Starbound

Starbound

Ship anything, anywhere (full price)
34 kommentarer
BoopDaSnoot 8. maj kl. 6:18 
Not working with FU, I just checked
MonkiHunti 16. dec. 2024 kl. 13:32 
@KoaGames the Terramart 2.0 is in base game, or at least not from this mod, I have never installed this but have the 2.0
Rebit 8. dec. 2023 kl. 22:09 
if anyone wondering mod still works, didn't check if it works with FU tho
Moonravin 14. okt. 2019 kl. 21:03 
does this work along side Frackin Uni?
KoaGames 25. juni 2019 kl. 2:28 
Not the terramart 2.0 though.
TheSpookiestSkeleton 22. juni 2019 kl. 17:17 
The terramart thing is in the game by default, this just changes some values
KoaGames 20. juni 2019 kl. 11:37 
Okay. So aside from the issues previousely stated HOW DO I GET RID OF THIS MOD?!?!?!?!?!?! Not only is it broken and does it not work but I cant get rid of it in my game. I have tried uninstalling the game, deleteing ALL starbound files and reinstalling and everything after unsubbing didnt work and it still shows up and is buyable in terramart. HELP ME ;-;:steamfacepalm:
KoaGames 18. juni 2019 kl. 13:05 
Stopped working completely for all of us. Unsubbed. A little upsetting since we have played this mod for months and months.
KoaGames 17. juni 2019 kl. 20:29 
Wondering something. This mod worked yesterday just fine but then today now me and my friend cant put anything into the shipment thing but our other friend can.
A_Leek 27. maj 2018 kl. 19:05 
is this fixed with its problems?
contractually obligated beating 31. dec. 2017 kl. 7:41 
the everywhere thing works but not the everything fix that
Someone 10. juni 2017 kl. 6:31 
works with 1.3 ?
BirdMan 18. maj 2017 kl. 17:50 
it dosent work sell price is 0
TedBed 8. maj 2017 kl. 11:35 
I gotta ask, is this server-side?
Vanicko 26. feb. 2017 kl. 21:08 
gg
hillsjoe 10. jan. 2017 kl. 15:09 
hey guys i wanted to say dont put sapling in the shipment thing it will crash the game for most people with this mod
Sir Luis 30. dec. 2016 kl. 0:01 
can you make them wireable so i can press a button on a wall by my teleporter and it will sell whats in it.so for example if i had garden bots filling it up i could set a timer for auto sells every so often
DoTheHarlemShake 2. okt. 2016 kl. 15:08 
Doesent work can i plz fix?
Rookiemad 28. sep. 2016 kl. 22:04 
can't sell anything what happen? how to fix or update.
Something_Smith 24. sep. 2016 kl. 7:40 
Starbound has had a few updates recently, they added an "Enhanced Shipments" that can ship anyhting at 20 percent cost
G  [ophavsmand] 24. sep. 2016 kl. 6:33 
@Something Smith I wouldn't know, since I haven't played Starbound in some time now. I didn't edit many files though.
Something_Smith 23. sep. 2016 kl. 8:30 
Is it just me or has this mod been broken recently?
孤独なレモン 8. aug. 2016 kl. 23:03 
+tip weapons are sold depended on their rarity :3
JoeShmo 28. juli 2016 kl. 16:36 
Ok...so apparantly there is a seperate line of code for blueprints:

(Taken from defaultParameters.config )

"blueprintPriceFactor" : 1.25,

That would account for the 20 pixel difference when selling at the mart. Don't know why they made a scalar for blueprints..but its there. I guess that means your mod calculates its sell value solely based on the default price of items ( could be symptommatic of the mart not meant to sell things other than food )
JoeShmo 28. juli 2016 kl. 16:27 
If you were editing something like: ( Pulled from Merchant.config )

"defaultBuyFactor" : 1.0,
"defaultSellFactor" : 0.2,

It shoudl work fine.

If you were editing something like: ( Pulled from Accordion.instrument )

"price" : 3000,

Then it only works if there are no additional multipliers afterwards ( like you mentioned )

Blueprints though have values that are "off" as well, but they don't have "levels" like weapons. Pretty insignificant though, considering its a difference of like 20 pixels; but an indicator of maybe something else going on.
JoeShmo 28. juli 2016 kl. 16:27 
Hmm, that seems odd. Default "vanilla" sell value is always 20% if the items displayed value, regardless of weapon level / type ( sice its the big outlier ). Not sure why your values are so "off", even accounting for weapon levels adjusting the base sell value ( since it works fine by default ).

Not sure what you edited to get your sell values, but it's possible that merchants somehow incorporate merchants.config and others into their final sell value ( havent beena ble to get that config file to work at all ); so if you adjusted the mart's sell value based on the base value of an item..it wouldn't be taking into account the aditional multipliers aftewards ( which I believe is what it and merchants normally do )
G  [ophavsmand] 28. juli 2016 kl. 15:45 
@JoeShmo Indeed, things aren't sold at the price shown on the UI. I just looked through the files, and the prices in my mod are the right prices (tried a shield; it's sold 660 pixels by the Terramart Shipments, but its price in the UI is 2310. But in the file its price is indeed 660 pixels).

After looking a bit more through the files, it appears that weapons have a level (shown for staffs, for example), which is also a multiplier for their value. I can use this information, but only for weapons.
G  [ophavsmand] 28. juli 2016 kl. 15:25 
@AngeLus [FR] Only the Terramart Shipments.
@JoeShmo Mhm, I haven't tried that out, I'll look into it.
K4sper 28. juli 2016 kl. 13:01 
Does it make all shop to buy our thing at full price or do it need to only sell thing in the Shipping container ?

Thanks in advance
JoeShmo 28. juli 2016 kl. 12:22 
After a quick check, It appears that weapons only sell for about 40% of their value, while shields sell for 66%. Blueprints sell for 75 pixels ( instead of 93 ).

All the other item types "seem" to be selling at full value, including stacks of items ( modules, bandages, etc. ). Havent checked everything though.
Vivien 28. juli 2016 kl. 11:53 
well this is the perfect mod for the undertale fandom jfc
G  [ophavsmand] 28. juli 2016 kl. 9:06 
@Holy_Wolf Sold at the Terramart in the Outpost. [starbounder.org]
WyomingMan 28. juli 2016 kl. 8:21 
how do i get the terramart shipping thing?
Rampheus 28. juli 2016 kl. 5:31 
Dude... You are awesome! Thanks a bunch!