Space Engineers

Space Engineers

Sound Block Mod Maker
66 Comments
Gold Exchanger 26 May @ 9:46am 
were do you exactly enter the codes in at?
NOOBZNYTMAR3 18 Feb @ 8:44pm 
has any one figured out a fix to make the mods this creates work with other sound mods?
Omelette Robotnik 6 Feb @ 8:05pm 
@Coren are you planning on making a sound mod maker like this for se2? cause it would come in handy or at least a program that converts se1 sound block mods to se2 sound block format if itss different
gruzzob 24 Nov, 2024 @ 8:10pm 
Your tool looks great, just has one _minor_ issue. The SoundCategory it generates has a null SubtypeId because SubtypeId is misspelled. you have SubTypeId (capital 't') instead of SubtypeId (lower case 't'). This causes the game to not find it and thus treat it as empty (or "") meaning that if two mods (or files) are loaded that have been generated by the tool only the last to be loaded will work.
Coren  [author] 23 Nov, 2024 @ 10:42am 
@Bluebarry Cat
this program depends on runtime components for visual studio which are in windows 10 but not windows 11. You can download a redistributable package that will provide the missing .dll from Microsoft here.
https://www.microsoft.com/en-ie/download/details.aspx?id=30679
Bluebarry Cat 23 Nov, 2024 @ 5:53am 
When I try to process a sound, I get an error: The Code execution cannot proceed because MSVCR100.dll was not found. Reinstalling the program may fix this program.
I tried reinstalling but this keeps happening. I am on Windows 11. Any idea how to fix this?
DublintheCat 16 Aug, 2024 @ 12:32pm 
How to loop? I've tried everything and I am stumped.
JaxiPaxi 19 Jul, 2024 @ 9:37am 
Yo anyone with future issues like mine: You need to export .wav with 16 bit PCM bit depth. Otherwise it will show up, but not play.
Coren  [author] 7 Feb, 2024 @ 9:48am 
@VividCringe
If you have other mods that add sounds to the sound block then it will not work with the mods that this mod maker creates. I never figured out how to make compatible sound block modifier mods when i made this 8 years ago.
VividCringe 7 Feb, 2024 @ 5:19am 
Hi! I followed the instructions, I have my sound mod loaded in my world, but the custom sounds don't show up on my sound block list.

Does this method work alongside other mods? Please I'm just looking to create custom sounds for my fighter jet
jglenn1562 16 Sep, 2023 @ 8:56pm 
@TheRebornAce,

That is because this is a world, Read the description.
TheRebornAce 16 Sep, 2023 @ 1:04pm 
For some reason this mod is not showing up on my list of mods when i try to go add it to my saved world. Is there a way to fix that? All other mods shows up on the list fine except for this one.
Friend 9 Feb, 2023 @ 12:30am 
Hi, the problem I'm facing is that once I made the sound mod and loaded the mod into a world, I am unable to place down a single sound block.

All I did was to place my mp3 file into the Mod Maker and pressed "create". I am able to locate the mod in my Mod folder.
Coren  [author] 23 Aug, 2022 @ 4:18pm 
@Alfred
Unfortunately I do not know how to get it to work with multiple mods. You will need to have all of your sound files in one mod for it to work.
Alfred 23 Aug, 2022 @ 2:23am 
i managed to fix the issue. it was because i didnt have C++ installed buuut i got a new issue :3 if i make more than one music mod i cant have both installed at the same time or they both wont appear in game
Coren  [author] 22 Aug, 2022 @ 4:09pm 
@Alfred
Do you have all the file from the zip unpacked to one folder? This program uses other programs to convert files to the proper format and if you don't have everything in one place it will not be able to find what it needs to work.
Alfred 21 Aug, 2022 @ 3:36pm 
I download the mod and put my WAV file into the program but it gives me an error saying "The code execution cannot proceed because MSVCR100.dll was not found"
Coren  [author] 11 Jul, 2022 @ 5:32pm 
@Mundos_An/0611
It should work if you publish the mod you created with this program to the steam workshop so that when the host has it selected for the world the clients will download it when they enter the game.
Mr.RedMango 11 Jul, 2022 @ 3:11am 
Does this work on online worlds? I made a base with some friends and would like to put some air horns for our rovers
Coren  [author] 21 Jun, 2022 @ 4:33pm 
@Disco_Pistons
The dropbox link is working for me.
Disco_Pistons 21 Jun, 2022 @ 3:48pm 
Cant seem to download. Any ideas? Would LOVE this little program in my life!
Echoe 8 Jun, 2022 @ 5:44pm 
So whenever I make the mod and try to play the sounds ingame, it plays it all incredibly fast in about the span of 1 second making it sound like a chirp in a way. Any idea as to what is goin on with this?
Saqdi 21 May, 2022 @ 4:46pm 
I got it working after 3 hours of pain to realize i had my music in a sub folder that the file itself wasnt looking in so instead it was looking inside an empty folder XD. I fixed it though and the sounds are crisp af
Coren  [author] 11 May, 2022 @ 7:56pm 
@mrawesome35700
is the loop time on your jukebox set really low?
Saqdi 11 May, 2022 @ 6:20pm 
Ok i have an issue with this. When i add the song to a jukebox it just flips back and forth between songs rapidly. How do I fix this?
jglenn1562 17 Mar, 2022 @ 10:58am 
@Coren
I am surprised you responded haha, thank you very much for your swift response! I used .mp3 files and it worked like a charm!
Coren  [author] 17 Mar, 2022 @ 7:50am 
@jglenn1562
This program takes .wav or .mp3 files. It will convert them into the format that Space Engineers uses in the process of making the mod. When making this program I didn't think about people already having files in that format.
jglenn1562 17 Mar, 2022 @ 1:25am 
I got the program, and tried to drop the XWM files into the box, but nothing happens. What am I doing wrong?
Aluxes 1 Jul, 2021 @ 10:42am 
So this made a mod that didn't cause CTD or anything, but the sound wont play and I need it to be loopable.
Tremyz1 7 Feb, 2021 @ 4:49pm 
i can't download your mod maker file the page won't load
bj1981 9 Nov, 2020 @ 7:21pm 
fantastic work on this,, ill be sure to give you a mention, i wouldnt have been able to create a new track list if it wasnt for this,, thank you, although has issues with certain songs, i cant make the list i wanted to, so ive had to settle for a smaller one, just hope i can add to it without having to make multiple sound tracks
WesternSpace 23 Oct, 2020 @ 3:48pm 
Only the wav flies work in the program for some reason
Katomou Salad 9 Jan, 2020 @ 3:28pm 
some recent update made the mod not work and instead now crash the game
Archer 18 Oct, 2019 @ 10:07am 
How do we Drop the files in?
Don Piko 16 Mar, 2019 @ 6:49am 
How can i use this in multiplayer?
Coren  [author] 25 Nov, 2018 @ 12:17pm 
@Snurtle84
I am affrade that isn't something I thought about when making this. My best guess would be to take the files from the new mod folder and replace the files from the old mod folder with them.
Coren  [author] 17 Jul, 2018 @ 10:05pm 
@Admiral Raddus
Good to know, Thanks!
Retro 17 Jul, 2018 @ 8:21pm 
@Coren anything over 6000 kb seemed to cause it to not work.
Coren  [author] 16 Jul, 2018 @ 7:57pm 
@Admiral Raddus
Sounds like that is the problem, I have only ever tested it with up to 6 files. Also the mods that this program creates don't play well with mods that also modify the sounds for the sound block.
Retro 16 Jul, 2018 @ 3:36pm 
@Coren, when I run the mod in the world it loads for about 5 seconds then says the world failed to load, I think its something to do with file size because after removing enough mp3s it worked.
Coren  [author] 15 Jul, 2018 @ 9:39pm 
@Admiral Raddus
What is it that fails exactly?
Retro 14 Jul, 2018 @ 4:58pm 
So every time i try to load a world with this mod it fails. any idea what the problem could be?
Regicide 10 Jul, 2018 @ 1:52pm 
Ohh ... yeah. You're right. Okay, found it and it is working. Thank you! :-)
Coren  [author] 10 Jul, 2018 @ 7:55am 
@Regicide
It creates it in the default space engineers mod folder and you should see it as a mod in your game when you are sellecting mods.
Regicide 10 Jul, 2018 @ 2:45am 
Okay, I hit "create" but nothing happens. Where will the Mod appear? And how to see if it did work at all?
SilverPhoenix_Virtual 27 Mar, 2018 @ 11:43am 
Coren could you make it M4A compatible or something?
remethep 27 Mar, 2018 @ 1:26am 
Thank you for an awesome addon to the game! I made a spotlight about this, becuase it deserved it. :) https://www.youtube.com/watch?v=6ztH1yLg7ww
SCUBAPILOT 23 Mar, 2018 @ 8:26pm 
I'm working hard on a SE project you do not know how many headache you just saved me with your program. You are the best of this community:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
kalasse 14 Mar, 2018 @ 12:52pm 
this is dont work anymore ca you do a update plz ?!..
The Sauce 25 Dec, 2017 @ 7:53pm 
Update:

A .sbc for each sound:


<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SoundCategories>
<SoundCategory>
<Id>
<TypeId>SoundCategoryDefinition</TypeId>
<SubtypeId>SOUND NAMESounds</SubtypeId>
</Id>
<Sounds>
<SoundDesc Id="SOUND NAME" SoundName="SOUND NAME" />
</Sounds>
</SoundCategory>
</SoundCategories>
<Sounds>
<Sound>
<Id>
<TypeId>AudioDefinition</TypeId>
<SubtypeId>SOUND NAME</SubtypeId>
</Id>
<Category>Sb</Category>
<MaxDistance>100</MaxDistance>
<Volume>1.00</Volume>
<Loopable>false</Loopable>
<Waves>
<Wave Type="D2">
<Start>Audio\SOUND NAME.xwm</Start>
</Wave>
</Waves>
</Sound>
</Sounds>
</Definitions>