Starbound

Starbound

Working Spawners
25 Comments
TheSilentAngryCat 18 Aug, 2024 @ 1:46am 
no command in dec
Fuyuno 29 Jul, 2017 @ 1:01pm 
furious fleet, yes. they're in the glitch main story-line. one piece is inside the cave before you leave through the door (to the right) - another piece is contouring OVER the cave all the way to the left... the last 2 are in boxes inside the castle
K-Fed 29 Jul, 2017 @ 12:55pm 
Are there any wizard clothing in the base game if not is there a mod that can help
what is that 25 Jul, 2017 @ 11:02pm 
I've tested this in vanilla. They work, you just have to leave the area. (Teleport to your ship or away from your ship)
blackkanye 20 Sep, 2016 @ 6:19pm 
Does this make it possible for the monster spawners to spawn more monsters? I'm looking for something like that
omNomios  [author] 27 Aug, 2016 @ 2:42am 
Yea I noticed that after I released the mod. I wanted instant NPCs though.
Tymon 25 Aug, 2016 @ 10:53pm 
Uh... The spawners work perfectly for me even without using this mod... They function exactly as they did pre-release only the spawners aren't destroyed upon npc being spawned... basically, you set down the spawner, walk away from it, (or beam down/up) and when you come back there will be an NPC there.
Foreck 23 Aug, 2016 @ 4:17pm 
do you have any more plans for this mod?
Uncle Spunky 21 Aug, 2016 @ 11:24am 
Where can i get the spawner i cant find it and im admin 0.o
Wereplush 8 Aug, 2016 @ 11:56pm 
ok thanks alot
omNomios  [author] 8 Aug, 2016 @ 11:29pm 
RTFM.
http://starbounder.org/Commands
http://starbounder.org/Spawner

or;

/spawnitem spawnerapex 1
/spawnitem spawneravian 1
/spawnitem spawnerfloran 1
/spawnitem spawnerglitch 1
/spawnitem spawnerhuman 1
/spawnitem spawnerhylotl 1
/spawnitem spawnerguard 1
/spawnitem spawnerwizard 1
/spawnitem monsterspawner 1

Are the only ones I've tested.
Wereplush 8 Aug, 2016 @ 9:57pm 
Tell us the command how are you going to make a mod and not tell us how to use it
Sableoak 8 Aug, 2016 @ 8:46pm 
what are the commands @omNonmios
omNomios  [author] 8 Aug, 2016 @ 5:04am 
The monster spawner wasn't deactivated. So it works as normal.
Svart815 7 Aug, 2016 @ 8:37pm 
Can it spawn enemies?
Fuyuno 7 Aug, 2016 @ 11:52am 
create-a-friend is an added mod that you can customise stuff. this just enables spawners which were previously added in the game, but had since been deactivated by CF
o'night 7 Aug, 2016 @ 11:16am 
What's the difference from Create-a-Friend ?
Fuyuno 7 Aug, 2016 @ 9:29am 
mellow, it's the vanilla id's
spawner<word>
replace <word> with station, wizard, guard, chef, or any of the main 7 races
Star~Verse 7 Aug, 2016 @ 9:14am 
u went offline without telling us howto get it
Star~Verse 7 Aug, 2016 @ 9:08am 
how to spawn em in with admin
i know /spawnitem but the id
omNomios  [author] 7 Aug, 2016 @ 7:38am 
The spawners are in the game; but they were disabled. So this mod makes them work again.

I might work on getting the crafting back as well.
Sableoak 7 Aug, 2016 @ 7:17am 
Then what's the admin command
Fuyuno 7 Aug, 2016 @ 7:01am 
any plans for it to be craftable?
Tanksy 7 Aug, 2016 @ 6:25am 
Isn't this mod pointless when the spawners are still in the game?
Solzucht 7 Aug, 2016 @ 6:12am 
a craftable version would be highly preferable :)