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this program depends on runtime components for visual studio which are in windows 10 but not windows 11. You can download a redistributable package that will provide the missing .dll from Microsoft here.
https://www.microsoft.com/en-ie/download/details.aspx?id=30679
I tried reinstalling but this keeps happening. I am on Windows 11. Any idea how to fix this?
If you have other mods that add sounds to the sound block then it will not work with the mods that this mod maker creates. I never figured out how to make compatible sound block modifier mods when i made this 8 years ago.
Does this method work alongside other mods? Please I'm just looking to create custom sounds for my fighter jet
That is because this is a world, Read the description.
All I did was to place my mp3 file into the Mod Maker and pressed "create". I am able to locate the mod in my Mod folder.
Unfortunately I do not know how to get it to work with multiple mods. You will need to have all of your sound files in one mod for it to work.
Do you have all the file from the zip unpacked to one folder? This program uses other programs to convert files to the proper format and if you don't have everything in one place it will not be able to find what it needs to work.
It should work if you publish the mod you created with this program to the steam workshop so that when the host has it selected for the world the clients will download it when they enter the game.
The dropbox link is working for me.
is the loop time on your jukebox set really low?
I am surprised you responded haha, thank you very much for your swift response! I used .mp3 files and it worked like a charm!
This program takes .wav or .mp3 files. It will convert them into the format that Space Engineers uses in the process of making the mod. When making this program I didn't think about people already having files in that format.
I am affrade that isn't something I thought about when making this. My best guess would be to take the files from the new mod folder and replace the files from the old mod folder with them.
Good to know, Thanks!
Sounds like that is the problem, I have only ever tested it with up to 6 files. Also the mods that this program creates don't play well with mods that also modify the sounds for the sound block.
What is it that fails exactly?
It creates it in the default space engineers mod folder and you should see it as a mod in your game when you are sellecting mods.
A .sbc for each sound:
<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SoundCategories>
<SoundCategory>
<Id>
<TypeId>SoundCategoryDefinition</TypeId>
<SubtypeId>SOUND NAMESounds</SubtypeId>
</Id>
<Sounds>
<SoundDesc Id="SOUND NAME" SoundName="SOUND NAME" />
</Sounds>
</SoundCategory>
</SoundCategories>
<Sounds>
<Sound>
<Id>
<TypeId>AudioDefinition</TypeId>
<SubtypeId>SOUND NAME</SubtypeId>
</Id>
<Category>Sb</Category>
<MaxDistance>100</MaxDistance>
<Volume>1.00</Volume>
<Loopable>false</Loopable>
<Waves>
<Wave Type="D2">
<Start>Audio\SOUND NAME.xwm</Start>
</Wave>
</Waves>
</Sound>
</Sounds>
</Definitions>