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Rapporter et oversættelsesproblem
But could you please add compatibility with the turf from this mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2528541304
Since I don't know planar damage, I decided to not mess with this value, so carpets wont change the planardamage you take.
added it, uses the settings from "carpet".
I also added a customsettings.lua file which contains a global table.
You can add any tile_name you want to these lists, either by directly editing the lua file (make sure to make a backup of your changes) or by filling this global table from within another mod.
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I once worked on a real "house" mod with interior and tried to solve many things, like no rain/wetness no snow falling animation , no lightning and no birds and so on. It was terribly hard and most of the time impossible. The game is not designed for this until the devs change some of their code.
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You cna search mods for "house" or "hamlet" and you will find a house with interiror, but it is full of bugs and most likely wont work at all.
I removed the code myself now and added tooltip support for the "Insight" mod (but not mandatory to have this).
So I would assume that it should work fine now with other mods like throwable weapon.
Thanks so much for the mod and help <3
Tested without throwable weapons and the edit you suggested: I can now place the floor
Tested with throwable weapons and without your edit: I can now place the floor
I havent gotten far enough to put up walls in this game but will let you know if the bonuses work
I have found many conflicts with throwable weapons and other mods as well. I think its time to look at THAT mod's code instead :P I will try contact the author. thanks again for trying to help and replying after so long!
testing the change now :)
Forgive my noobiness, but I cannot find your mod folder. Does steam workshop hide some of them in some weird place? I found others, but not yours. I opened every single modinfo with notepad++ . I assume yours would be in a folder called 738448215 within steamapps\common\Don't Starve Together\mods but please let me know if it would be elsewhere because i cant find it even tho it shows up in my game (im playing DST alone if that helps)
I gave the floors many components, like weapon component, so it is catched from "Show Me" mod.
You can open the modmain.lua and remove/outcomment these three line:
AddPrefabPostInit("turf_woodfloor", TurfBoostDesc)
AddPrefabPostInit("turf_carpetfloor", TurfBoostDesc)
AddPrefabPostInit("turf_checkerfloor", TurfBoostDesc)
then the show me mod wont show info about the turfs, but they should work fine.
I don't know when I have the time to improve this code.
If that house mod is made properly you do not have enemies in there and you also don't get wet/cold/hot.
For sanity boost you could ask the mod author if he can a modsetting for it, if there is none.
this mod here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1951468597
or is that not going to be possible?
I don't think it works out of the box for DS. At least some client/server code will crash at DS.
Just a question though and sorry if it was already asked ! Can you use this mod for Don't Starve, the solo version of the game ? I don't see it on the mod page but maybe i can copy/paste the mod manualy ?
Thanks for your awesome work nonetheless, once again my friends and myself are so happy to play with it =) !
On the side note, probably optional would be better since boats would almost always have the same stuffs as base basics minus walls.
Not sure though if this should be an optional setting, or the default behaviour...
Will look into it within the next days. If there was no update within 1 week, please remind me again.
guess there are too many turf mods and too many different turfs. Would be an endless task to add them all, so I don't think I will do this.
So find out why settings are reverted and solve this problem, instead of changing the mod.
If there's an alchemy engine, it shouldn't care if there's a science machine or not.