Command: Modern Air / Naval Operations WOTY

Command: Modern Air / Naval Operations WOTY

Red Dragon Descends 2022
180 Comments
You updated US for 2022 but PLA is really more representative of 2015 or 2010 in some cases.
shifty_ginosaji 14 Dec, 2019 @ 5:00pm 
The PLA in RDD2022 seems to be very underpowered relative to the PLA in 2017. Mostly operating newer ships and aircraft in smaller numbers of what really operates in their forces means the large improvements the USN gets in 2022 (More 5th gens, LRASM-B, MQ-4C) compared to 2017 results in the PLA being wiped out where in 2017 the PLA can win.

Adding some modern AEW/Recce, more Type 052D etc instead of older Type 051 and Type 052 which have been phased out by now IRL, and updating some ships and aircraft to their midlife upgrade version would be a more realistic scenario imo.
Solarsailer4 4 Dec, 2019 @ 12:56pm 
Interesting. I copied over the scenario from CMANO and it didn't load due to some kind of database error.
Courting Carcass 25 Nov, 2019 @ 12:05am 
it was
Solarsailer4 17 Nov, 2019 @ 8:11am 
Will this be updated to CMO?
Courting Carcass 16 Sep, 2019 @ 6:18pm 
and the others to F/a-18E's?
Courting Carcass 16 Sep, 2019 @ 6:17pm 
and put the dimondbacks back to f/a-18f's? please
Courting Carcass 16 Sep, 2019 @ 2:46pm 
hi?
Courting Carcass 14 Sep, 2019 @ 8:13pm 
could you have the nimitz csg replace the stennis csg as the nimitz was on deplpyment during that time in 2017 (it comes up as 2017 in my game)
Dimitris  [developer] 15 May, 2019 @ 11:18pm 
There seems to be a big problem with the setup of side postures. Some of the sides are continuously generating and instantly dropping new contacts, which is really taxing the system. This indicates a possible "circular alliance" issue. Please re-check the side postures carefully.
Tookatee 1 Mar, 2019 @ 7:53pm 
I'd recommend going through all of them and checking to make sure the aircraft on each can actually takeoff from the runways.
Tookatee 1 Mar, 2019 @ 7:52pm 
I've noticed that on some of your chinese airports, you have aircraft in some that actually can't takeoff. Some examples would be the Shantau AB and the Mei-Xian AB, they're 450m runways with MiG-21s on them (which require 900m just to take off and 1400m to land).
shifty_ginosaji 16 Feb, 2019 @ 5:07pm 
You can get RDD 2022 by going into Praetorian's workshop and it's an unviewable file that can be downloaded
Tookatee 11 Feb, 2019 @ 11:24am 
Also I'm having an issue with units from countries like Japan and Taiwan being stuck on HOLD FIRE even when I set their EMCON to Free, they refuse to change what they think their ROE is.
Courting Carcass 10 Feb, 2019 @ 5:49pm 
how to get 2022 version please?
[SC-BNB] Big Mitch 9 Feb, 2019 @ 12:51pm 
Hey, I only can see the 2017 version. I've deleted and re-installed it a number of times in the past couple of days. Any idea what's going on on that front?
Aresen 8 Feb, 2019 @ 2:53pm 
Hi, the change log on steam workshop is still remain in 2016/9/19 and the file I downloaded from steam is still Red Dragon descends 2017. Maybe you need to renew or update something in steam workshop. Thank you bro, you made a magnificent, masterpiece scenario.
Tookatee 7 Feb, 2019 @ 6:01pm 
I see no new mission, each time i delete it and re-download it it's the same 2017 version. Not to mention your changelog here says the last time it was updated was 2016.
Tookatee 7 Feb, 2019 @ 6:01pm 
This want updated at all
shifty_ginosaji 4 Jan, 2019 @ 8:09pm 
The LRASM-B's added to the USN surface fleet in the 2022 version swing the battle in the USN's favour in a really big way. Wasn't expecting that when I first started testing, I thought the lesser number of AAMs would not be worth the compromise.
Skipper 24 Dec, 2018 @ 11:27am 
Hey, Praetorian--thanks so much. FYI, downloaded the update but the 2022 version doesn't seem to be showing up in CMANO for me just yet.
Not sure if you've addressed these already, but any chance you could make a version with the new cargo operations feature (so we have strategic flexibility for landing forces rather than scripted invasions), along with non-single-unit air and naval bases to simulate missile damage?
PRAETORIAN  [author] 23 Dec, 2018 @ 4:13pm 
FYI: I published an updated 2022 version of this scenario on Steam Work Shop reflecting some OOB changes. Some triggers and special events have changed but the general dynamics remain similar compared to the original. Please let me know of any issues so that I may address it. Thank you and enjoy.
shifty_ginosaji 16 Dec, 2018 @ 2:47pm 
Thanks as always Dimitris
Dimitris  [developer] 14 Oct, 2018 @ 11:29pm 
shifty_ginosaji 14 Oct, 2018 @ 1:36am 
There's a bug where SM-2's and ESSMs never have their DLZs calculated properly, so they never can engage.
美国人 6 Jul, 2017 @ 9:06pm 
scenario*
17_irons 6 Jul, 2017 @ 8:24pm 
Same here. Would be awesome. Wish I knew how to help...
美国人 6 Jul, 2017 @ 7:12pm 
Ditto, I would love to see this scnenario updated.
Skipper 16 May, 2017 @ 8:05am 
Hey--so quick question: now that the update has been released allowing you to re-update the scenario, could you maybe consider putting out a new update with the new logistics model, perhaps also updating the naval bases to multi-unit groups as in the Command Live Brexit scenarios? Might also make sense to remove the French and British to reduce memory (and possibly add either another U.S. CSG, more U.S. ground forces, or Singapore as a side. Thanks so much--
PRAETORIAN  [author] 16 Feb, 2017 @ 8:11am 
A Person
Sure. Thanks for asking.
I am ZIM!!! 20 Jan, 2017 @ 3:18am 
I am unable to target airfields, is there a different procedure than is used with other targets?
17_irons 18 Jan, 2017 @ 7:08am 
@Apoloyn ... I understand the Side Doctrine perfectly well.

The issue is not related to bingo settings. At both the Side Doctrine and mission specific Doctrine/ROE for my AEW missions, I have set:

| Fuel State, Pre-Planned: Bingo: Terminate mission and returned to base with planned reserve fuel

and

| Fuel State, RTB: Yes, when first unit in flight reaches fuel state

The issue is that the aircraft ARE attempting to return to base, they que up and turn to final, then execute what seems like a "missed approach" at the last second. They do this in circles until they exhaust their fuel and crash. Even the ones that take off with a full tank of fuel and are told to RTB manually will do this.

If I'm missing something I'll take a screenshot, but like I said, I've found a work around. All said, I do agree with you that it is likely not a bug in the scenario itself.
Apoloyn 17 Jan, 2017 @ 4:18pm 
There is nothing wrong with the scenario as it relates to your E-2's, it was affected obviously by your Fuel State Settings in Side Doctrine, which you didn't know how to use since you've only started playing this program for barely a few week(s).
17_irons 17 Jan, 2017 @ 11:21am 
So since my comment a couple hours ago, I actually did figure out a work around, in case anyone else is having the same difficulty with the E-2's ...

I found that if I unassigned the E-2's from their given AEW missions that they actually would land (rather than executing something of a "missed approach" which they'd been doing before).

Not sure as to the root cause of this, although it's presumably at the mission level... But at least there's a workaround.
17_irons 17 Jan, 2017 @ 8:40am 
I'd love to have a link to your novels if you're willing. That's great.

On a side note, have you ever encountered a bug in the scenario (or elsewhere in the game) wherein the E-2 Hawkeyes refuse to land on carriers or even at an airbase (and subsequently running out of fuel)? At first, it was just CSG-5 / USS Reagan issue for me, now it's happening at a few air bases as well. I've even tried looking for solutions via the scenario editor and I'm stumpped.
PRAETORIAN  [author] 15 Jan, 2017 @ 4:38pm 
Thanks. It took me the better part of a week to create this scenario. The game didn't have a good enough scenario of the current crisis in the South China Sea for me so I created one for myself to play. I have years of research, experience and special contacts in the subject, including writing a fictional novel (trilogy) on the subject so it didn't take me long. There is constant intel in the subject matter from new technology, deployments, politics, etc. Wish this game included a realistic ground warfare feature because it can affect the situation in the area of interest. Strategy at the theater level involves logistics, which I wish this game reflected. Rearming those wonder Arleigh Burke class DDGs and CVNs is not much covered in this game. As far as Cyber warfare, EW assets and advantages of F-22/F-35 are not as effective in this game. Nevertheless, CMANO is still the best simulator in the market. I'm glad you folks enjoy the scenario.
17_irons 14 Jan, 2017 @ 11:51am 
Yep, I have to say Praetorian... this is absoltely incredible. I'm still deep into this scenario and it's causing me to learn the game to a very full extent. And thank you for your response. After seeing it, I dove into the scenario editor and figured out I could tell the scenario to "only fire once" for the Taiwan event, and there were no issues from there!

Thanks again for making this. Must have taken forever.
喷子之神 14 Jan, 2017 @ 4:15am 
cant say anything but 'well well well done':steamhappy:
17_irons 9 Jan, 2017 @ 2:09pm 
@Praetorian ... thanks for the response man. This scenarios is compltelty amazing. Well done, sir!
PRAETORIAN  [author] 7 Jan, 2017 @ 8:39pm 
Random seed generator for each country varies. If not all requirements are not met, then that event does not fire. This tends to happen more for Taiwan because of repeated violation of Taiwan's airspace by PLAN. This also happens with Chinese Coast Guard, which interestingly remain "neutral" when PLAN is at war with the U.S. As I mentioned, I can no longer tweak this scenario, which is too bad because I would like to update it with the perpetual changing deployments.
Skipper 6 Jan, 2017 @ 11:57am 
Ditto on the "one condition failed" message, for a number of events (particularly those about one side or another declaring war)
17_irons 6 Jan, 2017 @ 11:50am 
@PRAETORIAN ... any chance you know why I keep getting (essentially) spammed with the message:

12:XX:XX PM - Event: 'PRC violates Taiwan's borders' was triggered but did NOT fire (at least one condition failed).
17_irons 2 Jan, 2017 @ 12:00pm 
Thank you soooo much for the answers sir! This scenario is absolutely incredible. I read the OPORD about 15 times trying to find what I missed, but your answer cleared it right up for me. Thanks for making this, and thanks for your service (US Army I presume)?
PRAETORIAN  [author] 1 Jan, 2017 @ 5:14pm 
Thanks everyone for the comments. Sorry I've been away for a bit. I tried updating the scenario but it no longer allows me to do so. Wanted to update current unit deployments and fix certain issues. Happy New Year to everyone. Cheers!
PRAETORIAN  [author] 1 Jan, 2017 @ 5:10pm 
17_irons Dec 31, 2016 @ 7:54am
Hey everyone, was hoping someone could help me understand how we are supposed to load up all of the ground units onto ships/aircraft and transport them over from the mainland US into the combat theater... What am I missing?

I've searched far and wide to find my own answer, but to no avail.



The amphibious and airborne / air assault units are already loaded on their transports. The icons on the U.S. and PRC main land are there due to game design. They have to exist in order to deploy, disappearing when they are actually deployed in theater at the time of activation. :) Reminder: Due to Game limitations, the LZs/Beach Heads are pre-determined and can't be changed at the whim of the Player. Advice is to read the faction's OPORD. :)
17_irons 31 Dec, 2016 @ 7:54am 
Hey everyone, was hoping someone could help me understand how we are supposed to load up all of the ground units onto ships/aircraft and transport them over from the mainland US into the combat theater... What am I missing?

I've searched far and wide to find my own answer, but to no avail.
pinocho.gepeto 13 Dec, 2016 @ 3:02pm 
Hello!
Please, how can I download the scenario?
Many thanks
Apoloyn 3 Dec, 2016 @ 5:28pm 
You can't control the Japanese because they are a different playble side altogether. The scenario is extremely complex even if you pick the States or PLA as it is.

The Japanese ships do defend themselves with SAM's, you have to send an AEW asset that's within proximity to detect them; some JSDF SAM's only launch when the Chinese ASuW's are a few nm away from missile impact.
sleepydaniel 30 Nov, 2016 @ 3:11pm 
Hi Praetorian,

This is a really great scenario. Probably the best one I have played and I have played quite a few of the scenarios. I really appreciate all the hard work and attention to detail you put in the scenario. I do have a question though. It seems that the Japanese, who appear to be allies cannot be controlled. I know that in some scenarios this is the case and allies cannot be controlled. Is this the case with this scenario? In addition, I noticed that if I can't control the Japanese that's not a problem, but it doesn't seem like they defend themselves at all in the scenario. Their warships do not launch AD missiles against anything and their fighter planes seem to fly right into enemy AD range and are shot down without defending themselves or engaging enemy warplanes. Is this the way the Japanese faction is supposed to act or am I doing something wrong. I'd appreciate anyone's help on this matter. Thanks.
Percival 4 Nov, 2016 @ 5:49am 
This looks fantastic, I have the Matrix version of the game, is there some way of playing it with that?