Starbound
Ship anything, anywhere (full price)
Коментарів: 34
BoopDaSnoot 8 трав. о 6:18 
Not working with FU, I just checked
MonkiHunti 16 груд. 2024 о 13:32 
@KoaGames the Terramart 2.0 is in base game, or at least not from this mod, I have never installed this but have the 2.0
Rebit 8 груд. 2023 о 22:09 
if anyone wondering mod still works, didn't check if it works with FU tho
Moonravin 14 жовт. 2019 о 21:03 
does this work along side Frackin Uni?
KoaGames 25 черв. 2019 о 2:28 
Not the terramart 2.0 though.
TheSpookiestSkeleton 22 черв. 2019 о 17:17 
The terramart thing is in the game by default, this just changes some values
KoaGames 20 черв. 2019 о 11:37 
Okay. So aside from the issues previousely stated HOW DO I GET RID OF THIS MOD?!?!?!?!?!?! Not only is it broken and does it not work but I cant get rid of it in my game. I have tried uninstalling the game, deleteing ALL starbound files and reinstalling and everything after unsubbing didnt work and it still shows up and is buyable in terramart. HELP ME ;-;:steamfacepalm:
KoaGames 18 черв. 2019 о 13:05 
Stopped working completely for all of us. Unsubbed. A little upsetting since we have played this mod for months and months.
KoaGames 17 черв. 2019 о 20:29 
Wondering something. This mod worked yesterday just fine but then today now me and my friend cant put anything into the shipment thing but our other friend can.
A_Leek 27 трав. 2018 о 19:05 
is this fixed with its problems?
contractually obligated beating 31 груд. 2017 о 7:41 
the everywhere thing works but not the everything fix that
Someone 10 черв. 2017 о 6:31 
works with 1.3 ?
BirdMan 18 трав. 2017 о 17:50 
it dosent work sell price is 0
TedBed 8 трав. 2017 о 11:35 
I gotta ask, is this server-side?
Vanicko 26 лют. 2017 о 21:08 
gg
hillsjoe 10 січ. 2017 о 15:09 
hey guys i wanted to say dont put sapling in the shipment thing it will crash the game for most people with this mod
Sir Luis 30 груд. 2016 о 0:01 
can you make them wireable so i can press a button on a wall by my teleporter and it will sell whats in it.so for example if i had garden bots filling it up i could set a timer for auto sells every so often
Dr. Jr. 2 жовт. 2016 о 15:08 
Doesent work can i plz fix?
Rookiemad 28 верес. 2016 о 22:04 
can't sell anything what happen? how to fix or update.
Something_Smith 24 верес. 2016 о 7:40 
Starbound has had a few updates recently, they added an "Enhanced Shipments" that can ship anyhting at 20 percent cost
G  [автор] 24 верес. 2016 о 6:33 
@Something Smith I wouldn't know, since I haven't played Starbound in some time now. I didn't edit many files though.
Something_Smith 23 верес. 2016 о 8:30 
Is it just me or has this mod been broken recently?
孤独なレモン 8 серп. 2016 о 23:03 
+tip weapons are sold depended on their rarity :3
JoeShmo 28 лип. 2016 о 16:36 
Ok...so apparantly there is a seperate line of code for blueprints:

(Taken from defaultParameters.config )

"blueprintPriceFactor" : 1.25,

That would account for the 20 pixel difference when selling at the mart. Don't know why they made a scalar for blueprints..but its there. I guess that means your mod calculates its sell value solely based on the default price of items ( could be symptommatic of the mart not meant to sell things other than food )
JoeShmo 28 лип. 2016 о 16:27 
If you were editing something like: ( Pulled from Merchant.config )

"defaultBuyFactor" : 1.0,
"defaultSellFactor" : 0.2,

It shoudl work fine.

If you were editing something like: ( Pulled from Accordion.instrument )

"price" : 3000,

Then it only works if there are no additional multipliers afterwards ( like you mentioned )

Blueprints though have values that are "off" as well, but they don't have "levels" like weapons. Pretty insignificant though, considering its a difference of like 20 pixels; but an indicator of maybe something else going on.
JoeShmo 28 лип. 2016 о 16:27 
Hmm, that seems odd. Default "vanilla" sell value is always 20% if the items displayed value, regardless of weapon level / type ( sice its the big outlier ). Not sure why your values are so "off", even accounting for weapon levels adjusting the base sell value ( since it works fine by default ).

Not sure what you edited to get your sell values, but it's possible that merchants somehow incorporate merchants.config and others into their final sell value ( havent beena ble to get that config file to work at all ); so if you adjusted the mart's sell value based on the base value of an item..it wouldn't be taking into account the aditional multipliers aftewards ( which I believe is what it and merchants normally do )
G  [автор] 28 лип. 2016 о 15:45 
@JoeShmo Indeed, things aren't sold at the price shown on the UI. I just looked through the files, and the prices in my mod are the right prices (tried a shield; it's sold 660 pixels by the Terramart Shipments, but its price in the UI is 2310. But in the file its price is indeed 660 pixels).

After looking a bit more through the files, it appears that weapons have a level (shown for staffs, for example), which is also a multiplier for their value. I can use this information, but only for weapons.
G  [автор] 28 лип. 2016 о 15:25 
@AngeLus [FR] Only the Terramart Shipments.
@JoeShmo Mhm, I haven't tried that out, I'll look into it.
K4sper 28 лип. 2016 о 13:01 
Does it make all shop to buy our thing at full price or do it need to only sell thing in the Shipping container ?

Thanks in advance
JoeShmo 28 лип. 2016 о 12:22 
After a quick check, It appears that weapons only sell for about 40% of their value, while shields sell for 66%. Blueprints sell for 75 pixels ( instead of 93 ).

All the other item types "seem" to be selling at full value, including stacks of items ( modules, bandages, etc. ). Havent checked everything though.
Vivien 28 лип. 2016 о 11:53 
well this is the perfect mod for the undertale fandom jfc
G  [автор] 28 лип. 2016 о 9:06 
@Holy_Wolf Sold at the Terramart in the Outpost. [starbounder.org]
WyomingMan 28 лип. 2016 о 8:21 
how do i get the terramart shipping thing?
Rampheus 28 лип. 2016 о 5:31 
Dude... You are awesome! Thanks a bunch!