Total War: WARHAMMER

Total War: WARHAMMER

Beastmen: Magic for LL's, Lords and Heroes
7 Comments
steelmidnight 3 Sep, 2016 @ 8:17pm 
I know it sucks for you guys to have to update every time CA patches the game, but I REALLY love your stuff. Plz update your magic sets when you can. I want to resume my campaign save, but I am holding out because I would rather do so with these. Thanks, man.
D34DF0X 27 Aug, 2016 @ 10:03am 
<3 ure awesome , pure awesome
Jebus 15 Aug, 2016 @ 8:02am 
My Gorebull has the Big Waagh skillset, but every skill shows Invalid Target: Ground Units Only
Ekzel  [author] 7 Aug, 2016 @ 10:18am 
Created the heroes only version, sorry about that. I had thought there wasn't much interest in separate versions, and with the number of mods I have to update everything CA rolls out a major patch, I figured I'd make it easier on myself if it was the same to everyone.

On a side note, for those three different mods that add skills to lords and LLs, are they overwriting or being overwritten by my mods? If so, I could just as easily increment the skill tiers much higher, since the game intelligently arranges them no matter how many spaces there are between one tier and the next.
Garviel Geist 5 Aug, 2016 @ 3:27pm 
Quick question, any ETA on just the heroes version? I love your set of mods, but I much prefer to have just the heroes have access to all the magic, I run about 3 different mods that add skills to lords and LL and they tend to get overwritten by eachother, so I much prefer the heroes only version of your mods.
Ekzel  [author] 4 Aug, 2016 @ 7:07pm 
Yeah, I noticed that as well. The mechanism for that is in a newly added table called character_skill_nodes_skill_locks_tables, and it can definitely be used to have taking one tree close off another.

I could take advantage of it, but to be honest I would rather leave it up to the player, since I don't know what kind of skill point mod they have installed if any. Going under the assumption a player isn't, they'd only be able to put serious investment into at most three trees and that would be ignoring everything else that unlocks post-level 10, which doesn't seem unbalancing to me.
Vreith 3 Aug, 2016 @ 1:36am 
awsome!

Not sure where else to post this, but did notice the way they made Gorebulls have skills that blocked other skills if you took them? was wondering if this could be applied to magic lores...

(not sure where else to put this comment)