Starbound

Starbound

Ship anything, anywhere (full price)
34 Comments
BoopDaSnoot 8 May @ 6:18am 
Not working with FU, I just checked
MonkiHunti 16 Dec, 2024 @ 1:32pm 
@KoaGames the Terramart 2.0 is in base game, or at least not from this mod, I have never installed this but have the 2.0
Rebit 8 Dec, 2023 @ 10:09pm 
if anyone wondering mod still works, didn't check if it works with FU tho
Moonravin 14 Oct, 2019 @ 9:03pm 
does this work along side Frackin Uni?
KoaGames 25 Jun, 2019 @ 2:28am 
Not the terramart 2.0 though.
TheSpookiestSkeleton 22 Jun, 2019 @ 5:17pm 
The terramart thing is in the game by default, this just changes some values
KoaGames 20 Jun, 2019 @ 11:37am 
Okay. So aside from the issues previousely stated HOW DO I GET RID OF THIS MOD?!?!?!?!?!?! Not only is it broken and does it not work but I cant get rid of it in my game. I have tried uninstalling the game, deleteing ALL starbound files and reinstalling and everything after unsubbing didnt work and it still shows up and is buyable in terramart. HELP ME ;-;:steamfacepalm:
KoaGames 18 Jun, 2019 @ 1:05pm 
Stopped working completely for all of us. Unsubbed. A little upsetting since we have played this mod for months and months.
KoaGames 17 Jun, 2019 @ 8:29pm 
Wondering something. This mod worked yesterday just fine but then today now me and my friend cant put anything into the shipment thing but our other friend can.
A_Leek 27 May, 2018 @ 7:05pm 
is this fixed with its problems?
contractually obligated beating 31 Dec, 2017 @ 7:41am 
the everywhere thing works but not the everything fix that
Someone 10 Jun, 2017 @ 6:31am 
works with 1.3 ?
BirdMan 18 May, 2017 @ 5:50pm 
it dosent work sell price is 0
TedBed 8 May, 2017 @ 11:35am 
I gotta ask, is this server-side?
Vanicko 26 Feb, 2017 @ 9:08pm 
gg
hillsjoe 10 Jan, 2017 @ 3:09pm 
hey guys i wanted to say dont put sapling in the shipment thing it will crash the game for most people with this mod
Sir Luis 30 Dec, 2016 @ 12:01am 
can you make them wireable so i can press a button on a wall by my teleporter and it will sell whats in it.so for example if i had garden bots filling it up i could set a timer for auto sells every so often
DoTheHarlemShake 2 Oct, 2016 @ 3:08pm 
Doesent work can i plz fix?
Rookiemad 28 Sep, 2016 @ 10:04pm 
can't sell anything what happen? how to fix or update.
Something_Smith 24 Sep, 2016 @ 7:40am 
Starbound has had a few updates recently, they added an "Enhanced Shipments" that can ship anyhting at 20 percent cost
G  [author] 24 Sep, 2016 @ 6:33am 
@Something Smith I wouldn't know, since I haven't played Starbound in some time now. I didn't edit many files though.
Something_Smith 23 Sep, 2016 @ 8:30am 
Is it just me or has this mod been broken recently?
孤独なレモン 8 Aug, 2016 @ 11:03pm 
+tip weapons are sold depended on their rarity :3
JoeShmo 28 Jul, 2016 @ 4:36pm 
Ok...so apparantly there is a seperate line of code for blueprints:

(Taken from defaultParameters.config )

"blueprintPriceFactor" : 1.25,

That would account for the 20 pixel difference when selling at the mart. Don't know why they made a scalar for blueprints..but its there. I guess that means your mod calculates its sell value solely based on the default price of items ( could be symptommatic of the mart not meant to sell things other than food )
JoeShmo 28 Jul, 2016 @ 4:27pm 
If you were editing something like: ( Pulled from Merchant.config )

"defaultBuyFactor" : 1.0,
"defaultSellFactor" : 0.2,

It shoudl work fine.

If you were editing something like: ( Pulled from Accordion.instrument )

"price" : 3000,

Then it only works if there are no additional multipliers afterwards ( like you mentioned )

Blueprints though have values that are "off" as well, but they don't have "levels" like weapons. Pretty insignificant though, considering its a difference of like 20 pixels; but an indicator of maybe something else going on.
JoeShmo 28 Jul, 2016 @ 4:27pm 
Hmm, that seems odd. Default "vanilla" sell value is always 20% if the items displayed value, regardless of weapon level / type ( sice its the big outlier ). Not sure why your values are so "off", even accounting for weapon levels adjusting the base sell value ( since it works fine by default ).

Not sure what you edited to get your sell values, but it's possible that merchants somehow incorporate merchants.config and others into their final sell value ( havent beena ble to get that config file to work at all ); so if you adjusted the mart's sell value based on the base value of an item..it wouldn't be taking into account the aditional multipliers aftewards ( which I believe is what it and merchants normally do )
G  [author] 28 Jul, 2016 @ 3:45pm 
@JoeShmo Indeed, things aren't sold at the price shown on the UI. I just looked through the files, and the prices in my mod are the right prices (tried a shield; it's sold 660 pixels by the Terramart Shipments, but its price in the UI is 2310. But in the file its price is indeed 660 pixels).

After looking a bit more through the files, it appears that weapons have a level (shown for staffs, for example), which is also a multiplier for their value. I can use this information, but only for weapons.
G  [author] 28 Jul, 2016 @ 3:25pm 
@AngeLus [FR] Only the Terramart Shipments.
@JoeShmo Mhm, I haven't tried that out, I'll look into it.
K4sper 28 Jul, 2016 @ 1:01pm 
Does it make all shop to buy our thing at full price or do it need to only sell thing in the Shipping container ?

Thanks in advance
JoeShmo 28 Jul, 2016 @ 12:22pm 
After a quick check, It appears that weapons only sell for about 40% of their value, while shields sell for 66%. Blueprints sell for 75 pixels ( instead of 93 ).

All the other item types "seem" to be selling at full value, including stacks of items ( modules, bandages, etc. ). Havent checked everything though.
Vivien 28 Jul, 2016 @ 11:53am 
well this is the perfect mod for the undertale fandom jfc
G  [author] 28 Jul, 2016 @ 9:06am 
@Holy_Wolf Sold at the Terramart in the Outpost. [starbounder.org]
WyomingMan 28 Jul, 2016 @ 8:21am 
how do i get the terramart shipping thing?
Rampheus 28 Jul, 2016 @ 5:31am 
Dude... You are awesome! Thanks a bunch!