RimWorld

RimWorld

Training Rack
94 Comments
darthdud0 20 Feb, 2021 @ 6:14pm 
loony liberator thank you for telling me, i am happy it still works it is one of my favorite mods.
Loony Liberator 20 Feb, 2021 @ 6:06pm 
@darthdud0 Yes, I've been using it for ages.
darthdud0 5 Feb, 2021 @ 8:35pm 
does this still work?
Blackblade 1 Sep, 2020 @ 4:15pm 
1.2?
Eldar Farseer 13 Apr, 2020 @ 1:44pm 
is the autor still active and if yes is a 1.1 in planning?
foxtrot924 23 Mar, 2020 @ 1:06pm 
Must Have 1.1
Kors 3 Mar, 2020 @ 2:19am 
I'm agree, a must have mod, pls pls pls update it to 1.1 =)
Blackblade 2 Mar, 2020 @ 4:35pm 
@brunayla please update this is a must have mod
Maxxmillian 25 Feb, 2020 @ 10:38am 
Could we please get an update to v1.1?
darthdud0 13 Nov, 2019 @ 1:08pm 
can animal corpses be used to train medical skill but less then a human corpse? i never have enough human corpses to get the medical skill up. :(
Tanya Sapien 1 Apr, 2019 @ 9:01am 
@Drakon Use it alongside Mad Skills, that mod has a lot of features that allow you to calibrate this mod exactly to your liking
Drakon 4 Feb, 2019 @ 7:55am 
1 food and u get a fucking lvl in animal skill, this shit ain't balanced at all
wagunga 22 Nov, 2018 @ 1:55pm 
This isn't exactly balanced, right? Or is it?
Azghall 12 Nov, 2018 @ 3:33am 
Im using fluffy's work tab and i notice there's a lot of "Training" in the priority list, each skill has a "Training" priority and after Research there's also a training priority, e.g.
Expand Doctor priority and at the end there's training.
Maybe with all those racks are causing this.
Azghall 11 Nov, 2018 @ 3:46pm 
Thx.
brunayla  [author] 11 Nov, 2018 @ 11:35am 
Yes someone asked to a rack for each skill quite some time back. You get a bigger bounes on the single skill rack than on the multi skill rack.
Azghall 11 Nov, 2018 @ 8:14am 
I have a "Training Rack" in the produtction tab and also a new tab "training racks", the one in the production i pick a bill to train and in the "training rack" tab i can build one rack for each skill, is this normal? Is there a difference between the two? Does material in the building affect the xp? Does the material to train affect xp?
Rambo Burrito 10 Nov, 2018 @ 1:38pm 
For 1.0 click the link in the description, click the link below "Brunayla Security Co 1.6.3 1.0 from dropbox:", download the file, unzip, and put the Training Rack folder into your Rimworld/mods folder. I'd upload 1.0 to Steam, but I would want brunayla's permission first.. Maybe he'll update here soon. Awesome mod though, helps a LOT.
Mr Popy Hed 21 Oct, 2018 @ 11:24am 
1.0??
Nooner 20 Oct, 2018 @ 3:12am 
1.0 soon?
Thelockenessmonster 23 Sep, 2018 @ 5:19am 
tried to post my error here but i couldn't, i have tried to crewate a discussion buit im not entirely sure how they work, alert wise
LOFTBI 22 Sep, 2018 @ 7:55am 
THANK YOU SO MUCH I HAVE BEEN WAITING FOR B19 FOR AGES
"The" SeanMacLeod 15 Sep, 2018 @ 8:28pm 
@brunayla
Thank you! :steamhappy::happy_creep::bigGrin:
brunayla  [author] 15 Sep, 2018 @ 8:08pm 
Now updated to Beta 19
JAWS 13 Sep, 2018 @ 7:36pm 
nothing?
JAWS 9 Sep, 2018 @ 10:00pm 
let us know if you need help
JAWS 4 Sep, 2018 @ 5:48am 
oh boy :(
brunayla  [author] 3 Sep, 2018 @ 7:49am 
having trouble with the plants table
JAWS 2 Sep, 2018 @ 8:12pm 
b19 pls
Maxxmillian 29 Aug, 2018 @ 11:54am 
Great thanks so much!
brunayla  [author] 29 Aug, 2018 @ 7:16am 
Yes I will I was waiting to the stable release
Maxxmillian 29 Aug, 2018 @ 1:31am 
B19 was pushed out to everyone today as the current version, love your mod, will you be updating it?
Nurox 14 Aug, 2018 @ 10:49pm 
I'm having the same issue as @Zorlond, when I added this mod all of my colonists dissapeared from the work tab, except for one. I'm not running colony manager either, or any other mods that add tasks to the "work" tab.
brunayla  [author] 29 Jul, 2018 @ 12:47pm 
It will not work without a cost try changing the required ingredients
Puppy Girl 29 Jul, 2018 @ 10:40am 
I'm trying to use this in the Sea Ice biome and there are no stone or stone chunks anywhere. Anyone know how to modify this mod to make it so the Bill doesn't require ANY ingredients?! I've set the value to 0, tried erasing the entire ingredient property altogether, everything. Nothing seems to work.
Jigain 9 Apr, 2018 @ 3:05am 
There's no real conflict with Colony Manager. I've been running both for ages with no issues.

Generally, when the Work tab shows only one colonist, it's because you've added or removed a Job from an existing save, causing it to break. This could be done by adding or removing mods, but it could also be done by simply updating a mod that has changed its Jobs. This can easily be confirmed by starting a new game and, if that works just fine, this is what has happened to your old save.

If you want to salvage your save, you'll have to remove any added mods, add any removed mods, and downgrade any updated mods. If your version of Rimworld has changed, you'd need to downgrade that too. Past that, if you don't want the hassle, the only other solution is unfortunately starting a new game.
DethBringa 8 Apr, 2018 @ 3:12am 
Same issue for me as Zorland had. I do not have Colony Manager.
Six 29 Mar, 2018 @ 6:19am 
Damn, yeah, big conflict with Colony Manager, a shame. I really wanted this one.
Teneombre 30 Nov, 2017 @ 2:37am 
@Zorlond : did you add this mod after the beginning of the save ? I add a problem looking like your and just disapear when I launch a new game.
Zorlond 29 Nov, 2017 @ 5:21pm 
I did some digging and it appears to be a conflict with Colony Manager ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=715565262 ). Which makes sense since it seems both this mod and CM add a job to the Work list window.
brunayla  [author] 29 Nov, 2017 @ 2:59pm 
@Zorlond I can not replecate your bug. What other mods do you ahve installed?
Zorlond 28 Nov, 2017 @ 10:52pm 
Huge bug in this mod. When activated, it takes away all pawns entries in the Work window except one. So you end up with almost your entire colony just wandering around doing nothing.
Maxxmillian 19 Nov, 2017 @ 7:24pm 
Could you update this awesome mod to b18 please? Its a lifesaver!
brunayla  [author] 19 Oct, 2017 @ 5:40am 
it is a multaplyer of speed of xp gain.
Pagan Nova 18 Oct, 2017 @ 2:47pm 
What skill is used to determine training speed? Specifically intellectual rack, that's what I'm curious about..or is it a flat speed/time?
EvilChef 29 Jul, 2017 @ 11:44am 
@Riku818 I have "Cab's Beat the meat" and Mending installed and no problems m8.
Rudeus Greyrat 28 Jul, 2017 @ 12:41pm 
Mod is not compatible with
-Harvest Organs Post Mordem
-[Cab's] Beat the Meat
-Mending
-HousekeeperAssitanceCat

Causes 'Work' tab to only display one colonist.
Lemon 15 Jul, 2017 @ 9:46pm 
Increases*
than* doing

Looks good, I gotta check it out
LazyWhale 24 Jun, 2017 @ 6:44am 
Very good mod, especially working good with Robots++.