Starbound

Starbound

Food Rot Dots
48 Comments
Dylldophlo 23 Feb, 2022 @ 10:18pm 
Thank you very much
jeremiah  [author] 23 Feb, 2022 @ 11:40am 
Good luck with your project!
Dylldophlo 23 Feb, 2022 @ 11:14am 
No errors, but I have noticed this because I am making an customized variant since I use
Food Stack (also moified) and the dots are covered by the numbers.
I think I will delete these old files.
jeremiah  [author] 23 Feb, 2022 @ 11:01am 
Right, it is (was) part of the base game that might no longer be used. Is it causing errors for you?
Dylldophlo 23 Feb, 2022 @ 10:58am 
Ok, i found exact one information about this item, it is a old removed item to test the hunger system (i think).
https://steamhost.cn/steamcommunity_com/app/211820/discussions/0/355043117518390994/
Dylldophlo 23 Feb, 2022 @ 10:45am 
There are files "...\food_rot_dots\items\generic\meat\emptystomach_blue.png", ...green...yellow.
But a item emptystomach.consumable does not exist in Starbound Koala, Giraffe or Release version.
:2Dqbert:
jeremiah  [author] 23 Feb, 2022 @ 10:29am 
@Dylldophlo I'm sorry but I don't understand your question
Dylldophlo 23 Feb, 2022 @ 5:19am 
which mod is emptystomach for please?
Dante Luna 8 Dec, 2020 @ 4:49pm 
Nice mod , it seems it does not work with Elithian Races mod
76561198051046610 22 Nov, 2020 @ 7:43am 
I would've installed it if I didn't have that mod that stops food from rotting away, but no need.
jeremiah  [author] 13 Jul, 2020 @ 7:12pm 
Sorry to hear that you had problems. If you're playing on a server that doesn't have my mod installed then that will happen. If you're not on a server, then you can copy your starbound.log file to somewhere like pastebin and I can take a look to try and solve the issue.
Vix 13 Jul, 2020 @ 9:58am 
Found it on a "best client side mods" thread, it changed all the spoilable food I grabbed into Perfectly Generic Items when trying to put it in a fridge, uninstalling the mod didn't save my food :hatty:
TheGodEmperfur 16 Oct, 2018 @ 7:55pm 
Awesome the images don't disappear anymore, tho a few of the food items added by other mods still don't get a green dot its no big deal at least its working with FU now. Thanks a bunch!
jeremiah  [author] 16 Oct, 2018 @ 6:17pm 
I created new cyan colors, so the mod should work with Frackin' Universe now. I didn't test it at all so I hope it works.
TheGodEmperfur 14 Oct, 2018 @ 8:13pm 
Your welcome and I can't wait to use this with my mod list, if this mod ever gets the update that is :3
jeremiah  [author] 14 Oct, 2018 @ 5:52pm 
Thanks for helping to narrow down the issue. I'll come up with a solution and upload a new version some time this week. If I can find the time I'll make new cyan icons, otherwise I'll just duplicate the blue icon and name it cyan.
TheGodEmperfur 13 Oct, 2018 @ 8:30pm 
So it looks like when I have Frackin Universe and this mod together it causes the missing images glitch. It happens after I collect a certain number of items with rot timers that the green text then turns into cyan in the descriptions and then the dots and meat item images disappear.

I went and installed the all mods manually this time and only used the Frackin Universe ones and Food Rot Dots so that only those 2 would come out in the log this time - https://cdn.discordapp.com/attachments/326194398687789059/500872856180359168/starbound.log
jeremiah  [author] 13 Oct, 2018 @ 3:33pm 
Just a heads up, new food added to the game should be compatible with my mod because they won't have a reference to my extra rotting script, so they'll act as normal without the special icons with the extra dot I add. But if the mod that adds food also modified the rotting.config file, then that's where the problem would be. Check to see if any of your installed mods mention anything about that cyan color.
TheGodEmperfur 13 Oct, 2018 @ 2:34pm 
It might be Frackin Univrse, CN farming or some other mod adding food that might be doing that but I will try to start-up my game with each one at a time to see which is doing it.
jeremiah  [author] 13 Oct, 2018 @ 11:54am 
My mod works by creating separate food icons for each of the colors I supported (blue, green, grey, orange, red, yellow) and when the game checks for how old food is then it modifies the file name for the icon from, say, bakedpotato.png to bakedpotato_blue.png. From the error lines in your log, I don't use the color cyan, so some other mod must have modified the rotting.config file to use that color for one of the rotting stages.

Starbound kind of dropped the ball by not allowing the user to select the mod load order, and instead it's controlled on a per-mod basis by the _metadata file of the mod. You'll have to either choose between my mod or the one causing the color conflict, or you could make a "mod" of just the rotting.config file with a _metadata file using a priority value with a large number. The colorblind addon I include with the download from Chucklefish's site (Color-blind_Food_Spoil.pak) is basically just that, but it's missing a _metadata file.
jeremiah  [author] 13 Oct, 2018 @ 11:53am 
It's a bit complicated looking up where the errors are when using Steam mods because it assigns everything numbers instead of values, but the URL of the page shows the mod's ID. For example, this mod is '738481509' because the URL is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=738481509

I don't see my mod's ID anywhere in the log, and I don't see any of my files mentioned in any other lines. But near the end of the log you can see where the food icons aren't being set properly:
[21:45:13.158] [Error] Could not load image asset '/items/generic/meat/alienmeat_cyan.png', using placeholder default.
(AssetException) No such asset '/items/generic/meat/alienmeat_cyan.png'
[21:45:13.165] [Error] Could not load image asset '/items/generic/meat/rawpoultry_cyan.png', using placeholder default.
(AssetException) No such asset '/items/generic/meat/rawpoultry_cyan.png'

continued in next comment due to character limits...
jeremiah  [author] 13 Oct, 2018 @ 8:19am 
If you want, you can post your starbound.log file to somewhere like pastebin and I can take a look. I'd need to know what the error is anyways to be able to fix it.
TheGodEmperfur 12 Oct, 2018 @ 9:56pm 
I always play this game alone and not on any servers.

This time my skill from the other mod kept working but some of the food images still disappeared and some did not have the green dot. I looked at the log file but I don't understand most of what its doing and saying since I am still new to editing and reading mods.

When I start the game it takes a few seconds before it makes changes to my food items and then I see some the images for the food items add the green dots and then the meat item images disappear.

I also installed the Chuckle Fish version and that one didn't even change anything for me. I backed up my character this time so the images wouldn't stay messed up this time after un-installing.

I have a lot of new planet and item mods and Frackin Universe, idk if any of them are effecting your mod but something is for sure. I don't need to use this mod its just aesthetic to me but it would be nice to look at it in game for sure.
TheGodEmperfur 12 Oct, 2018 @ 7:05pm 
Didn't know about those logs, I'll start over and check them out.
jeremiah  [author] 12 Oct, 2018 @ 5:43pm 
Regarding the food icons from your first message, are you playing on a server that doesn't have the mod installed? I know that has been an issue with other users in the past.

For the problems with RPG Growth, I'm honestly not sure what the conflict could be. I patch the food items to add my rotting_frd.lua script after the default rotting.lua script, so I don't touch any of the character files at all. I downloaded RPG Growth and unpacked it, and that mod doesn't seem to be modifying the food items or the default rotting script. If you use a lot of mods then maybe the conflict is somewhere else? If you look at your starbound.log file (under the 'storage' folder in your Starbound install directory) then you should be able to see where the errors are occurring.
TheGodEmperfur 12 Oct, 2018 @ 1:55pm 
Nevermind seems like the problem comes back even after doing that method.
TheGodEmperfur 12 Oct, 2018 @ 1:28pm 
Also this mod seems to be incompatible with the RPG Growth mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1115920474

It caused my Explorer's Discovery skill to stop working, a skill that makes the player character glow in a small area as long as his health is above 50%

I have to install this one first an then RPG growth over it for them to work properly together.
TheGodEmperfur 12 Oct, 2018 @ 1:25pm 
This mod makes some of the food pictures in the inventory disappear and not even have a dot to the side of it but some of the food items of the same type still keep their images and the dots, this is very strange and annoying but not too bad.
v6 11 Aug, 2017 @ 8:43am 
@mordant zombie [author],,
Generated guns with multiple parts and I think 2 uniques.

Icon = {
{ image = icon },
{ image = rotdot, position = { x, y }
}
jeremiah  [author] 10 Aug, 2017 @ 10:39am 
Thanks, if I ever have to update the mod I'll look into it. But from what I remember, inventoryIcon was a string parameter. I looked into image overlays but it seemed impossible at the time. Do you know of any mods that work as you mentioned? I did a quick google search and all I found was the old stuff about hue shifting
v6 6 Aug, 2017 @ 11:34am 
@mordant zombie [author],
Hey. If you're still active, you can stack images in inventoryIcon. It might be worth taking a look so you don't have to create images for every food item and instead just overlay the rot dot ontop of the food icon.
jeremiah  [author] 21 Apr, 2017 @ 3:19pm 
That's a shame. When I was still playing Starbound last year I used Enhanced Storage for a while and didn't notice any problems with my mod. If you'd like to, post about it at the link in the description (the Chucklefish site) with the version of Enhanced Storage you're using and the error log. I can try to look into it but I'm not sure if it'd even be something I can fix on my end.
Empathra 20 Apr, 2017 @ 8:49pm 
This mod causes an eof crash when used with enhanced storage. Bummer.
jeremiah  [author] 20 Apr, 2017 @ 4:06pm 
If you're playing on a server that doesn't have the mod installed, then it's normal for that to happen when you drop the item from your inventory. If you're playing single player that shouldn't happen.
Vyuri 20 Apr, 2017 @ 3:37pm 
This mod turns canned food & many more edibiles into perfectly generic items when you drop them :DSTskull:
Versora 10 Mar, 2017 @ 11:52pm 
Nice mod. And it's Philip J. fry. Now I wonder where Bender went?
FlamingBlade 17 Jan, 2017 @ 8:29am 
all my food was red





am now starving slowly.
Megamoya 31 Dec, 2016 @ 2:51am 
I love it, and I hope that this functionality becomes part of the base game soon.
jeremiah  [author] 18 Sep, 2016 @ 1:01pm 
Yeah the modding support is pretty nice but it still has its limits. As mentioned there's no icon overlay so that's why I had to replace the inventory icons, and there's no way I know of to check if the server has my mod installed when it leaves your inventory to replace it.

Worst case when you join a server without this mod is to just keep your affected food in your inventory and use it first. Any new food you create on the server should be normal as far as I know, but I don't play multiplayer.
+Jan 18 Sep, 2016 @ 8:25am 
Really great mod, but sadly if it is not on the server then when you try to put the food variants with the dot into a chest they turn into perfectly generic items.

Its too bad they can't be converted back to the original item when placed into a chest for fridge, it would make this mod amazing since it would not be required on the server end.

What would have made this mod much easier is if the modding capabilities of the game would allow you to just add the dot as an overlay, I bet that would have saved you a lot of time on this.
lornlynx 16 Sep, 2016 @ 8:35am 
Pretty great, I like that it isn't obtrusive in any way
Roadkill5880 12 Aug, 2016 @ 5:48pm 
Very useful
jeremiah  [author] 7 Aug, 2016 @ 9:49am 
This mod works by replacing inventory icons, so if you uninstall the mod then any existing items won't have any icons. But any new items will work fine. There's no reason to re-install the game.
jeremiah  [author] 7 Aug, 2016 @ 9:40am 
Sorry about that, Tier 3 food was broken. Fixed now.
Tanár Úr 7 Aug, 2016 @ 2:26am 
"Exception caught in client main-lopp (AssetException) Error loading asset /scripts/items/rotting_ri.lua" was the error message.
Tanár Úr 7 Aug, 2016 @ 2:23am 
Welp, it gave an error for me and returned me to the title screen. Also after uninstalling the MOD almost all food icons are missing and reinstalling the GAME won't fix it. So now I have to hover over the blank icons to even see which food it is. :(
Rook 7 Aug, 2016 @ 12:37am 
Saw this on the subreddit and immediately went to download. Great QoL change!