Total War: WARHAMMER

Total War: WARHAMMER

Even More skills for Characters
135 Comments
Gideon Bast 25 Mar, 2018 @ 12:59pm 
so sad that this mod died :( wish it was in total war warhammer 2
Cannon Party 6 Nov, 2017 @ 7:46am 
anf if posible give all magick spells types for the legendary lord Mazdamundi as he was capable of doing so in the lord.
Cannon Party 6 Nov, 2017 @ 7:44am 
PLS do these for Warhammer 2
Ansaruk 4 Nov, 2017 @ 7:06am 
Update PLS
Ansaruk 4 Nov, 2017 @ 7:06am 
Update PLS
Ansaruk 4 Nov, 2017 @ 7:06am 
Update PLS
Ansaruk 4 Nov, 2017 @ 7:06am 
Update PLS
Ansaruk 4 Nov, 2017 @ 7:06am 
Update PLS
Gideon Bast 27 Oct, 2017 @ 5:51am 
please please make a tw2 version would love to see you make teclis actually powerful
Ansaruk 26 Oct, 2017 @ 2:17pm 
Will this mod be transfered to tw2 + mortal empires?
chubbyninja89 (TNB) 22 Oct, 2017 @ 4:20am 
Would someone just take this guy's mods and update them themselves? Because it's pretty clear that this guy won't update these rather good mods.
Tenebris-Regem. 28 Aug, 2017 @ 8:08pm 
Update plis
18765913926 25 Jun, 2017 @ 2:22pm 
dose it effect ai?
LifeIsHard 28 Apr, 2017 @ 11:56am 
oh ok
Neurohunter  [author] 28 Apr, 2017 @ 9:02am 
surely at some point, most likely in the summer
LifeIsHard 25 Apr, 2017 @ 5:42pm 
Are you ever going to fix it Neurohunter?
Neurohunter  [author] 5 Apr, 2017 @ 8:28am 
I would even add that i myself want to play with my own mod very much :D but i really don't have time to fix it, since it takes plenty of time
LifeIsHard 4 Apr, 2017 @ 3:07pm 
I would help, but I don't know how to mod yet, new to steam.:steamsad:
Neurohunter  [author] 4 Apr, 2017 @ 8:49am 
Sorry guys, but i am currently unable to update, if any of you can help me with maintaining this mod, help would be appreciated
Jsj 4 Apr, 2017 @ 12:59am 
plz update
Dr_Z 30 Mar, 2017 @ 12:39pm 
please update, this is a very useful skill mod.
plus,the drain health ability turns out to be too strong against large number of nearby enemy infantry,maybe it needs a tweak.
and i wish every race's lord can have a few skill that make aura (maybe 15%will be fair)for all of his unit,and increase melee damage for all of his unit.(maybe 30% for total will be good)
LifeIsHard 4 Mar, 2017 @ 7:48pm 
Pls Update, I really need this mod for my campaigns
LifeIsHard 1 Mar, 2017 @ 5:08pm 
update pls
samuelcarter1118 19 Feb, 2017 @ 3:01pm 
so I know You're working on a lot but i was curious if you were planning on doing the other chaos gods. I love the Nurgle tree but was a bit dissappointed that I couldn't have like Khorne or Slannesh lords too
TheGrandSirPiggy 4 Dec, 2016 @ 12:11pm 
Could you please make the new awesome skills available to the new lords added by the "All tabletop lords" mod? Please?! Rated and favorited, cause awesome mod! Keep up the great work!
andjca2000 25 Oct, 2016 @ 5:29am 
Yea Neurohunter, your mods are amazing. I've always enjoyed using your skill trees and feel the new dwarf and gobbo factions could really use a boost. Thanks for your time so far!
steelmidnight 23 Oct, 2016 @ 1:08am 
I hope you come back to it soon, because the games not as much fun without u and your kickass mod, Neuro.
DjemalPasha 22 Oct, 2016 @ 3:54pm 
its alright we have no chance but to wait :(
Neurohunter  [author] 22 Oct, 2016 @ 7:33am 
Yea, i am sorry, but i won't be able to update the mod for now, since i am a bit busy with my real life atm
Overduyn 22 Oct, 2016 @ 4:03am 
Noticed it too with Skarsnik.
DjemalPasha 22 Oct, 2016 @ 3:42am 
i guess it doesnt work with the new dwarf faction right ?
steelmidnight 1 Oct, 2016 @ 5:33pm 
Its not. Its the Marks of Chaos mod thats doing it. Sorry for the false alarm.
Neurohunter  [author] 1 Oct, 2016 @ 4:50am 
Well i wasn't changing anything lately, so it shouldn't be my mod
steelmidnight 1 Oct, 2016 @ 4:47am 
Hold up...I dont think its you. I think one of my other mods, chaos marks, did it. checking into it now.
steelmidnight 1 Oct, 2016 @ 3:58am 
Plz help! I have never had ANY problem with your skills mods (I use all three, cuz they rock!) and I dont know if you recently changed anything on any of them, but starting today, your skills suddenly started over-riding the whole melee tech tree on Chaos Lords (ONLY the melee Lords, the LLs and the Sorcerer Lords still work fine...) I HATE playing without your skills mods. Could you PLEASE look into this, and fix it....Or. if its on my end, instruct me how to fix it? Thanks man!
Neurohunter  [author] 27 Sep, 2016 @ 1:04pm 
Yeah, well, it is detrimental also to its user, so it is pretty balanced also in that respect
Morbax 27 Sep, 2016 @ 12:39pm 
yes but i want to follow the nurgle skill tree but its the 3rd part and you instantly get it if you put one skill point in it xD i dont mind being OP that much, but it it kills armies on its own... i went a little back into the comments and someone is making a toned down version it seems? but i like this mod, the drain HP is the only thing that is annoying in my eyes
Neurohunter  [author] 26 Sep, 2016 @ 4:44pm 
Well there are people that are enjoying this skill, so the best solution would be not to progress this skill, if it seems to be too powerful
Morbax 25 Sep, 2016 @ 6:49pm 
could you make the drain health ability on nurgle skil tree less powerful? :) or even remove it completly? xD i do enjoy my hero being OP but drain health is destroying armies right now and i dont even have to actually fight
Nekomoijou 17 Sep, 2016 @ 11:13am 
I just thought that skills like the "Good Raidarz" would feel appropriate to a goblin shaman, same for "Poisoned Weapon". Now i do agree that the goblins shamans should be inferior in combat when compared to the orc warbosses, but it would be cool that they would have skills related to buffing diffrent goblin units.

Examples could be something like "Night Goblin Bigboss" this could give some kind of bonuses to the diffrent night goblin units, same could be applied to the diffrent spider units and maybe even the goblin manned artillery pieces. I just kinda wish that the goblin generals could be as useful to their armies as a warboss, while also allowing goblin only armies exist due to them buffing diffrent goblin units.
Neurohunter  [author] 17 Sep, 2016 @ 11:02am 
Well, skills created for orc warbosses won't really fit goblin shamans and they should be actually a weaker choice, sooo
Nekomoijou 17 Sep, 2016 @ 3:52am 
Would it be possible to give some new skills to the goblin great shamans? At the moment they dont have any of the regular orc warboss skills, which leaves them kinda of a weaker choice.
buddyg987 12 Sep, 2016 @ 8:55pm 
@Aegon Targaryen
This mod gives 3 per level for LL's and 2 per level for Heroes.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=694149447
Neurohunter  [author] 8 Sep, 2016 @ 12:53pm 
i dunno really, there should be plenty around here, i am using Radious mod for more skill points myself
Prozac 8 Sep, 2016 @ 12:48pm 
@Neurohunter

Great mods mate, I was wondering do you know if there are any mods that increase the skill points per level. The ones that I tried didn't work.
Neurohunter  [author] 3 Sep, 2016 @ 11:12am 
Yeah, i believe Lokerian is working on it, or he will be working in the near future.
Greyscale 3 Sep, 2016 @ 6:28am 
Plenty of ppl are fine with it as stat inflation goes both ways - both player and AI do it. Personally im up for a challenge and campaigns are often a cakewalk, so if someone wants a nerfed version i suggest a seperate version potentially?
Neurohunter  [author] 3 Sep, 2016 @ 12:33am 
As i said, i won't have time for redoing my mod entirely, i believe that one guy is working on the tuned down version of the mod. I just try to make this feel of legendary lords being truly legendary, and as i see it, the hordes for example are REALLY weak in respect to replenishment and growth, it is mainly done to speed up chaos and beastmen campaigns.
l0quid 2 Sep, 2016 @ 3:33pm 
PART1, could you please balance it a little more? Skills like +30 growth to horde and 25% unit replenishment bonus is kind of broken, I know it is there to pick only if u really feel like it (as it is so blatantly broken) but it just feels wrong when you don't do something because it's too good, plus AI can pick it... I am much more concerned about +10 to all relationships, cuz you can get it on most agents and after while literally everyone loves you (maybe make it +3/6/10) or something like that to balance it out, another thing is that for example wizards that use heaven magic don't have any extra skill from your mod (necromancers had) making then vastly inferior to other agents/not worth bringing to battle.