饑荒聯機版

饑荒聯機版

Home Base Bonus
141 則留言
Kuro2111 5 月 10 日 下午 3:36 
Hi Serp, yes it seems to be working now, sorry for late response and appreciate the fast fix :)
Serp  [作者] 5 月 9 日 上午 7:41 
@$$$[Stefan]$$$: You can add your/other mods turfs yourself in the customsettings.lua of this mod (gets replaced on update of my mod, so make a backup of your changes)
$$$[Stefan]$$$ 5 月 8 日 上午 12:31 
Hey, great mod! It's saving my survivors from drowning every spring.
But could you please add compatibility with the turf from this mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2528541304
Serp  [作者] 4 月 27 日 上午 7:02 
@Kuro2111: I did take a short look and fixed the CalcDamage func in my mod. Can you please test if it works now?
Since I don't know planar damage, I decided to not mess with this value, so carpets wont change the planardamage you take.
Kuro2111 4 月 26 日 下午 7:05 
Planar damage seems to be bugged in general when mod is active, can it be checked?
123 4 月 19 日 上午 7:06 
作者这个还可以正常使用吗
MikiNya 2 月 13 日 下午 1:43 
@serp Thank you for the quick reply!
Serp  [作者] 2 月 13 日 上午 8:53 
@MikiNya: you need the pitchfork tool to remove the current floor (grass and so on). Then you can place a new floor with rightclick (if you need to know more, you can google it or ask in klei forum, since this is a vanilla feature and not special about this mod)
MikiNya 2 月 13 日 上午 12:41 
it only gives me the option to drop the carpet rather than placing it. Am i doing something wrong?
Sanguine's Valor 2024 年 8 月 2 日 上午 11:17 
planar damage from brightshade sword is bugged when this mod is enabled
Dionisio03 2024 年 1 月 12 日 上午 8:22 
tyvm for adding it so fast, i appreciate it
Serp  [作者] 2024 年 1 月 5 日 上午 5:53 
@Dionisio03:
added it, uses the settings from "carpet".
I also added a customsettings.lua file which contains a global table.
You can add any tile_name you want to these lists, either by directly editing the lua file (make sure to make a backup of your changes) or by filling this global table from within another mod.
Dionisio03 2024 年 1 月 4 日 下午 5:11 
Can you add the dragonfly's flooring? i'd like to make it so that it is equal to cobblestone flooring (spd bonus) to use it along the uncompromising mod, so that i dont lose the speed bonus to get defense from snow piles
Serp  [作者] 2022 年 7 月 23 日 上午 2:51 
@Eko I: looked at the weather component and at the code from 2 mods that disable snow tiles, but it seems the snow i a global thing. You can just have snwo everywhere on the map or nowhere. So you can enable these mods to disable snow on the ground completely.
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I once worked on a real "house" mod with interior and tried to solve many things, like no rain/wetness no snow falling animation , no lightning and no birds and so on. It was terribly hard and most of the time impossible. The game is not designed for this until the devs change some of their code.
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You cna search mods for "house" or "hamlet" and you will find a house with interiror, but it is full of bugs and most likely wont work at all.
Eko 2022 年 7 月 23 日 上午 12:10 
i wonder if theres a way to stop the snow texture from appearing on my home base floor?
Eko 2022 年 7 月 21 日 上午 3:59 
yup it works! tyvm!
Serp  [作者] 2022 年 7 月 21 日 上午 3:53 
@Eko:
I removed the code myself now and added tooltip support for the "Insight" mod (but not mandatory to have this).
So I would assume that it should work fine now with other mods like throwable weapon.
Eko 2022 年 7 月 20 日 下午 10:34 
After placing the floor, i re-enabled throwable weapons and the speed bonus is working at the very least. I will continue testing but i think its safe to say everything else probably works. so no news from me is good news :P

Thanks so much for the mod and help <3
Eko 2022 年 7 月 20 日 下午 9:41 
now I cannot select the floor (testing wood floor) at all. it just sits on my bar and i cant get rid of it lol.

Tested without throwable weapons and the edit you suggested: I can now place the floor

Tested with throwable weapons and without your edit: I can now place the floor

I havent gotten far enough to put up walls in this game but will let you know if the bonuses work

I have found many conflicts with throwable weapons and other mods as well. I think its time to look at THAT mod's code instead :P I will try contact the author. thanks again for trying to help and replying after so long!
Eko 2022 年 7 月 20 日 下午 9:33 
found it in \Steam\steamapps\workshop\content\
testing the change now :)
Eko 2022 年 7 月 20 日 下午 9:17 
I think your code is pretty good since its held up all this time!

Forgive my noobiness, but I cannot find your mod folder. Does steam workshop hide some of them in some weird place? I found others, but not yours. I opened every single modinfo with notepad++ . I assume yours would be in a folder called 738448215 within steamapps\common\Don't Starve Together\mods but please let me know if it would be elsewhere because i cant find it even tho it shows up in my game (im playing DST alone if that helps)
Serp  [作者] 2022 年 7 月 20 日 上午 1:46 
yes, this mod is not very well coded (was on of my first mods).
I gave the floors many components, like weapon component, so it is catched from "Show Me" mod.
You can open the modmain.lua and remove/outcomment these three line:
AddPrefabPostInit("turf_woodfloor", TurfBoostDesc)
AddPrefabPostInit("turf_carpetfloor", TurfBoostDesc)
AddPrefabPostInit("turf_checkerfloor", TurfBoostDesc)
then the show me mod wont show info about the turfs, but they should work fine.

I don't know when I have the time to improve this code.
Eko 2022 年 7 月 19 日 下午 1:57 
when i try to place this floor, my character just throws it. I am using throwable weapons mod, but i can place grass and other turf just fine =/
Serp  [作者] 2021 年 12 月 12 日 上午 8:15 
@Lugia: should be possible, but the question would be: Why?
If that house mod is made properly you do not have enemies in there and you also don't get wet/cold/hot.
For sanity boost you could ask the mod author if he can a modsetting for it, if there is none.
Lugia 2021 年 12 月 12 日 上午 1:35 
is there a way to add support for the sweet home mod so i can get the bonuses inside my home?

this mod here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1951468597

or is that not going to be possible?
Serp  [作者] 2021 年 10 月 23 日 上午 8:58 
@dudins20: read the description please, this is not mod to spawn a base. It is a mod that gives you a boost while you are in your own built base.
dudins20 2021 年 10 月 23 日 上午 8:16 
Hi guys, how to use this mod when starting the game? Its any button that I have to push or something like that for make the base?
Serp  [作者] 2021 年 9 月 20 日 上午 11:22 
Hi, thanks.

I don't think it works out of the box for DS. At least some client/server code will crash at DS.
Rathalos23 2021 年 9 月 20 日 上午 11:18 
Awesome mod ! Can't play without it, it adds turfs as a real important feature of the game you need to think about depending on the current/next season :O !

Just a question though and sorry if it was already asked ! Can you use this mod for Don't Starve, the solo version of the game ? I don't see it on the mod page but maybe i can copy/paste the mod manualy ?

Thanks for your awesome work nonetheless, once again my friends and myself are so happy to play with it =) !
Rahnark 2021 年 8 月 24 日 上午 2:19 
Yay, thanks!!
Serp  [作者] 2021 年 8 月 23 日 下午 7:18 
@Rahnark: added a modsetting for it :)
Rahnark 2021 年 8 月 20 日 上午 10:59 
Thanks for considering it! :abs_happy:

On the side note, probably optional would be better since boats would almost always have the same stuffs as base basics minus walls.
Serp  [作者] 2021 年 8 月 20 日 上午 8:25 
@Rahnark: Yes, is possible.
Not sure though if this should be an optional setting, or the default behaviour...

Will look into it within the next days. If there was no update within 1 week, please remind me again.
Rahnark 2021 年 8 月 20 日 上午 5:15 
Is it possible to read boats as wooden floor for boat basing?
Ikkegwn 2021 年 3 月 24 日 下午 12:06 
Alright, that's nice, i'll let him know, thanks for the reply!
Serp  [作者] 2021 年 3 月 24 日 下午 12:03 
@Ikkegwn: Hm, my own version of "show me" can handle it. But I must admit that this mod was one of my first modding experiences, so it is partly very poorly written. penguin0616 can contact me, if he wants me to improve my mod, to prevent the crash with his one.
Ikkegwn 2021 年 3 月 24 日 上午 11:37 
Seems like insight crashes when it tries to look at "dapperness" of floors or turfs
Lemniscate 2021 年 2 月 11 日 下午 2:09 
oki oki
Serp  [作者] 2021 年 2 月 11 日 下午 1:40 
@Lemniscate: no plans to do that
Lemniscate 2021 年 2 月 11 日 下午 12:58 
Will you please add scaled flooring too?
Serp  [作者] 2020 年 5 月 9 日 上午 5:37 
@no other one:
guess there are too many turf mods and too many different turfs. Would be an endless task to add them all, so I don't think I will do this.
Triggered Moki 2020 年 5 月 8 日 下午 1:43 
Nice mod, I would get it but I prefer the turfs mod then vanilla turfs. Is there a way you can fix this?
Kajnake 2020 年 4 月 20 日 上午 2:53 
Why isnt this in base game :O
Adish 2020 年 3 月 2 日 下午 1:27 
This mod forces to make floring and better looking base x'D
Serp  [作者] 2019 年 8 月 18 日 上午 6:59 
You can ask at the Klei forum for help. Descrtibe exactly how you are starting a game and at which screen you are changing the settings: https://forums.kleientertainment.com/forums/forum/79-dont-starve-together-mods-and-tools/
Barney Rubble Time Traveler 2019 年 8 月 18 日 上午 6:34 
okay I'll look into that, thanks
Serp  [作者] 2019 年 8 月 18 日 上午 5:39 
@Arigatou: first you should find out why settings are reverted. I guess this happens to every mod you use? Cant imagine why this should only happen to this mod.
So find out why settings are reverted and solve this problem, instead of changing the mod.
Barney Rubble Time Traveler 2019 年 8 月 18 日 上午 5:27 
Any configuration I apply is automatically reverted, any way to edit the default configuration manually I.e. text or .cfg file?
Serp  [作者] 2019 年 4 月 28 日 上午 5:50 
yes, it is already science OR alchemy engine, that is required
Sora_Fennec 2019 年 4 月 27 日 下午 2:31 
"The Alchemy Engine is able to unlock Tier 1 items without the need for a nearby Science Machine, so it may be beneficial to break down the Science Machine for resources after building it." ~wiki

If there's an alchemy engine, it shouldn't care if there's a science machine or not.