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My only other map so far - Teamwork and Patience - incorporates... Still fairly many elements, but reuses them far more. But that's co-op and getting anyone to try that is like getting blood from a stone :)
In any event, I'm glad you were able to follow my labyrinthine logic and solve this thing :)
Maybe you should try to use less puzzle elements and use them many times.
Cheers
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=118107056
I just wanted to sabout the top room that gave you so much trouble - you can moe the portal on the ceiling without going back down. Just shoot up and you can move where the laser comes in :)
Also, for the pronunciation of the name, my original inspiration comes from a Wunchpunch character:
http://www.youtube.com/watch?v=XbSrokecZLM&t=3m31s
http://www.youtube.com/watch?v=cHoy-63VkqY
Streamlined button connection notifications. Removed a few non-essential antlines, swapped some antlines for symbols, moved objects around so it's clearer which button controls what item.
Put a staircase that needs to be extended in the "upper room," controlled by the floor reciever. Wall reciever now opens the wall pannel. This should make it clearer what each reciever does.
Added a third fizzler to the alternating fizzlers corridor. Doesn't really change anything in the puzzle, just adds a step.
Added reset buttons to all dispensers in case you get your cubes stuck. Added ways out of every postion you could get stuck, yourself.
Let me know if any other problems show up.
Give it another shot and if you still can't, I'll PM the solution to you.
Anyway, I managed to get to the very end and opened the exit, but I can't seem to find a way to get across the last goo. If you don't want to spoil it here I'd appreciate it if you'd send me a private message.
Thanks again for your time!
To clarify - I'm aware you have to line up a cube and then stand on a button in one of the side rooms, but this is because you need to see what the laser is doing. That's only for that one room. You should never have to guess in upstairs room.
Remember - the ground receiver doesn't just operate the wall pannel it opens. I could probably redo the section slightly yo make that more clear.
If the button is a little confusing, let me know and I'll return the antline.
Thank you for your comments and playthrough. Your maps look interesting from the screenshots. I'll definitely look through them as soon as I have the time.
Beside that i REALLY enjoyed this map. It was beautifull and the puzzles were great. I had a lot of fun solving this, except for the upper room hehe. Thanks for maping !
https://steamhost.cn/steamcommunity_com/profiles/76561197975447410/myworkshopfiles?appid=620
The main section of the map IS big, but I wanted to leave room to walk around without worrying about dropping down a water hole. I've made sure to make it possible to port around the large room to cut down on the trip, though... Well, aside from right at the end, but that's part of the puzzle.
If there's anything too confusing or not working properly, let me know and I'll fix it.
Oh, what was the flip panel for near the exit? Didn't use it.