThingDef Gun_AntiMat20A (using undefined sound instead)

It's "Interact_Rifle" in 1.0

>>Exception in ConfigErrors() of Gun_AntiMat: System.IndexOutOfRangeException: Array index is out of range.
>>Config error in Gun_AntiMat: empty description

Could you add non-empty description to the Gun_AntiMat thing def please?
Snowmech 31 Oct, 2018 @ 12:45pm 
I seem to be having an issue with this mod. I would like to take prisoners, but my best shooters keep taking off arms, legs, heads.. Oh well.. a thumbs up for me. Thank you for making this mod.
TheMugiMonster 9 Sep, 2018 @ 5:49am 
B19 please ^^
Friday 13 1 Sep, 2018 @ 6:14am 
Will this mod be updated to B19?
LS-Swapped HMT Olympic 18 Jul, 2018 @ 6:39pm 
Looks like a PGM Hecate. Was that texture inspired by Fallout: New vegas? That game also models its AMR off of the PGM.
Emperor 31 May, 2018 @ 12:35pm 
materiel*
carewolf 1 Jan, 2018 @ 6:59am 
Isn't there already such a riffle b18?
Alyfox 11 Dec, 2017 @ 1:40am 
That should be "materiel". Otherwise, good job
TheRequiem 3 Dec, 2017 @ 12:47pm 
Thank you for the update
Mr Whiskas  [author] 25 Nov, 2017 @ 2:43pm 
@TheRequiem Yes I'll update it once A18 is officially released!
TheRequiem 25 Nov, 2017 @ 1:39pm 
Would there be an update to this mod for 18? Thanks in advance :)
"The" SeanMacLeod 1 Jun, 2017 @ 10:53pm 
I want an anti- matter rifle!
MaxTillentine 1 Jun, 2017 @ 12:00pm 
Just dont drop down the stats, i beg you)))))) Recipe cost is Ok, to be higher. )
MaxTillentine 1 Jun, 2017 @ 11:25am 
Desert eagle comes in two variants, AM-rifle is separate. Why you don't unite this all? ) Something about uranium-tipped bulletted arsenal, where uranium as part of recipe is a must be? Anyway, it is my vision of mod, you are the maker. )
If you really intrested in my oppinion, i think that everyone is too much trying to create weaponry of "something". Historical weaponry, gamed weaponry, like HALO arsenal, so on. If you want - check out the Rimsenal vanilla expansion. There is some balance about staying vanilla in concept and expanding it. The one could learn from it.
Free your mind. Do your own design of weaponry, unite it by some good idea (Uranium-bulleted Arsenal sounds good.) and unleash it on the users.... ) I don't know how you taking my advices, i am just a user of your mod (and grateful one), but this could do the trick to get to the most subscribed. ) And all my "advices" becouse i don't know how to code, full of ideas and can see, that what you do is have some quality. )
Mr Whiskas  [author] 1 Jun, 2017 @ 9:56am 
@MaxTillentine I like the idea, if I get any spare time I'll probably make it as I have an idea about graphics actually. What do you think I should do; have it as an update to this mod or a completly new one??
MaxTillentine 1 Jun, 2017 @ 9:52am 
Well, the rifle is definetly OP. And i like it) But why not buff it up a little? Well, damage is Ok, rate of fire as well... What about range? I mean, at least 70? ))) You could give it some balance, by adding plasteel and uranium to the crafting recipe - that will do. )
Or two recipes, like with your desert eagle mod? One is early-game AM rifle, and second, with uranium and plasteel - for the later game and some high-tech design?)
Mr Whiskas  [author] 1 Jun, 2017 @ 8:38am 
@Alæstor No it never has been.
Honshitsu 29 May, 2017 @ 4:34am 
is this up on the forums yet?
Mr Whiskas  [author] 25 May, 2017 @ 4:31am 
@MaxTillentine Hadn't noticed that, thanks for letting me know.
MaxTillentine 25 May, 2017 @ 4:24am 
Why it is only 1 kg?????????
MaxTillentine 19 May, 2017 @ 9:16am 
Handy. )
[ ] 21 Mar, 2017 @ 2:32pm 
@Hellstorm901 DON'T forget the hairstyle too ;3
Xen 24 Jan, 2017 @ 10:14pm 
Might want to change the name to Anti Materiel rifle.
Materiel = military equipment
Material = cloth/wood/stone

not hatin' or anything - just letting ya know.
It's a nice mod otherwise ;)
Hellstorm901 16 Jan, 2017 @ 5:41am 
Great, all we need now is a Sinon outfit
Mr Whiskas  [author] 27 Dec, 2016 @ 3:42pm 
Updated now, took me too long to realise that you can only update in dev mode
"The" SeanMacLeod 27 Dec, 2016 @ 3:32pm 
!
Mr Whiskas  [author] 27 Dec, 2016 @ 6:38am 
Yup, got it updated unfortunatley the button to update the mod has gone, will try and get it sorted today :)
"The" SeanMacLeod 27 Dec, 2016 @ 2:17am 
Any word on a16? ('kuz this mod is kuul!) [=8
van_nova 12 Nov, 2016 @ 7:00am 
oh okay, that cool. I will just hope for the best.
Mr Whiskas  [author] 12 Nov, 2016 @ 5:55am 
I'll have a look into it nova but im not entirely sure how to do it
van_nova 11 Nov, 2016 @ 6:09pm 
Will you be making a patch for Combat Realism A15 (NoCCL)?
Mr Whiskas  [author] 10 Sep, 2016 @ 9:00am 
Correct, I based it off of that because it was easy to draw! :KSmiley: